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(→‎List of reanimation instants and sorceries: Added Second Sunrise I guess)
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(Black no longer gets artifact reanimation)
 
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'''Reanimation''' effects return cards from a graveyard directly to play. Named for the card <c>Reanimate</c>, from ''[[Tempest]]''. [[Reanimator]] is an archetype of deck that make use of reanimation effects to put expensive creatures into play by relatively small amounts of mana. [[Black]] is the best "reanimation" color.
'''Reanimation''' effects return [[card]]s from a [[graveyard]] ''directly'' unto the [[battlefield]].<ref>{{DailyRef|making-magic/few-more-words-rd-2016-11-07|A Few More Words from R&D|[[Mark Rosewater]]|November 7, 2016}}</ref><ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> ''[[Alpha]]'' Edition was the first to print a reanimation effect with <c>Animate Dead</c>, but the mechanic is named after the card <c>Reanimate</c> from ''[[Tempest]].''


==List of reanimation instants and sorceries==
==Overview==
Reanimation is both popular and strong.


===Instants===
It is considered a flexible play style. The card pool variety makes it suitable for both competitive and casual play:
*<c>Betrayal of Flesh</c> {{-}} {{5}}{{B}} bi-[[modal]] spell
*<c>Cauldron Dance</c> {{-}} {{4}}{{B}}{{R}} cast only during combat, removes
*<c>Corpse Dance</c> {{-}} {{2}}{{B}} top creature card, removes - [[Buyback]] {{2}}
*<c>Faith's Reward</c> {{-}} {{3}}{{W}} all permanent cards you own that were put there from the battlefield this turn
*<c>Goryo's Vengeance</c> {{-}} {{1}}{{B}} target legendary creature, removes - [[Splice]] onto [[Arcane]] {{2}}{{B}}
*<c>Makeshift Mannequin</c> {{-}} {{3}}{{B}}  with a mannequin [[counter]] on it, "When this creature becomes the target of a spell or ability, sacrifice it."
*<c>Miraculous Recovery</c> {{-}} {{4}}{{W}} with a +1/+1 counter
*<c>Second Sunrise</c> {{-}} {{1}}{{w}}{{w}} all permanent cards that were put there from the battlefield this turn
*<c>Shallow Grave</c> {{-}} {{1}}{{B}} top creature card, removes


