Haste: Difference between revisions
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Revision as of 08:07, 15 January 2015
Haste | |
---|---|
Keyword Ability | |
Type | Static |
Introduced |
Alpha (mechanic) Sixth Edition (keyword) |
Last used | Magic 2015 |
Reminder Text | Haste (This creature can attack and as soon as it comes under your control.) |
Scryfall Search | |
keyword:"Haste" |
Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the or symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.
Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primarily in red. There have been some recent exceptions, notably Giant Solifuge and Planar Chaos's green haste-echo creatures.[1]
Rules
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Rulings
- Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.
Example
Enchantments that grant just haste
target creature
- Mark of Fury
- Need for Speed
- Instill Energy (attack only)
All your creatures
All creatures
- Concordant Crossroads
- Mass Hysteria
- Ashling's Prerogative (match converted mana cost of the chosen value)
Planes card that grant Haste
- Bloodhill Bastion (whenever a creature enters the batterfield, also gains double strike)
- Sokenzan (all creatures)
External links
- A Planeswalker's Primer for Magic 2010: Haste
- Wizards of the Coast (November 18, 2003). "Fun with haste". magicthegathering.com. Wizards of the Coast.