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'''Quests''' are enchantments from ''[[Zendikar]]''. These enchantments gain | {{Distinguish|MTG Arena Quest|Quest counter}} | ||
'''Quests''' are a series of enchantments originally from ''[[Zendikar block]]''.<ref>{{DailyRef|feature/achieving-zendikar-part-ii-2009-09-14|Achieving Zendikar, Part II|[[Mark Rosewater]]|September 14, 2009}}</ref><ref>{{DailyRef|making-magic/original-zendikar-design-handoff-document-part-2-2020-10-19|Original ''Zendikar'' Design Hand-Off Document, Part Two|[[Mark Rosewater]]|October 19, 2020}}</ref> These enchantments gain [[quest counter]]s as [[triggered ability|triggered abilities]] for specific events. After building up enough quest counters, these enchantments yield rewards. | |||
Three [[ | ==Cycles== | ||
* | Three [[cycle]]s of Quests are featured in ''[[Zendikar]]'': | ||
* Quests: An [[uncommon]] cycle that gains counters on events specified on the card. It has a similar activated ability to the Expeditions though the number of counters that | *Expeditions: A [[common]] cycle of quests that gain counters from [[Landfall]] triggers. An additional [[activated ability]] can be activated by removing three quest counters from the enchantment and sacrificing it. It includes <c>Sunspring Expedition</c>, <c>Ior Ruin Expedition</c>, <c>Soul Stair Expedition</c>, <c>Zektar Shrine Expedition</c>, and <c>Khalni Heart Expedition</c>. | ||
* Ascensions: A [[rare]] cycle that gains counters should a specific event have happened during a turn. However, no counters need to be removed to activate an ability. Instead, a static, triggered or activated ability is enabled after a threshold of counters is achieved. The cycle includes <c>Luminarch Ascension</c>, <c>Archmage Ascension</c>, <c>Bloodchief Ascension</c> <c>Pyromancer Ascension</c>, and <c>Beastmaster Ascension</c>. | *Quests: An [[uncommon]] cycle that gains counters on events specified on the card. It has a similar activated ability to the Expeditions though the number of counters that need to be removed varies. The cycle includes <c>Quest for the Holy Relic</c>, <c>Quest for Ancient Secrets</c>, <c>Quest for the Gravelord</c>, <c>Quest for Pure Flame</c> and <c>Quest for the Gemblades</c>. | ||
*Ascensions: A [[rare]] cycle that gains counters should a specific event have happened during a turn. However, no counters need to be removed to activate an ability. Instead, a static, triggered, or activated ability is enabled after a threshold of counters is achieved. The cycle includes <c>Luminarch Ascension</c>, <c>Archmage Ascension</c>, <c>Bloodchief Ascension</c>, <c>Pyromancer Ascension</c>, and <c>Beastmaster Ascension</c>. | |||
===Worldwake Quests=== | |||
Four more quests were printed in ''[[Worldwake]]'', missing the White component that would have made them a cycle. Two are uncommon and two are rare, and none require the removal of counters. The four quests are <c>Quest for Renewal</c>, <c>Quest for the Goblin Lord</c>, <c>Quest for the Nihil Stone</c>, and <c>Quest for Ula's Temple</c>. | |||
===MH3 Quest=== | |||
A new quest would be printed in ''[[Modern Horizons 3]]'' (<c>Quest for the Necropolis</c>). | |||
==Storm Scale== | |||
Mark Rosewater considers Quests as an interesting gameplay concept and rated them at a reviewable 5. However, they were not revisited for over a decade before ''[[Modern Horizons 3]]'', though various counter-accumulating enchantments have similar effects. Some elements of them are seen on double-faced cards, such as on Ixalan's enchantment-to-land cycles. | |||
==Rulings== | ==Rulings== | ||
*Not all quests have the word "quest" in their names. | *Not all quests have the word "quest" in their names. | ||
*Each quest has two abilities. The first ability triggers whenever a certain condition happens and puts a quest counter on the enchantment as a result. The second ability works only if there are a certain number of quest counters on the enchantment. | *Each quest has two abilities. The first ability triggers whenever a certain condition happens and puts a quest counter on the enchantment as a result. The second ability works only if there are a certain number of quest counters on the enchantment. | ||
*The second ability of each common and uncommon quest requires you to remove a certain number of quest counters from it and sacrifice it as a cost. You can activate this ability only if it has the appropriate number of quest counters on it | *The second ability of each common and uncommon quest requires you to remove a certain number of quest counters from it and sacrifice it as a cost. You can activate this ability only if it has the appropriate number of quest counters on it since otherwise, you couldn't remove enough of them. Also, you may activate this ability only once, since you can sacrifice the enchantment only once. You can't search for two Equipment cards if Quest for the Holy Relic has ten quest counters on it, for example. | ||
