Modern Tron deck: Difference between revisions
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'''Modern Tron''', or Urzatron, is a | '''Modern Tron''', or Urzatron, is a deck that runs off of the [[Urzatron|three "Urza" lands]] (<c>Urza's Mine</c>, <c>Urza's Power Plant</c> and <c>Urza's Tower</c>) in order to make large amounts of mana. There are a number of different kinds of such decks in the format; this article will detail the most common variants. | ||
<d title=" | RG Tron, once the most popular archetype, is a Green-based Urzatron deck that frequently splashed for Red in order to gain removal. In terms of assembling Urzatron, it is the fastest and most consistent Urzatron deck in the format, playing a plethora of [[cantrip]]s and [[tutor]]s to do so, allowing it to land powerful cards such as <c>Karn Liberated</c> as early as turn 3. Its drawback is that it is far more reliant on assembling Urzatron than the other decks, and thus is set back significantly more by disruption such as [[land destruction]]. As Modern developed, the power of two-damage sweepers was weakened and <c>Walking Ballista</c> was printed, giving Tron a secondary payoff and superior defensive option. Most Tron decks now eschew Red, adding <c>Relic of Progenitus</c> as a better disruptive piece and ignoring aggressive matchups entirely. | ||
<d title="RG Tron"> | |||
Lands | Lands | ||
2 Forest | |||
1 Ghost Quarter | |||
2 | 4 Grove of the Burnwillows | ||
1 | 1 Sanctum of Ugin | ||
4 | |||
1 | |||
4 Urza's Mine | 4 Urza's Mine | ||
4 Urza's Power Plant | 4 Urza's Power Plant | ||
4 Urza's Tower | |||
Creatures | |||
2 Spellskite | |||
2 Ulamog, the Ceaseless Hunger | |||
2 World Breaker | |||
2 Wurmcoil Engine | |||
Instants | |||
3 Kozilek's Return | |||
Sorceries | |||
4 Ancient Stirrings | |||
4 Sylvan Scrying | |||
Artifacts | |||
4 Chromatic Sphere | |||
4 Chromatic Star | |||
4 Expedition Map | |||
3 Oblivion Stone | |||
Planeswalkers | |||
4 Karn Liberated | |||
2 Ugin, the Spirit Dragon | |||
Sideboard | |||
1 Crumble to Dust | |||
1 Ghost Quarter | |||
2 Grafdigger's Cage | |||
3 Nature's Claim | |||
2 Relic of Progenitus | |||
1 Spellskite | |||
1 Sudden Shock | |||
2 Thragtusk | |||
2 Warping Wail | |||
</d> | |||
Gifts Tron, also known as UW Tron, uses <c>Gifts Ungiven</c>, <c>Expedition Map</c> or <c>Realms Uncharted</c> to [[tutor]] for the lands. The deck is pretty straightforward: assemble the combo pieces, use removal and permission as necessary, and ramp into game ending threats. More common during the Extended era, the deck fell out of favour around 2014, with classic UW control being superior in consistency and had gained more in recent printings, while Gifts Tron and other blue Tron decks having a fairly rigid base. | |||
<d title="Gifts Tron"> | |||
Lands | |||
1 Academy Ruins | |||
3 Celestial Colonnade | |||
4 Flooded Strand | |||
1 Ghost Quarter | |||
1 Hallowed Fountain | |||
1 Island | |||
1 Plains | |||
1 Snow-Covered Island | |||
1 Snow-Covered Plains | |||
3 Urza's Mine | |||
3 Urza's Power Plant | |||
4 Urza's Tower | 4 Urza's Tower | ||
Creatures | Creatures | ||
1 Elesh Norn, Grand Cenobite | 1 Elesh Norn, Grand Cenobite | ||
1 Iona, Shield of Emeria | 1 Iona, Shield of Emeria | ||
1 | 1 Snapcaster Mage | ||
1 Sundering Titan | |||
4 Wall of Omens | |||
Instants | Instants | ||
2 Condescend | |||
4 Gifts Ungiven | 4 Gifts Ungiven | ||
4 Path to Exile | 4 Path to Exile | ||
1 Repeal | 1 Repeal | ||
4 Thirst for Knowledge | 4 Thirst for Knowledge | ||
Line 31: | Line 81: | ||
Sorceries | Sorceries | ||
1 Day of Judgment | 1 Day of Judgment | ||
1 Supreme Verdict | |||
1 | |||
1 Unburial Rites | 1 Unburial Rites | ||
1 Wrath of God | 1 Wrath of God | ||
Artifacts | Artifacts | ||
4 Azorius Signet | |||
1 Engineered Explosives | |||
2 Expedition Map | |||
Planeswalkers | |||
1 | 1 Elspeth, Sun's Champion | ||
1 Ugin, the Spirit Dragon | |||
Sideboard | Sideboard | ||
1 Celestial Purge | |||
1 Disenchant | 1 Disenchant | ||
1 Elspeth, Sun's Champion | |||
3 Negate | |||
1 | 1 Pithing Needle | ||
3 Relic of Progenitus | |||
4 Thought-Knot Seer | |||
1 | 1 Ugin, the Spirit Dragon | ||
1 | |||
</d> | </d> | ||
[[Category:Tournament decks]] | [[Category:Tournament decks]] | ||
[[Category:Modern | [[Category:Modern format]] |
Latest revision as of 04:50, 14 July 2020
Modern Tron, or Urzatron, is a deck that runs off of the three "Urza" lands (Urza's Mine, Urza's Power Plant and Urza's Tower) in order to make large amounts of mana. There are a number of different kinds of such decks in the format; this article will detail the most common variants.
RG Tron, once the most popular archetype, is a Green-based Urzatron deck that frequently splashed for Red in order to gain removal. In terms of assembling Urzatron, it is the fastest and most consistent Urzatron deck in the format, playing a plethora of cantrips and tutors to do so, allowing it to land powerful cards such as Karn Liberated as early as turn 3. Its drawback is that it is far more reliant on assembling Urzatron than the other decks, and thus is set back significantly more by disruption such as land destruction. As Modern developed, the power of two-damage sweepers was weakened and Walking Ballista was printed, giving Tron a secondary payoff and superior defensive option. Most Tron decks now eschew Red, adding Relic of Progenitus as a better disruptive piece and ignoring aggressive matchups entirely.
Gifts Tron, also known as UW Tron, uses Gifts Ungiven, Expedition Map or Realms Uncharted to tutor for the lands. The deck is pretty straightforward: assemble the combo pieces, use removal and permission as necessary, and ramp into game ending threats. More common during the Extended era, the deck fell out of favour around 2014, with classic UW control being superior in consistency and had gained more in recent printings, while Gifts Tron and other blue Tron decks having a fairly rigid base.