===Sorceries===
*<c>Reanimate</c> is considered a more competitive card
*<c>All Hallow's Eve</c> {{-}} {{2}}{{B}}{{B}} each player, all creatures
*<c>Zombify</c> is considered a more casual card
*<c>Ashen Powder</c> {{-}} {{2}}{{B}}{{B}} from an opponent's graveyard under your control
*<c>Beacon of Unrest</c> {{-}} {{3}}{{B}}{{B}} target artifact or creature
*<c>Breath of Life</c> {{-}} {{3}}{{W}}
*<c>Crime (Crime/Punishment)</c> {{-}} {{3}}{{W}}{{B}} target creature or enchantment card from an opponent's graveyard under your control
*<c>Death (Life/Death)</c> {{-}} {{1}}{{B}} lose life equal to its converted mana cost
*<c>Death or Glory</c> {{-}} {{4}}{{W}} [[Divvy]] - all creatures
*<c>Defy Death</c> {{-}} {{3}}{{W}}{{W}} if it's an [[Angel]], put two +1/+1 counters on it
*<c>Dread Return</c> {{-}} {{2}}{{B}}{{B}} [[Flashback]] — Sacrifice three creatures
*<c>Exhume</c> {{-}} {{1}}{{B}} each player, a creature card  
*<c>False Defeat</c> {{-}} {{3}}{{B}}
*<c>Footsteps of the Goryo</c> {{-}} {{2}}{{B}} removes
*<c>Gruesome Encore</c> {{-}} {{2}}{{B}} from an opponent's graveyard under your control, removes
*<c>Hymn of Rebirth</c> {{-}} {{3}}{{W}}{{G}}
*<c>Living Death</c> {{-}} {{3}}{{B}}{{B}} each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield
*<c>Living End</c> {{-}} [[Suspend]] 3 — {{2}}{{B}}{{B}} each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield
*<c>Patriarch's Bidding</c> {{-}} {{3}}{{B}}{{B}} each player chooses a [[creature type]], all creature cards of a type chosen
*<c>Pyrrhic Revival</c> {{-}} {{3}}{{wb}}{{wb}}{{wb}} each player, each creature with an additional -1/-1 counter
*<c>Postmortem Lunge</c> {{-}} {{X}}{{b!}} with converted mana cost X, removes
*<c>Proclamation of Rebirth</c> {{-}} {{2}}{{W}} up to three creatures with converted mana cost 1 or less - [[Forecast]]
*<c>Reanimate</c> {{-}} {{B}} lose life equal to its converted mana cost
*<c>Resurrection</c> {{-}} {{2}}{{W}}{{W}}
*<c>Return of the Nightstalkers</c> {{-}} {{5}}{{B}}{{B}} all Nightstalker permanent cards, then destroy all [[Swamp]]s you control
*<c>Rise from the Grave</c> {{-}} {{4}}{{B}} that creature is a black [[Zombie]] in addition to its other colors and types
*<c>Search for Survivors</c> {{-}} {{2}}{{R}} reorder your graveyard at random, then an opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
*<c>Soul Exchange</c> {{-}} {{B}}{{B}} aAs an additional cost to cast this, exile a creature you control. Put a +2/+2 counter on "reanimated" creature if the exiled creature was a [[Thrull]]
*<c>Stir the Grave</c> {{-}} {{X}}{{B}} with converted mana cost X or less
*<c>Stitch Together</c> {{-}} {{B}}{{B}} [[Threshold]] — otherwise return to your hand
*<c>Torrent of Souls</c> {{-}} {{4}}{{br}} if {{B}} was spent to cast this
*<c>Twilight's Call</c> {{-}} {{4}}{{B}}{{B}} each player, all creatures
*<c>Unburial Rites</c> {{-}} {{4}}{{B}} - [[Flashback]] {{3}}{{W}}
*<c>Unearth</c> {{-}} {{B}} with converted mana cost 3 or less - [[Cycling]] {{2}}
*<c>Victimize</c> {{-}} {{2}}{{B}} two creatures, if sacrifice a creature already in play
*<c>Vigor Mortis</c> {{-}} {{2}}{{B}}{{B}}  if {{G}} was spent to cast this, target creature enters with an additional +1/+1 counter on it
*<c>Zombie Apocalypse</c> {{-}} {{3}}{{B}}{{B}}{{B}} all Zombie, then destroy all [[Human]]s
*<c>Zombify</c> {{-}} {{3}}{{B}}


==Enchantments that cause reanimation==
In competitive play it has shown amazing performance in the tournaments of formats like Legacy and Modern. In casual play it has shown to be popular among the casual players of Commander.
*<c>Dawn of the Dead</c> {{-}} {{2}}{{B}}{{B}}{{B}} at the beginning of your upkeep, lose 1 life, removes
*<c>Debtors' Knell</c> {{-}} {{4}}{{wb}}{{wb}}{{wb}} at the beginning of your upkeep
*<c>Diabolic Servitude</c> {{-}} {{3}}{{B}} when this enters the battlefield, target creature
*<c>Dreams of the Dead</c> {{-}} {{3}}{{U}} - {{1}}{{U}}: target white or black creature and gains "[[Cumulative upkeep]] {{2}}."
*<c>Marshal's Anthem</c> {{-}} {{2}}{{W}}{{W}} - [[Multikicker]] {{1}}{{W}} when this enters the battlefield, X creature(s), where X is the number of times Marshal's Anthem was kicked.
*<c>Necromancy</c> {{-}} {{2}}{{B}} when this  enters the battlefield, becomes an [[Aura]] with "enchant creature put onto the battlefield with Necromancy." and [[attach]] to target creature
*<c>Recurring Nightmare</c> {{-}} {{2}}{{B}} - Sacrifice a creature, Return this to its owner's hand: target creature
*<c>Strands of Night</c> {{-}} {{2}}{{B}}{{B}} - {{B}}{{B}}, Pay 2 life, Sacrifice a Swamp: target creature


===Aura===
Typically it is associated with bringing creatures into play from the Graveyard such as the [[Reanimator]] decks do. However, that is not the only type of Reanimation that can be done.
*<c>Animate Dead</c> {{-}} {{1}}{{B}}
*<c>Dance of the Dead</c> {{-}} {{1}}{{B}}


