Unknown Event/Minneapolis event cards

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Revision as of 09:03, 7 May 2023 by >RivalRowan (Updated with all known cards.)
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Unknown Event/Minneapolis event cards
 
 
 

Description

The event cards feature playtest stickers, looking and functioning like the test cards of the Mystery Booster set. Being playtest stickers, the cards have no art, artist credits, or Collector number, and are marked with internal card codes[1].

Card list

Card name Code Card text Notes
Theros Charm UW15 {3}{W}

Instant
Choose one —

Part of the Planar Charm cycle.
Ulgrotha Charm UU03 {2}{U}

Instant
Choose one —

  • Merchant Scroll (Search for a blue instant.)
  • Memory Lapse (Counter a spell and put it on top of its owner's library.)
  • Forget (Target player discards 2, then draws that many.)
Part of the Planar Charm cycle.
Incubob UB02 {1}{B}

Sorcery
When Incubob enters the battlefield, Incubate Dark Confident 1. (Create an Incubator Dark Confident token with a +1/+1 counter on it and "{2}": Transform this artifact". It transforms into Dark Confidant, except it's also a Phyrexian.)
Flashback {3}{B}, Pay 3 life.

Chatterstorm and Awaken the Woods RG01 {1}{G}

Sorcery
Create a 1/1 green Forest Dryad Sqirrel land creature token. (It's affected by summoning sickness.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.).

Emrakul and Chatterfang RG10 {8}{G}{G}{G}

Legendary Creature — Eldrazi Squirrel
Devoid (This card has no color.)
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add {G} or {B}".
15/15

Azra Matchthrower CR04 {3}{R}

Creature — Azra Warrior
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlfield. They remain paired for as long as you control both of them.)
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
4/4

Tarkir Charm UR04 {3}{R}

Sorcery
Choose one —

Part of the Planar Charm cycle.
Shahrazad and Sindbad RZ04 {2}{W}{U}

Creature — Human
Whenever Shahrazad and Sindbad deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{T}: Draw a card and reveal it. If it isn't a land, discard it.
3/4

Colossal Dreadmaw and Storm Crow RZ07 {5}{U}{G}

Legendary Creature — Dinosaur Bird
Flying, trample
CM 3/24 Why is it legendary if neither of the creatures were legendary?
GV 3/29 This is the most legendary team-up of them all!
I'll fix it in the flavor text
7/8

Avacyn and Griselbrand RZ08 {4}{W}{W}{B}{B}

Legendary Creature — Angel Demon
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then draw a card for each creature you control.
8/8

Huge Truck RA02 {2}

Artifact — Vehicle
Beeeeeeep, Beeeeeeep, Beeeeeeep — Whenever another creature you control becomes the target of a backup ability, Huge Truck permanently gains all of the backup abilities hared this way.
Crew 1

Sword of Fire and Ice and War and Peace RA06 {6}

Artifact — Equipment
Equipped creature gets +4+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {4}

A Mirran swords team-up.

References

  1. Mark Rosewater (January 12, 2012). "Nuts & Bolts: Card Codes". magicthegathering.com. Wizards of the Coast.