Mill: Difference between revisions
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{{Rules| | {{Rules| | ||
text = '''From the [[Comprehensive Rules]]''' | text = '''From the [[Comprehensive Rules]]''' | ||
* '''102.''' Winning and Losing | * '''102.''' [[Winning and losing|Winning and Losing]] | ||
**'''102.3.''' There are several ways to lose the game. | **'''102.3.''' There are several ways to lose the game. | ||
***'''102.3c''' When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.) | ***'''102.3c''' When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a [[state-based effect]]. See rule 420.) | ||
|}} | |}} | ||
Revision as of 17:48, 31 December 2007
Mill is an informal term used in the game describing cards moving out of a player's library to somewhere even less useful (meaning: anywhere other than the hand).
The term refers to the card, Millstone, which was among the first to feature the mechanic. "Milling" is a strategy some decks use which take advantage of the decking rule:
From the ()
Presumably, emptying your opponent's library is one way to ensure a game loss, though you have to wait for your opponent to actually draw a card, a fine point for newcomers to the rule.
This article is a stub. |