Daybound and Nightbound
Daybound (Nightbound) | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Innistrad: Midnight Hunt |
Last used | Innistrad: Midnight Hunt |
Reminder Text |
Daybound (If a player cast no spells during their own turn, it becomes night next turn.) Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.) |
Statistics |
2 Daybound cards 50% 0% 50% 2 Nightbound cards 100% 0% |
Scryfall Search | |
keyword:"Daybound" keyword:"Nightbound" |
Daybound and Nightbound are a pair of keywords introduced in Innistrad: Midnight Hunt.[1][2]
Description
Daybound and Nightbound are triggered abilities tied to the numbered of spells casted by the active player, with the effect being activating day or night designations (thus allowing the cards to be transformed at the beginning of the next turn).
Rules
TBA
Rulings
TBA
Examples
Example 1
Tavern Ruffian
Creature — Human Warrior Werewolf
2/5
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
Example 2
Tavern Smasher
Creature — Werewolf
6/5
Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.)
References
- ↑ Matt Tabak (September 2, 2021). "Innistrad: Midnight Hunt Mecahnics". magicthegathering.com. Wizards of the Coast.
- ↑ Daybound & Nightbound. First Look: Innistrad: Midnight Hunt (Video). Magic: The Gathering. YouTube (September 2, 2021).