Unpreventable damage: Difference between revisions

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Some ''[[Magic: The Gathering]]'' cards either cause '''unpreventable damage''', or create circumstances where [[damage]] caused by other [[permanent]]s or [[spell]]s can't be subject to [[Prevention effect|prevention effects]]. These include effects on mechanics such as [[protection]] and [[Shield counter|shield counters]], but not [[Regenerate|regeneratation]] or [[indestructible]].
Some ''[[Magic: The Gathering]]'' cards either cause '''unpreventable damage''', or create circumstances where [[damage]] caused by other [[permanent]]s or [[spell]]s can't be subject to [[Prevention effect|prevention effects]]. These include effects on mechanics such as [[protection]] and [[Shield counter|shield counters]], but not [[Regenerate|regeneration]] or [[indestructible]].


==Description==
==Description==
If damage that "can't be prevented" would be dealt, any applicable [[prevention effect]]s are still applied to it. Those effects won’t prevent any damage, but any additional effects they have will take place.
If damage that "can't be prevented" would be dealt, any applicable [[prevention effect]]s are still applied to it. Those effects won’t prevent any damage, but any additional effects they have will take place.
   
   
The mechanic was first seen on a [[green]] card in ''[[The Dark]]'' with <c>Whippoorwill</c>, but has mostly been seen on [[red]] cards since. In ''[[Throne of Eldraine]]'' it once again showed up in green with <c>Questing Beast</c>. As partial prevention has been scaled down in recent design, unpreventability has also been lessened; it is now used as a countermeasure against protection.
The mechanic was first seen on a [[green]] card in ''[[The Dark]]'' with <c>Whippoorwill</c>, but has mostly been seen on [[red]] cards since. In ''[[Throne of Eldraine]]'' it once again showed up in green with <c>Questing Beast</c>. As partial prevention has been scaled down in recent designs, unpreventability has also been lessened; it is now used as a countermeasure against protection.


==Rules==
==Rules==
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*<c>Leyline of Punishment</c>
*<c>Leyline of Punishment</c>
*<c>Malignus</c>
*<c>Malignus</c>
*<c>Skull Crack</c>
*<c>Skullcrack</c>
*<c>Arrow Storm</c>
*<c>Arrow Storm</c>
*<c>Wild Slash</c>
*<c>Wild Slash</c>
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*<c>Alchemist's Gambit</c>
*<c>Alchemist's Gambit</c>
*<c>Call In a Professional</c>
*<c>Call In a Professional</c>
*<c>A-Ready to Rumble</c>
*<c>Fear, Fire, Foes!</c>
}}
}}


[[Category:Miscellaneous mechanics]]
[[Category:Miscellaneous mechanics]]

Latest revision as of 05:22, 18 May 2024

Some Magic: The Gathering cards either cause unpreventable damage, or create circumstances where damage caused by other permanents or spells can't be subject to prevention effects. These include effects on mechanics such as protection and shield counters, but not regeneration or indestructible.

Description

If damage that "can't be prevented" would be dealt, any applicable prevention effects are still applied to it. Those effects won’t prevent any damage, but any additional effects they have will take place.

The mechanic was first seen on a green card in The Dark with Whippoorwill, but has mostly been seen on red cards since. In Throne of Eldraine it once again showed up in green with Questing Beast. As partial prevention has been scaled down in recent designs, unpreventability has also been lessened; it is now used as a countermeasure against protection.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 615.12. Some effects state that damage “can’t be prevented.” If unpreventable damage would be dealt, any applicable prevention effects are still applied to it. Those effects won’t prevent any damage, but any additional effects they have will take place. Existing damage prevention shields won’t be reduced by damage that can’t be prevented.
    • 615.12a A prevention effect is applied to any particular unpreventable damage event just once. It won’t invoke itself repeatedly trying to prevent that damage.

Card list

Cards in order of release