Solved
Solved | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Murders at Karlov Manor |
Last used | Murders at Karlov Manor |
Reminder Text | Solved (At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.) |
Scryfall Search | |
keyword:"Solved" |
Solved is a special keyword ability that can be found on Cases. Cases were introduced in Murders at Karlov Manor.
The meaning of "solved" differs based on what type of ability follows it.[1]
- "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
- "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
- "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "to solve" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved.
References
- ↑ Eric Levine (January 25, 2024). "Murders at Karlov Manor Release Notes". magicthegathering.com. Wizards of the Coast.