Pandemonium: Difference between revisions

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'''Pandemonium''' is a [[Theme deck (preconstructed)|theme deck]] from [[Apocalypse]].
#redirect [[Apocalypse/Theme decks#Pandemonium]]
 
{{cquote|Having trouble deciding which color to play? With the "Pandemonium" deck, you can avoid the issue by playing all the colors. Your opponents will cower in fear as you unleash a variety of different threats. And with the Apocalypse set's Penumbra creatures at your disposal, the threats continue long after the cards go to your graveyard.
 
Playing the "Pandemonium" deck is all about being able to get the right mana. Multicolored decks can be tricky to play because you'll often draw spells of one color and lands that produce another. By using mana-fixing cards such as Lay of the Land and Harrow, you get the colors you need when you need them. Gaea's Balance can also fix any color deficiency, but be careful if your opponent has any counterspells. If Gaea's Balance is countered, you'll have already sacrificed five lands and you won't get them back.
 
In most games you won't have anything to attack with for several turns. That's okay-you'll be busy getting all five basic land types so you can play your more powerful spells. The Penumbra creatures provide early defense, and with their back-from-the-dead ability, you shouldn't hesitate to trade one for another creature in combat. Because your opponent can sometimes bring out a whole swarm before you play any threats, don't be afraid to play a card like Emblazoned Golem early, before you can pay its maximum kicker cost. The same is true for the "domain" cards. Tribal Flames kills a 2/2 creature when you have two kinds of land in play just as well as it does when you have all five.
 
The "Pandemonium" deck has several weaknesses. It's vulnerable to flying creatures, and it doesn't do well against decks focused on controlling the board. To give the deck some sharper teeth in the late game, as well as to help against control decks, consider adding Urza's Rage. If you're still having problems, try adding some more utility cards, such as Allied Strategies or Exotic Curse. Finally, if you want to get serious, think about adding a creature that will make other players jump when it hits the table. Maybe Cromat would get your opponent's attention.<ref>[http://www.wizards.com/magic/displaythemedeck.asp?set=apocalypse&decknum=2&lang=aa Official Deck Page]</ref>
 
[[Image:Pandemonium.jpg|right]]
<d title="Pandemonium">
Lands
12 Forest
3 Island
2 Mountain
3 Plains
3 Swamp
 
Creatures
1 Emblazoned Golem
1 Helionaut
1 Nomadic Elf
3 Penumbra Bobcat
2 Penumbra Kavu
1 Penumbra Wurm
2 Quirion Elves
1 Quirion Trailblazer
1 Stratadon
2 Urborg Elf
1 Wayfaring Giant
 
Enchantments
2 Exotic Curse
2 Fertile Ground
 
Instants
1 Captain's Maneuver
2 Evasive Action
3 Harrow
 
Sorceries
2 Allied Strategies
1 Gaea's Balance
1 Last Stand
3 Lay of the Land
1 Life // Death
1 Order // Chaos
2 Tribal Flames
</d>
 
The 2 rares in this deck are <c>Last Stand</c> and <c>Penumbra Wurm</c>.
==References==
{{reflist}}
==External links==
*[http://www.wizards.com/magic/displaythemedeck.asp?set=apocalypse&decknum=2&lang=aa Official Deck Page]
[[Category:Theme decks]]
{{Apocalypse theme decks}}

Latest revision as of 12:11, 5 May 2016