Quest: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
No edit summary
>Neoheart
No edit summary
 
(31 intermediate revisions by 12 users not shown)
Line 1: Line 1:
'''Quests''' are enchantments from ''[[Zendikar]]''. These enchantments gain quest [[Counter|counters]] as [[triggered ability|triggered abilities]] for specific events. After building up enough quest counters, these enchantments yield rewards.
{{Distinguish|MTG Arena Quest|Quest counter}}
'''Quests''' are a series of enchantments originally from ''[[Zendikar block]]''.<ref>{{DailyRef|feature/achieving-zendikar-part-ii-2009-09-14|Achieving Zendikar, Part II|[[Mark Rosewater]]|September 14, 2009}}</ref><ref>{{DailyRef|making-magic/original-zendikar-design-handoff-document-part-2-2020-10-19|Original ''Zendikar'' Design Hand-Off Document, Part Two|[[Mark Rosewater]]|October 19, 2020}}</ref> These enchantments gain [[quest counter]]s as [[triggered ability|triggered abilities]] for specific events. After building up enough quest counters, these enchantments yield rewards.


Three [[Cycle|cycles]] of Quests are expected in ''[[Zendikar]]'':
==Cycles==
* Expedition: A [[common]] cycle of quests that gain counters from [[Landfall]] triggers. An additional [[activated ability]] can be activated by removing a certain number of quest counters from the enchantment and sacrificing it. It includes <c>Soul Stair Expedition</c> and <c>Khalni Heart Expedition</c>.
Three [[cycle]]s of Quests are featured in ''[[Zendikar]]'':
* Quests: An [[uncommon]] cycle that gains counters on events specified on the card. It has a similar activated ability to the Explorations. The cycle includes <c>Quest for Ancient Secrets</c>, <c>Quest for the Gravelord</c>.
*Expeditions: A [[common]] cycle of quests that gain counters from [[Landfall]] triggers. An additional [[activated ability]] can be activated by removing three quest counters from the enchantment and sacrificing it. It includes <c>Sunspring Expedition</c>, <c>Ior Ruin Expedition</c>, <c>Soul Stair Expedition</c>, <c>Zektar Shrine Expedition</c>, and <c>Khalni Heart Expedition</c>.
* Ascensions: A [[rare]] cycle that gains counters should a specific event have happened during a turn. However, no counters need to be removed to activate an ability. Instead, a continuous effect or triggered or activated ability is enabled after a threshold of counters is achieved. The cycle includes <c>Luminarch Ascension</c>, <c>Archmage Ascension</c>.
*Quests: An [[uncommon]] cycle that gains counters on events specified on the card. It has a similar activated ability to the Expeditions though the number of counters that need to be removed varies. The cycle includes <c>Quest for the Holy Relic</c>, <c>Quest for Ancient Secrets</c>, <c>Quest for the Gravelord</c>, <c>Quest for Pure Flame</c> and <c>Quest for the Gemblades</c>.
*Ascensions: A [[rare]] cycle that gains counters should a specific event have happened during a turn. However, no counters need to be removed to activate an ability. Instead, a static, triggered, or activated ability is enabled after a threshold of counters is achieved. The cycle includes <c>Luminarch Ascension</c>, <c>Archmage Ascension</c>, <c>Bloodchief Ascension</c>, <c>Pyromancer Ascension</c>, and <c>Beastmaster Ascension</c>.
 
===Worldwake Quests===
Four more quests were printed in ''[[Worldwake]]'', missing the White component that would have made them a cycle. Two are uncommon and two are rare, and none require the removal of counters. The four quests are <c>Quest for Renewal</c>, <c>Quest for the Goblin Lord</c>, <c>Quest for the Nihil Stone</c>, and <c>Quest for Ula's Temple</c>.
 
===MH3 Quest===
A new quest would be printed in ''[[Modern Horizons 3]]'' (<c>Quest for the Necropolis</c>).
 