*The second ability of each rare quest doesn't require you to remove any counters from it or sacrifice it. The counters and the enchantment will just stay put. | *The second ability of each rare quest doesn't require you to remove any counters from it or sacrifice it. The counters and the enchantment will just stay put. | ||
*Once there are enough counters on a quest for its second ability to work, there's usually no particular need to add more counters to it with its first ability, though you are free to do so. | *Once there are enough counters on a quest for its second ability to work, there's usually no particular need to add more counters to it with its first ability, though you are free to do so. | ||
==Examples== | ==Examples== | ||
{{examples| | {{examples|<c>Quest for the Gravelord</c> {{B}}<br />Enchantment<br />Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.<br />Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token. | ||
}} | }} | ||
==References== | |||
{{reflist}} | |||
==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=v7rJBoN4ZG0 A Planeswalker's Primer for Zendikar: Quests] | *[http://www.youtube.com/watch?v=v7rJBoN4ZG0 A Planeswalker's Primer for Zendikar: Quests] | ||
[[Category:Magic slang]] | [[Category:Magic slang]] | ||
[[Category:Miscellaneous mechanics]] |
Latest revision as of 13:47, 28 May 2024
- Not to be confused with MTG Arena Quest or Quest counter.
Quests are a series of enchantments originally from Zendikar block.[1][2] These enchantments gain quest counters as triggered abilities for specific events. After building up enough quest counters, these enchantments yield rewards.
Cycles
Three cycles of Quests are featured in Zendikar:
- Expeditions: A common cycle of quests that gain counters from Landfall triggers. An additional activated ability can be activated by removing three quest counters from the enchantment and sacrificing it. It includes Sunspring Expedition, Ior Ruin Expedition, Soul Stair Expedition, Zektar Shrine Expedition, and Khalni Heart Expedition.
- Quests: An uncommon cycle that gains counters on events specified on the card. It has a similar activated ability to the Expeditions though the number of counters that need to be removed varies. The cycle includes Quest for the Holy Relic, Quest for Ancient Secrets, Quest for the Gravelord, Quest for Pure Flame and Quest for the Gemblades.
- Ascensions: A rare cycle that gains counters should a specific event have happened during a turn. However, no counters need to be removed to activate an ability. Instead, a static, triggered, or activated ability is enabled after a threshold of counters is achieved. The cycle includes Luminarch Ascension, Archmage Ascension, Bloodchief Ascension, Pyromancer Ascension, and Beastmaster Ascension.
Worldwake Quests
Four more quests were printed in Worldwake, missing the White component that would have made them a cycle. Two are uncommon and two are rare, and none require the removal of counters. The four quests are Quest for Renewal, Quest for the Goblin Lord, Quest for the Nihil Stone, and Quest for Ula's Temple.
MH3 Quest
A new quest would be printed in Modern Horizons 3 (Quest for the Necropolis).
Storm Scale
Mark Rosewater considers Quests as an interesting gameplay concept and rated them at a reviewable 5. However, they were not revisited for over a decade before Modern Horizons 3, though various counter-accumulating enchantments have similar effects. Some elements of them are seen on double-faced cards, such as on Ixalan's enchantment-to-land cycles.
Rulings
- Not all quests have the word "quest" in their names.
- Each quest has two abilities. The first ability triggers whenever a certain condition happens and puts a quest counter on the enchantment as a result. The second ability works only if there are a certain number of quest counters on the enchantment.
- The second ability of each common and uncommon quest requires you to remove a certain number of quest counters from it and sacrifice it as a cost. You can activate this ability only if it has the appropriate number of quest counters on it since otherwise, you couldn't remove enough of them. Also, you may activate this ability only once, since you can sacrifice the enchantment only once. You can't search for two Equipment cards if Quest for the Holy Relic has ten quest counters on it, for example.
- The second ability of each rare quest doesn't require you to remove any counters from it or sacrifice it. The counters and the enchantment will just stay put.
- Once there are enough counters on a quest for its second ability to work, there's usually no particular need to add more counters to it with its first ability, though you are free to do so.
Examples
Example
Quest for the Gravelord
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
References
- ↑ Mark Rosewater (September 14, 2009). "Achieving Zendikar, Part II". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 19, 2020). "Original Zendikar Design Hand-Off Document, Part Two". magicthegathering.com. Wizards of the Coast.