==Planeswalkers that cause reanimation==
[[Mark Rosewater]] distinguishes between “Reanimate” (Return a [[permanent]] card from a graveyard to the battlefield.) and “Reanimation” (Return a [[creature]] card from a graveyard to the battlefield.).<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/681358459556462592|title=Curious what you perceive to be white's unique abilities/identity?|April 12, 2022}}</ref>
*<c>Liliana Vess</c> {{-}} {{3}}{{B}}{{B}} - -8 loyalty counters, all creatures from all graveyards under your control


==Creatures that cause reanimation==
==Setting up for the Reanimation==
*<c>Agadeem Occultist</c> {{-}} {{2}}{{B}} 0/2 -  {{T}}: from an opponent's graveyard onto the under your control if its converted mana cost is less than or equal to the number of [[Allies]] you control
These are the ways a player sets up for a reanimation:
*<c>Angel of Glory's Rise</c> {{-}} {{5}}{{W}}{{W}} 4/6 - when this enters the battlefield, exile all Zombies, "reanimate" all Human creature cards
*<c>Apprentice Necromancer</c> {{-}} {{1}}{{B}} 1/1 - {{B}}, {{T}}, Sacrifice this: target creature, removes
*<c>Artisan of Kozilek</c> {{-}} {{9}} 10/9 - when you cast this, target creature - [[Annihilator]] 2
*<c>Balthor the Defiled</c> {{-}} {{2}}{{B}}{{B}} 2/2 - {{B}}{{B}}{{B}}, Exile thisled: each player, all black and all red creatures
*<c>Bladewing the Risen</c> {{-}} {{3}}{{B}}{{B}}{{R}}{{R}} 4/4 - when this enters the battlefield, target Dragon permanent card
*<c>Body Snatcher</c> {{-}} {{2}}{{B}}{{B}} 2/2 - when this dies, exile this, target creature
*<c>Bone Dancer</c> {{-}} {{1}}{{B}}{{B}} 2/2 whenever this er attacks and isn't blocked, top creature card of defending player's graveyard under your control
*<c>Celestial Gatekeeper</c> {{-}} {{3}}{{W}}{{W}} 2/2 - when this dies, exile it, two target [[Bird]] and/or [[Cleric]] permanent cards
*<c>Chainer, Dementia Master</c> {{-}} {{3}}{{B}}{{B}} 3/3 - {{B}}{{B}}{{B}}, Pay 3 life: target creature, that creature is black and is a [[Nightmare]] in addition to its other creature types
*<c>Coffin Queen</c> {{-}} {{2}}{{B}} 1/1 - {{2}}{{B}}, {{T}}: target creature
*<c>Crypt Champion</c> {{-}} {{3}}{{B}} 2/2 - when thisn enters the battlefield, each player, creature card with converted mana cost 3 or less - [[Double strike]]
*<c>Doomed Necromancer</c> {{-}} {{2}}{{B}} 2/2 - {{B}}, {{T}}, Sacrifice this: target creature
*<c>Driver of the Dead</c> {{-}} {{3}}{{B}} 3/2 - when this dies, target creature with converted mana cost 2 or less
*<c>Geth, Lord of the Vault</c> {{-}} {{4}}{{B}}{{B}} 5/5 - {{X}}{{B}}: target artifact or creature with converted mana cost X from an opponent's graveyard under your control tapped, then that player [[mill]]s X cards - [[Intimidate]]
*<c>Gravespawn Sovereign</c> {{-}} {{4}}{{B}}{{B}} 3/3 - Tap five untapped Zombies you control: target creature
*<c>Hell's Caretaker</c> {{-}} {{3}}{{B}} 1/1 - {{T}}, Sacrifice a creature: target creature
*<c>Nighteyes the Desecrator</c> {{1}}{{B}} 2/1 - {{4}}{{B}}: target creature
*<c>Ink-Eyes, Servant of Oni</c> {{-}} {{4}}{{B}}{{B}} 5/4 - whenever this deals combat damage to a player, target creature from that player's graveyard under your control - [[Ninjutsu]] {{3}}{{B}}{{B}}
*<c>Karmic Guide</c> {{-}} {{3}}{{W}}{{W}} 2/2 - when this enters the battlefield, target creature - [[Echo]] {{3}}{{W}}{{W}}
*<c>Loyal Retainers</c> {{-}} {{2}}{{W}} 1/1 - Sacrifice this: target legendary creature
*<c>Mistmoon Griffin</c> {{-}} {{3}}{{W}} 2/2 - when this dies, exile this, top creature card
*<c>Moldgraf Monstrosity</c> {{-}} {{4}}{{G}}{{G}}{{G}} 8/8 - when this dies, exile it, two creature cards at random
*<c>Phyrexian Delver</c> {{-}} {{3}}{{B}}{{B}} 3/2 - when this enters the battlefield, target creature, lose life equal to that card's converted mana cost
*<c>Puppeteer Clique</c> {{-}} {{3}}{{B}}{{B}} 3/2 - when this enters the battlefield, target creature card from an opponent's graveyard under your control, removes - [[Persist]]
*<c>Pulsemage Advocate</c> {{-}} {{2}}{{W}} 1/3 - {{T}}: target creature, also return three target cards from an opponent's graveyard to his or her hand
*<c>Ramosian Revivalist</c> {{-}} {{3}}{{W}} 2/2 - {{6}}, {{T}}: target [[Rebel]] permanent card with converted mana cost 5 or less
*<c>Reya Dawnbringer</c> {{-}} {{6}}{{W}}{{W}}{{W}} 4/6 - at the beginning of your upkeep, target creature
*<c>Scion of Darkness</c> {{-}} {{5}}{{B}}{{B}}{{B}} 6/6 - whenever this deals combat damage to a player, target creature card from that player's graveyard under your control - [[Cycling]] {{3}}
*<c>Sheoldred, Whispering One</c> {{-}} {{5}}{{B}}{{B}} 6/6 - at the beginning of your upkeep, target creature - [[Swampwalk]]
*<c>Sun Titan</c> {{-}} {{4}}{{W}}{{W}} 6/6 - whenever this enters the battlefield or attacks, target permanent card with converted mana cost 3 or less - [[Vigilance]]
*<c>Tariel, Reckoner of Souls</c> {{-}} {{4}}{{W}}{{B}}{{R}} 4/7 - {{T}}: a creature card at random from target opponent's graveyard under your control
*<c>Teneb, the Harvester</c> {{-}} {{3}}{{W}}{{B}}{{G}} 6/6 - whenever this deals combat damage to a player, you may pay {{2}}{{B}}. If you do, target creature
*<c>Yore-Tiller Nephilim</c> {{-}} {{W}}{{U}}{{B}}{{R}} 2/2 - whenever this attacks, target creature tapped and attacking


