Daybound and Nightbound: Difference between revisions

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==Description==
==Description==
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Daybound and Nightbound are [[Triggered ability|triggered abilities]] tied to the numbered of spells casted by the active player, with the effect being activating [[Day & Night]] designations (thus allowing the cards to be [[transform]]ed at the beginning of the next turn).


==Rules==
==Rules==

Revision as of 18:24, 2 September 2021

Daybound
(Nightbound)
Keyword Ability
Type Triggered
Introduced Innistrad: Midnight Hunt
Last used Innistrad: Midnight Hunt
Reminder Text Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.)
Statistics
2 Daybound cards
{R} 50% {G} 0% {R/G} 50%
2 Nightbound cards
{R} 100% {G} 0%
Scryfall Search
keyword:"Daybound"
keyword:"Nightbound"

Daybound and Nightbound are a pair of keywords introduced in Innistrad: Midnight Hunt.[1][2]

Description

Daybound and Nightbound are triggered abilities tied to the numbered of spells casted by the active player, with the effect being activating Day & Night designations (thus allowing the cards to be transformed at the beginning of the next turn).

Rules

TBA

Rulings

TBA

Examples

Example 1

Tavern Ruffian {3}{R}
Creature — Human Warrior Werewolf
2/5
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)

Example 2

Tavern Smasher
Creature — Werewolf
6/5
Nightbound (If a player cast at least two spells during their own turn, it becomes day next turn.)


References