Threshold: Difference between revisions
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Threshold can be many things, but the common thing is that it is active when the controller of the card with threshold has seven or more cards in his or her graveyard. It's written either "''Threshold'' — As long as there are seven or more cards in your graveyard, [static ability], [self-replacement], [activated ability] and/or [triggered ability]"; or "''Threshold'' — [static ability], [self-replacement], [activated ability] and/or [triggered ability]. Play this ability only if seven or more cards are in your graveyard"; or ''Threshold'' — [static ability], [self-replacement], [activated ability] and/or [triggered ability]. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard." | Threshold can be many things, but the common thing is that it is active when the controller of the card with threshold has seven or more cards in his or her graveyard. It's written either "''Threshold'' — As long as there are seven or more cards in your graveyard, [static ability], [self-replacement], [activated ability] and/or [triggered ability]"; or "''Threshold'' — [static ability], [self-replacement], [activated ability] and/or [triggered ability]. Play this ability only if seven or more cards are in your graveyard"; or ''Threshold'' — [static ability], [self-replacement], [activated ability] and/or [triggered ability]. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard." | ||
Several related "threshold mechanics" allow a card to swap between various states based on some external criteria somewhere in the game. <ref>{{ | Several related "threshold mechanics" allow a card to swap between various states based on some external criteria somewhere in the game. <ref>{{NewRef|making-magic/i-want-threshold-your-hand-or-possibly-my-artifacts-2010-10-18|I Want to Threshold Your Hand (Or Possibly My Artifacts)|[[Mark Rosewater]]|October 18, 2010}}</ref> | ||
==Rules== | ==Rules== |
Revision as of 13:15, 3 May 2016
Threshold | |
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Ability Word | |
Introduced | Odyssey |
Last used | Judgment |
Typical Text | Threshold — As long as there are seven or more cards in your graveyard, … |
Statistics |
84 cards
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Scryfall Search | |
keyword:"Threshold" |
Threshold is an ability word that gives a card different or additional characteristics if its controller has seven or more cards in his or her graveyard. It was introduced in Odyssey.
Description
Threshold can be many things, but the common thing is that it is active when the controller of the card with threshold has seven or more cards in his or her graveyard. It's written either "Threshold — As long as there are seven or more cards in your graveyard, [static ability], [self-replacement], [activated ability] and/or [triggered ability]"; or "Threshold — [static ability], [self-replacement], [activated ability] and/or [triggered ability]. Play this ability only if seven or more cards are in your graveyard"; or Threshold — [static ability], [self-replacement], [activated ability] and/or [triggered ability]. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard."
Several related "threshold mechanics" allow a card to swap between various states based on some external criteria somewhere in the game. [1]
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are adamant, addendum, alliance, battalion, bloodrush, celebration, channel, chroma, cohort, constellation, converge, council’s dilemma, coven, delirium, descend 4, descend 8, domain, eminence, enrage, fateful hour, fathomless descent, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, magecraft, metalcraft, morbid, pack tactics, paradox, parley, radiance, raid, rally, revolt, secret council, spell mastery, strive, sweep, tempting offer, threshold, undergrowth, and will of the council.
Rulings
- Instants and sorceries with threshold check if seven or more cards are in your graveyard when they resolve, not when they're played or put on the stack.
- Activated and triggered abilities that permanents have at threshold check the number of cards in your graveyard only when the abilities are played or triggered. Even if you have fewer than seven cards in your graveyard when an ability resolves, that ability will resolve normally.
- Static threshold abilities are simply "on" when you have seven or more cards in your graveyard and "off" when you don't.