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==Board state== | ==Board state== | ||
Almost all of the games in [[Limited]] will be decided by | The ''board state'' is the current situation or state of a game. Almost all of the games in [[Limited]] will be decided by board state.<ref>{{DailyRef|li/quadrant-theory-2014-08-20|Quadrant Theory|[[Marshall Sutcliffe]]|August 20, 2014}}</ref> There are essentially zero strategies in Limited where you can ignore the board. In [[Constructed]], there are [[deck]]s that can simply "[[Goldfishing|goldfish]]" (play your deck, ignoring your opponent's actions) their way to victory. | ||
There are four recognizable board states. | There are four recognizable board states. | ||
===Opening or Developing=== | ===Opening or Developing=== | ||
Both players are playing cards from their [[hand|opening hands]], and establishing themselves as the [[aggro|aggressor]] or the [[control]] player. This is the early part of the game, and one that is critical to how the rest of the game will play out. | Both players are playing cards from their [[hand|opening hands]], and establishing themselves as the [[aggro|aggressor]] or the [[control]] player. This is the early part of the game, and one that is critical to how the rest of the game will play out. Typically runs until something around turn 6, barring mana issues on either side. This is the expected turn when both players finish making consistent land drops and have the resources to cast any given spell in their deck. This is also usually the point where players can cast more than one spell a turn, and the player who can leverage the [[tempo]] swing is likely to be on the winning side. | ||
===Parity=== | ===Parity=== | ||
Both players have played most or all of the spells from their hands, but neither has been able to establish a dominating board position. It's a stalemate, with the [[topdeck|top of the deck]] providing the only fuel available to both players. | Both players have played most or all of the spells from their hands, but neither has been able to establish a dominating board position. It's a stalemate, with the [[topdeck|top of the deck]] providing the only fuel available to both players. Sometimes a single ([[evasion]]) threat may be able to attack, but the clock is far too slow to expect to win with. | ||
===[[Winning]]=== | ===[[Winning]]=== | ||
You have more creatures able to [[attack]] and [[evasion|evade]] the creatures of the [[opponent]]. If nothing changes, you win the game in a couple of [[turn]]s. | You have more creatures able to [[attack]] and [[evasion|evade]] the creatures of the [[opponent]]. If nothing changes, you win the game in a couple of [[turn]]s. | ||
===[[Losing]]=== | ===[[Losing]]=== | ||
Your creatures are unable to profitably block and attacking is irrelevant. A player losing on board will need something high-impact to recover, at least a removal spell. | |||
==Board wipe== | ==Board wipe== |
Latest revision as of 05:29, 30 June 2021
The Board in Magic: the Gathering is the collection of permanents currently on the battlefield. Each player has their own "board" and the word also describes the battlefield as a whole.
Board presence
Board presence denotes the collection of permanents a particular player controls in play.
Board state
The board state is the current situation or state of a game. Almost all of the games in Limited will be decided by board state.[1] There are essentially zero strategies in Limited where you can ignore the board. In Constructed, there are decks that can simply "goldfish" (play your deck, ignoring your opponent's actions) their way to victory.
There are four recognizable board states.
Opening or Developing
Both players are playing cards from their opening hands, and establishing themselves as the aggressor or the control player. This is the early part of the game, and one that is critical to how the rest of the game will play out. Typically runs until something around turn 6, barring mana issues on either side. This is the expected turn when both players finish making consistent land drops and have the resources to cast any given spell in their deck. This is also usually the point where players can cast more than one spell a turn, and the player who can leverage the tempo swing is likely to be on the winning side.
Parity
Both players have played most or all of the spells from their hands, but neither has been able to establish a dominating board position. It's a stalemate, with the top of the deck providing the only fuel available to both players. Sometimes a single (evasion) threat may be able to attack, but the clock is far too slow to expect to win with.
Winning
You have more creatures able to attack and evade the creatures of the opponent. If nothing changes, you win the game in a couple of turns.
Losing
Your creatures are unable to profitably block and attacking is irrelevant. A player losing on board will need something high-impact to recover, at least a removal spell.
Board wipe
Sideboard
References
- ↑ Marshall Sutcliffe (August 20, 2014). "Quadrant Theory". magicthegathering.com. Wizards of the Coast.