Memory counter: Difference between revisions

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| first = Assassin's Creed
| first = Assassin's Creed
| last = Assassin's Creed
| last = Assassin's Creed
| stats = {{stats|counter creation|M=1}}
| stats = {{stats|counter creation|M=1|A=1}}
}}
}}
'''Memory counters''' are a type of [[Counter (marker)|counter]] introduced in ''[[Assassin's Creed]]''.
'''Memory counters''' are a type of [[Counter (marker)|counter]] introduced in ''[[Assassin's Creed]]''.


==Description==
==Description==
Memory counters first appeared on <c>Altaïr Ibn-La'Ahad</c> in ''[[Assassin's Creed]]''. When Altair attacks, he can exile an assassin creature from the player's graveyard. Then a token copy of that assassin is created tapped and attacking alongside Altair. It then becomes exiled at the end of combat. This represents Altair invoking memory of the assassin to temporarily fight with its strength.  
Memory counters first appeared on <c>Altaïr Ibn-La'Ahad</c> in ''[[Assassin's Creed]]''. When Altair attacks, he can exile an assassin creature from the player's graveyard. Then a token copy of that assassin is created tapped and attacking alongside Altair. It then becomes exiled at the end of combat. This represents Altair invoking the memory of the assassin to temporarily fight with its strength.  


{{Counter types}}
{{Counter types}}

Latest revision as of 11:23, 3 July 2024

Memory counter
Counter
Use Marker on exiled creature. Tapped attacking token copy created during combat and exiled after.
Placed on Assassin Creatures in Graveyard
Introduced Assassin's Creed
Last used Assassin's Creed
Statistics
2 counter creation cards
{M} 50% {artifact symbol} 50%
Scryfall search
oracle:"Memory counter"

Memory counters are a type of counter introduced in Assassin's Creed.

Description

Memory counters first appeared on Altaïr Ibn-La'Ahad in Assassin's Creed. When Altair attacks, he can exile an assassin creature from the player's graveyard. Then a token copy of that assassin is created tapped and attacking alongside Altair. It then becomes exiled at the end of combat. This represents Altair invoking the memory of the assassin to temporarily fight with its strength.