Invasion block: Difference between revisions
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The '''Invasion block''' is the sixth [[Block (sets)|block]], consisting of the [[large expansion]] ''[[Invasion]]'' ({{Set symbol|INV symbol.gif}}) and the two [[small expansion]]s ''[[Planeshift]]'' ({{Set symbol|PLS symbol.gif}}) and ''[[Apocalypse]]'' ({{Set symbol|APC symbol.gif}}). The block came out in 2000-2001. | |||
This block was centered around the idea of multiple colors working in synergy, with an inordinately large amount of gold cards. Many mono-colored cards in the block also played to the multicolor theme, either in bonuses granted by other colors or off-color activation costs. In this way, ''Invasion'' was a precursor of the later [[Ravnica block]]. | |||
[[Keywords]] introduced in this block: [[Kicker]]. | |||
Themes present throughout the block included multicolor strategy, [[tribal (theme)|tribal]] themes, [[Domain]] cards, [[Gating]] cards, and [[Kavu]] creatures. | |||
==Mega cycles== | |||
There are two four-card mega cycles in the ''Invasion'' block, each started in ''[[Invasion]]'' with two cards and finished in ''[[Apocalypse]]'' with two more. | |||
* '''Gold counterspells''' {{-}} Each of these multicolored spells has {{U}}{{U}} in its casting cost and includes a [[counter]]spell effect: <c>Absorb</c>, <c>Undermine</c>, <c>Suffocating Blast</c>, <c>Mystic Snake</c>. | |||
* '''Mutations''' {{-}} Each of these multicolored spells has {{G}} in its casting cost, destroys or disrupts resources, and creates a number of 1/1 [[Saproling]] creature [[tokens]] equal to the resource's converted mana cost: <c>Aura Mutation</c>, <c>Æther Mutation</c>, <c>Death Mutation</c>, <c>Artifact Mutation</c>. | |||
==Development codes== | |||
On the development codenames for the Invasion block, MTG.com columnist [[Mark Rosewater]] writes: | |||
{{cquote|Invasion block codenames were cities with Chinese names. I believe this theme was picked by [[Mike Elliott]] because it fit our recent hard-to-spell kick. The original choices were actually so complicated that we had to change them. | |||
<ref>{{DailyRef|mtgcom/daily/mr33|Codename of the Game|[[Mark Rosewater]]|August 12, 2002}}</ref>}} | |||
==Theme decks== | |||
{{Main|Invasion block/Preconstructed theme decks}} | |||
==Sets== | |||
<center> | |||
<table border="0"> | |||
<tr> | |||
<th> | |||
<imagemap> | |||
File:INV logo.png|250px | |||
default [[Invasion]] | |||
desc none | |||
</imagemap> | |||
</th> | |||
<th> | |||
<imagemap> | |||
File:PLS logo.jpg | |||
default [[Planeshift]] | |||
desc none | |||
</imagemap> | |||
</th> | |||
<th> | |||
<imagemap> | |||
File:APC logo.jpg | |||
default [[Apocalypse]] | |||
desc none | |||
</imagemap> | |||
</th> | |||
</tr> | |||
</table></center> | |||
==References== | |||
{{reflist}} | |||
{{sets}} | |||
[[Category:Magic sets]] |
Revision as of 12:27, 7 April 2013
The Invasion block is the sixth block, consisting of the large expansion Invasion (Template:Set symbol) and the two small expansions Planeshift (Template:Set symbol) and Apocalypse (Template:Set symbol). The block came out in 2000-2001.
This block was centered around the idea of multiple colors working in synergy, with an inordinately large amount of gold cards. Many mono-colored cards in the block also played to the multicolor theme, either in bonuses granted by other colors or off-color activation costs. In this way, Invasion was a precursor of the later Ravnica block.
Keywords introduced in this block: Kicker.
Themes present throughout the block included multicolor strategy, tribal themes, Domain cards, Gating cards, and Kavu creatures.
Mega cycles
There are two four-card mega cycles in the Invasion block, each started in Invasion with two cards and finished in Apocalypse with two more.
- Gold counterspells — Each of these multicolored spells has in its casting cost and includes a counterspell effect: Absorb, Undermine, Suffocating Blast, Mystic Snake.
- Mutations — Each of these multicolored spells has in its casting cost, destroys or disrupts resources, and creates a number of 1/1 Saproling creature tokens equal to the resource's converted mana cost: Aura Mutation, Æther Mutation, Death Mutation, Artifact Mutation.
Development codes
On the development codenames for the Invasion block, MTG.com columnist Mark Rosewater writes:
“ | Invasion block codenames were cities with Chinese names. I believe this theme was picked by Mike Elliott because it fit our recent hard-to-spell kick. The original choices were actually so complicated that we had to change them. | ” |
Theme decks
Sets
References
- ↑ Mark Rosewater (August 12, 2002). "Codename of the Game". magicthegathering.com. Wizards of the Coast.