Category:Turn structure: Difference between revisions

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{{Navigation turn structure}}
[[Category:Magic rules]]
 
==General rules==
A '''turn''' in Magic consists the following series of phases and steps:
 
*[[Beginning Phase]]
**[[Untap Step]]
**[[Upkeep Step]]
**[[Draw Step]]
*[[Main Phase]] (pre-combat)
*[[Combat Phase]]
**[[Beginning of Combat Step]]
**[[Declare Attackers Step]]
**[[Declare Blockers Step]]
**[[Combat Damage Step]]
**[[End of Combat Step]]
*[[Main Phase]] (post-combat)
*[[End Phase]]
**[[End of Turn Step]]
**[[Cleanup Step]]
 
===Beginning phases and steps===
When a phase or step begins, any abilities that trigger "at the beginning of" that phase or step are added to the stack in "Active Player, Non-Active Player" (APNAP) order. The active player (the player whose turn it is) puts the triggered abilities they control (if any) on the stack in any order they wish, then the non-active player does likewise for the triggered abilities (if any) they control. Priority then passes to the active player. As usual every player then gets a chance to respond to these triggers with instants and instant-speed activated abilities when they have priority.
 
===Ending phases and steps===
When all players pass priority in succession and the stack is empty, a phase or step ends. Nothing happens between turns, phases or steps. Because a phase or step only ends when the stack is empty ''and'' all players pass priority, every player gets an opportunity to add new things to the stack before the current phase or step ends.
 
====Mana burn====
Whenever a phase ends, any unused mana in a player's mana pool is removed. That player loses 1 life for each mana removed. This is called '''mana burn'''. This game action is a triggered ability that counts as a ''mana ability'', and therefore it does not use the stack. ''(Remember that mana burn causes life loss and thus it cannot be prevented or redirected.)''
 
===Extra turns===
If an effect gives a player extra turns, it does this by adding the turns directly after the current turn. if multiple extra turns are created or if multiple players get extra turns during a single turn, the extra turns are added one at a time. This is done in the regular Last-In-First-Out (LIFO) order.
 
===Extra phases and steps===
If effects add a phase to a turn, or steps to a phase they work the same way as with extra turns. An extra phase is added directly after a specified phase, and an extra step is added directly after or before a specified step. If multiple phases or steps are created after the same phase or step they resolve in LIFO order. If phases (or steps) are created after seperate phases (or steps) they occur in the order they would normally occur in the turn structure.
 
===Skipping turns, phases and steps===
Some effects can cause a turn, phase or step to be skipped. A turn, phase or step is skipped by proceeding past it as though it didn't exist. This means that any actions for any player that would normally happen during the turn, phase or step is skipped as well.
 
[[Category:Magic Rules]]

Latest revision as of 06:15, 17 March 2014

Pages in category "Turn structure"

The following 10 pages are in this category, out of 10 total.