==Artifacts that cause reanimation==
* Natural discard to hand size
*<c>Triassic Egg</c> {{-}} {{4}} - Sacrifice this: target creature, bi-modal spell
* Discard effects
*<c>Grimoire of the Dead</c> {{-}} {{4}} - {{T}}, Remove three study counters from this and sacrifice it: all creature cards from all graveyards under your control, they're black Zombies in addition to their other colors and types
* Self-milling
* Graveyard Tutors


==Lands that cause reanimation==
The discard spells mentioned above are effects like Faithless Looting, Faithful Mending, Putrid Imp, Collective Brutality, etc. These are cards that allow a player to discard and, sometimes, even benefit from it.
*<c>Emeria, the Sky Ruin</c> - at the beginning of your upkeep, if you control seven or more [[Plain]]s, target creature


==Notes==
Self-milling can be a risky strategy in case the opponent is already playing mill themselves or in cases which the opponent has a deck with Crop Rotation + Bojuka Bog. The best example of this strategy is the deck [https://www.mtgtop8.com/event?e=34566&d=462086&f=LE Dredge]. It is a good way to grow the Graveyard in strategies which its size matters or strategies that can use it as a "second hand".
In the above list; "removes" means the "reanimated" creature(s) may gains haste, then [[exile]]/[[bounce]]/[[sacrifice]] it at the beginning of the next end step


[[Category: Cards]][[Category:Miscellaneous mechanics]]
Graveyard Tutors are the most efficient way to place a specific card in the graveyard. It is the best way to guarantee the most needed card is available. Popular Graveyard Tutors are: <c>Buried Alive</c>, <c>Entomb</c>, <c>Unmarked Grave</c>, <c>Gifts Ungiven</c>, <c>Goblin Engineer</c>.
 