==Storm Scale==
Mark Rosewater considers Quests as an interesting gameplay concept and rated them at a reviewable 5. However, they were not revisited for over a decade before ''[[Modern Horizons 3]]'', though various counter-accumulating enchantments have similar effects. Some elements of them are seen on double-faced cards, such as on Ixalan's enchantment-to-land cycles.
 
==Rulings==
*Not all quests have the word "quest" in their names.
*Each quest has two abilities. The first ability triggers whenever a certain condition happens and puts a quest counter on the enchantment as a result. The second ability works only if there are a certain number of quest counters on the enchantment.
*The second ability of each common and uncommon quest requires you to remove a certain number of quest counters from it and sacrifice it as a cost. You can activate this ability only if it has the appropriate number of quest counters on it since otherwise, you couldn't remove enough of them. Also, you may activate this ability only once, since you can sacrifice the enchantment only once. You can't search for two Equipment cards if Quest for the Holy Relic has ten quest counters on it, for example.
*The second ability of each rare quest doesn't require you to remove any counters from it or sacrifice it. The counters and the enchantment will just stay put.
*Once there are enough counters on a quest for its second ability to work, there's usually no particular need to add more counters to it with its first ability, though you are free to do so.


==Examples==
==Examples==
{{examples|text=''
{{examples|<c>Quest for the Gravelord</c> {{B}}<br />Enchantment<br />Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.<br />Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
*<c>Quest for the Gravelord</c> - {{b}}<br />Enchantment<br />Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.<br />Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
}}
}}


[[Category: Magic slang]][[Category: Cards]]
==References==
{{reflist}}
 
==External links==
*[http://www.youtube.com/watch?v=v7rJBoN4ZG0 A Planeswalker's Primer for Zendikar: Quests]
 
[[Category:Magic slang]]
[[Category:Miscellaneous mechanics]]

Latest revision as of 13:47, 28 May 2024

Not to be confused with MTG Arena Quest or Quest counter.

Quests are a series of enchantments originally from Zendikar block.[1][2] These enchantments gain quest counters as triggered abilities for specific events. After building up enough quest counters, these enchantments yield rewards.

Cycles

Three cycles of Quests are featured in Zendikar:

Worldwake Quests

Four more quests were printed in Worldwake, missing the White component that would have made them a cycle. Two are uncommon and two are rare, and none require the removal of counters. The four quests are Quest for Renewal, Quest for the Goblin Lord, Quest for the Nihil Stone, and Quest for Ula's Temple.

MH3 Quest

A new quest would be printed in Modern Horizons 3 (Quest for the Necropolis).

Storm Scale

Mark Rosewater considers Quests as an interesting gameplay concept and rated them at a reviewable 5. However, they were not revisited for over a decade before Modern Horizons 3, though various counter-accumulating enchantments have similar effects. Some elements of them are seen on double-faced cards, such as on Ixalan's enchantment-to-land cycles.

Rulings

  • Not all quests have the word "quest" in their names.
  • Each quest has two abilities. The first ability triggers whenever a certain condition happens and puts a quest counter on the enchantment as a result. The second ability works only if there are a certain number of quest counters on the enchantment.
  • The second ability of each common and uncommon quest requires you to remove a certain number of quest counters from it and sacrifice it as a cost. You can activate this ability only if it has the appropriate number of quest counters on it since otherwise, you couldn't remove enough of them. Also, you may activate this ability only once, since you can sacrifice the enchantment only once. You can't search for two Equipment cards if Quest for the Holy Relic has ten quest counters on it, for example.
  • The second ability of each rare quest doesn't require you to remove any counters from it or sacrifice it. The counters and the enchantment will just stay put.
  • Once there are enough counters on a quest for its second ability to work, there's usually no particular need to add more counters to it with its first ability, though you are free to do so.

Examples

Example

Quest for the Gravelord {B}
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

References

External links