Daybound and Nightbound: Difference between revisions
Jump to navigation
Jump to search
>Tuamir No edit summary |
>Tuamir (Description) |
||
Line 15: | Line 15: | ||
==Description== | ==Description== | ||
Daybound and Nightbound are [[Triggered ability|triggered abilities]] tied to the numbered of spells casted by the active player, with the effect being activating [[Day & Night]] designations (thus allowing the cards to be [[transform]]ed at the beginning of the next turn). | |||
==Rules== | ==Rules== |
Revision as of 18:24, 2 September 2021
Daybound (Nightbound) | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Innistrad: Midnight Hunt |
Last used | Innistrad: Midnight Hunt |
Reminder Text |
Daybound (If a player cast no spells during their own turn, it becomes night next turn.) Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.) |
Statistics |
2 Daybound cards 50% 0% 50% 2 Nightbound cards 100% 0% |
Scryfall Search | |
keyword:"Daybound" keyword:"Nightbound" |
Daybound and Nightbound are a pair of keywords introduced in Innistrad: Midnight Hunt.[1][2]
Description
Daybound and Nightbound are triggered abilities tied to the numbered of spells casted by the active player, with the effect being activating Day & Night designations (thus allowing the cards to be transformed at the beginning of the next turn).
Rules
TBA
Rulings
TBA
Examples
Example 1
Tavern Ruffian
Creature — Human Warrior Werewolf
2/5
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
Example 2
Tavern Smasher
Creature — Werewolf
6/5
Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.)
References
- ↑ Matt Tabak (September 2, 2021). "Innistrad: Midnight Hunt Mecahnics". magicthegathering.com. Wizards of the Coast.
- ↑ Daybound & Nightbound. First Look: Innistrad: Midnight Hunt (Video). Magic: The Gathering. YouTube (September 2, 2021).