==Types of Reanimation==
The most traditional form of Reanimation is, indeed, the one that focus on creatures. However, it is not uncommon to find other more 'unusual' forms of reanimation.
 
Below there is a list of Reanimation effects of a certain nature and its presence in each color. '''The list takes into account only mono-color cards''' because multi-color cards "break" the color pie and may not represent how well a single color handles the matter. Also, a color with more than 3 effects will be described as '''"Examples in..."''' so that it is clear there are other cards with such effects.
 
===Creature-based===
The traditional one. This is the most efficient one and the one that appears the most in competitive play.
 
The best reanimation spells are in Black and, secondarily, in White. But there is also a dedicated Red creature type with an inclination to reanimating themselves.
 
*Examples in Black: <c>Reanimate</c>, <c>Animate Dead</c>, <c>Exhume</c>
*Examples in White: <c>Cleric Class</c>, <c>Rally the Ancestors</c>, <c>Return to the Ranks</c>
*Examples in Blue: <c>Dreams of the Dead</c>
*Examples in Green: <c>Moldgraf Monstrosity</c>
*Examples in Red: <c>Thunderkin Awakener</c>, <c>Lukka, Wayward Bonder</c>, [[Phoenix]] creatures
 
===Artifact-based===
After creatures, artifacts are the most frequently reanimated card type. Artifact reanimation mainly appears in sets with other artifact synergies, such as Kaladesh and Mirrodin, where it helps to make Limited play more smoothly. Traditionally flavored as rebuilding or restoration, every color but the artifice-opposed Green has had access to this effect, though Mark Rosewater has stated that Black will no longer receive it on new cards going forward.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/719032946775965696/are-creatures-the-only-thing-black-can|title=Is Beacon of Unrest reanimating artifacts a big bend or a break?|June 2, 2023}}</ref>
 
*Black: <c>Beacon of Unrest</c>, <c>Okiba Salvage</c>
*Examples in White: <c>Second Sunrise</c>, <c>Refurbish</c>, <c>Ironsoul Enforcer</c>
*Blue: <c>Argivian Restoration</c>
*Green: ---
*Examples in Red: <c>Goblin Welder</c>, <c>Goblin Engineer</c>, <c>Trash for Treasure</c>
 
===Enchantment-based===
*Black: ---
*Examples in White: <c>Resurgent Belief</c>, <c>Replenish</c>, <c>Starfield of Nyx</c>
*Blue: <c>Hakim, Loreweaver</c>
*Green: <c>Go-Shintai of Life's Origin</c> (5-Colors to activate)
*Red: <c>Storm Herald</c>
 
===Planeswalker-based===
*Black: <c>Confront the Past</c>, <c>Blood on the Snow</c>
*White: <c>Elspeth Conquers Death</c>, <c>Triumphant Reckoning</c>
*Blue: ---
*Green: ---
* Red: ---
 
===Land-based===
*Black: ---
*Examples in White: <c>Planar Birth</c>, <c>Sacred Ground</c>, <c>Fall of the Thran</c>
*Blue: ---
*Examples in Green: <c>Shigeki, Jukai Visionary</c>, <c>Splendid Reclamation</c>, <c>World Shaper</c>
*Red: ---
 
===Generic-permanent-based===
*Black: <c>"Rumors of My Death..."</c> (un-set card)
*Examples in White: <c>Sevinne's Reclamation</c>, <c>Brought Back</c>, <c>Faith's Reward</c>
*Blue: ---
*Green: ---
*Red: ---
 
===Spell Reanimation===
In terms of permanent-type cards being reanimated, the list ends here. Nonetheless, the players have started referring to certain effects as "spell reanimation".
 
Spell Reanimation would be the possibility of casting an Instant or Sorcery card from the Graveyard without paying its mana cost.
 
It arguably makes sense, since a spell would not be a permanent to be properly Reanimated. Then, the closest someone could get to "reanimating" it would be benefitting from it without paying its mana cost - making that, in some sense, Reanimation.
 
