Daybound and Nightbound: Difference between revisions

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==Description==
==Description==
Daybound and Nightbound are [[Triggered ability|triggered abilities]] tied to the numbered of spells casted by the active player, with the effect being activating [[Day & Night]] designations (thus allowing the cards to be [[transform]]ed at the beginning of the next turn).
Daybound and Nightbound are [[Triggered ability|triggered abilities]] tied to the numbered of spells casted by the active player, with the effect being activating [[Day & Night|day or night]] designations (thus allowing the cards to be [[transform]]ed at the beginning of the next turn).


==Rules==
==Rules==

Revision as of 18:26, 2 September 2021

Daybound
(Nightbound)
Keyword Ability
Type Triggered
Introduced Innistrad: Midnight Hunt
Last used Innistrad: Midnight Hunt
Reminder Text Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.)
Statistics
2 Daybound cards
{R} 50% {G} 0% {R/G} 50%
2 Nightbound cards
{R} 100% {G} 0%
Scryfall Search
keyword:"Daybound"
keyword:"Nightbound"

Daybound and Nightbound are a pair of keywords introduced in Innistrad: Midnight Hunt.[1][2]

Description

Daybound and Nightbound are triggered abilities tied to the numbered of spells casted by the active player, with the effect being activating day or night designations (thus allowing the cards to be transformed at the beginning of the next turn).

Rules

TBA

Rulings

TBA

Examples

Example 1

Tavern Ruffian {3}{R}
Creature — Human Warrior Werewolf
2/5
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)

Example 2

Tavern Smasher
Creature — Werewolf
6/5
Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.)


References