Therefore this is how that is handled in each color:
 
*Black: <c>Sins of the Past</c>
*White: ---
*Examples in Blue: <c>Spelltwine</c>, <c>Spellweaver Volute</c>, <c>Torrential Gearhulk</c>
*Green: ---
*Examples in Red: <c>Dreadhorde Arcanist</c>, <c>Mizzix's Mastery</c>, <c>Wildfire Devils</c>
 
==See also==
*[[Reanimator]]
*[[Legacy Reanimator deck]]
*[[Legacy]]
*[[Modern]]
*[[Vintage]]
*[[Historic]]
*[[Pioneer]]
*[[Revitalization of Legacy]]
 
==References==
{{Reflist}}
 
[[Category:Miscellaneous mechanics]]

Latest revision as of 00:29, 3 June 2023

Reanimation effects return cards from a graveyard directly unto the battlefield.[1][2] Alpha Edition was the first to print a reanimation effect with Animate Dead, but the mechanic is named after the card Reanimate from Tempest.

Overview

Reanimation is both popular and strong.

It is considered a flexible play style. The card pool variety makes it suitable for both competitive and casual play:

  • Reanimate is considered a more competitive card
  • Zombify is considered a more casual card

In competitive play it has shown amazing performance in the tournaments of formats like Legacy and Modern. In casual play it has shown to be popular among the casual players of Commander.

Typically it is associated with bringing creatures into play from the Graveyard such as the Reanimator decks do. However, that is not the only type of Reanimation that can be done.

Mark Rosewater distinguishes between “Reanimate” (Return a permanent card from a graveyard to the battlefield.) and “Reanimation” (Return a creature card from a graveyard to the battlefield.).[3]

Setting up for the Reanimation

These are the ways a player sets up for a reanimation:

  • Natural discard to hand size
  • Discard effects
  • Self-milling
  • Graveyard Tutors

The discard spells mentioned above are effects like Faithless Looting, Faithful Mending, Putrid Imp, Collective Brutality, etc. These are cards that allow a player to discard and, sometimes, even benefit from it.

Self-milling can be a risky strategy in case the opponent is already playing mill themselves or in cases which the opponent has a deck with Crop Rotation + Bojuka Bog. The best example of this strategy is the deck Dredge. It is a good way to grow the Graveyard in strategies which its size matters or strategies that can use it as a "second hand".

Graveyard Tutors are the most efficient way to place a specific card in the graveyard. It is the best way to guarantee the most needed card is available. Popular Graveyard Tutors are: Buried Alive, Entomb, Unmarked Grave, Gifts Ungiven, Goblin Engineer.

Types of Reanimation

The most traditional form of Reanimation is, indeed, the one that focus on creatures. However, it is not uncommon to find other more 'unusual' forms of reanimation.

Below there is a list of Reanimation effects of a certain nature and its presence in each color. The list takes into account only mono-color cards because multi-color cards "break" the color pie and may not represent how well a single color handles the matter. Also, a color with more than 3 effects will be described as "Examples in..." so that it is clear there are other cards with such effects.

Creature-based

The traditional one. This is the most efficient one and the one that appears the most in competitive play.

The best reanimation spells are in Black and, secondarily, in White. But there is also a dedicated Red creature type with an inclination to reanimating themselves.

Artifact-based

After creatures, artifacts are the most frequently reanimated card type. Artifact reanimation mainly appears in sets with other artifact synergies, such as Kaladesh and Mirrodin, where it helps to make Limited play more smoothly. Traditionally flavored as rebuilding or restoration, every color but the artifice-opposed Green has had access to this effect, though Mark Rosewater has stated that Black will no longer receive it on new cards going forward.[4]

Enchantment-based

Planeswalker-based

Land-based

Generic-permanent-based

Spell Reanimation

In terms of permanent-type cards being reanimated, the list ends here. Nonetheless, the players have started referring to certain effects as "spell reanimation".

Spell Reanimation would be the possibility of casting an Instant or Sorcery card from the Graveyard without paying its mana cost.

It arguably makes sense, since a spell would not be a permanent to be properly Reanimated. Then, the closest someone could get to "reanimating" it would be benefitting from it without paying its mana cost - making that, in some sense, Reanimation.

Therefore this is how that is handled in each color:

See also

References