Perpetually: Difference between revisions

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| text = Perpetual effects and counters are not removed from cards that change zones.
| text = Perpetual effects and counters are not removed from cards that change zones.
| search = perpetual
| search = perpetual
| stats = {{stats|W=13|U=12|B=15|R=13|G=10|GW=5|WU=1|UB=2|BR=3|BG=3|WB=1|RG=5|RG=1|UR=1|GU=1|M=2|C=1}}
| stats = {{stats|W=13|U=13|B=15|R=13|G=10|GW=5|WU=1|UB=2|BR=3|BG=3|WB=1|RG=5|RG=1|UR=1|GU=1|M=2|C=1}}
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'''Perpetually''' is a [[designed-for-digital]], ''[[MTG Arena]]''-specific [[mechanic]] introduced in ''[[Jumpstart: Historic Horizons]]''.<ref>{{WebRef|url=https://www.ign.com/articles/jumpstart-historic-horizons-spoilers-mtg-arena-digital-only-card-reveal-details?utm_source=facebook|title=Exclusive: MTG Arena’s Jumpstart: Historic Horizons Set Will Add Digital-Only Cards, Full Details Revealed|author=Tom Marks|date=July 26, 2021|publisher=IGN.com}}</ref><ref>{{DailyRef|magic-digital/what-mtg-arenas-jumpstart-historic-horizons-2021-07-26|What Is MTG Arena's Jumpstart: Historic Horizons?|[[Wizards of the Coast]]|July 26, 2021}}</ref> It causes effects and counters on a card to apply permanently to that card for the rest of the game, regardless of [[zone]] changes.
'''Perpetually''' is a [[designed-for-digital]], ''[[MTG Arena]]''-specific [[mechanic]] introduced in ''[[Jumpstart: Historic Horizons]]''.<ref>{{WebRef|url=https://www.ign.com/articles/jumpstart-historic-horizons-spoilers-mtg-arena-digital-only-card-reveal-details?utm_source=facebook|title=Exclusive: MTG Arena’s Jumpstart: Historic Horizons Set Will Add Digital-Only Cards, Full Details Revealed|author=Tom Marks|date=July 26, 2021|publisher=IGN.com}}</ref><ref>{{DailyRef|magic-digital/what-mtg-arenas-jumpstart-historic-horizons-2021-07-26|What Is MTG Arena's Jumpstart: Historic Horizons?|[[Wizards of the Coast]]|July 26, 2021}}</ref> It causes effects and counters on a card to apply permanently to that card for the rest of the game, regardless of [[zone]] changes.

Revision as of 16:04, 24 June 2022

Perpetually
Mechanic
Introduced Jumpstart: Historic Horizons
Last used Alchemy Horizons: Baldur's Gate
Reminder Text Perpetual effects and counters are not removed from cards that change zones.
Statistics
85 cards
{C} 1.2% {W} 15.3% {U} 15.3% {B} 17.6% {R} 15.3% {G} 11.8% {W/U} 1.2% {U/B} 2.4% {B/R} 3.5% {R/G} 1.2% {G/W} 5.9% {W/B} 1.2% {U/R} 1.2% {B/G} 3.5% {G/U} 1.2% {M} 2.4%
Scryfall Search
fulloracle:"perpetual"

Perpetually is a designed-for-digital, MTG Arena-specific mechanic introduced in Jumpstart: Historic Horizons.[1][2] It causes effects and counters on a card to apply permanently to that card for the rest of the game, regardless of zone changes.

Description

Perpetual effects modify a specific card permanently, even as it enters other zones of play. It's as if a paper card had its old attributes physically erased and rewritten so that even if it left the visible zones of play and re-entered it later, it would still have the modifications written on the card. The card only resets back to the original printed attributes after the game is over. Perpetual counters work similarly, "following" that card and applying their effects to it even if the card is shuffled back into the library and redrawn, only disappearing at the game's end.

For example, Davriel’s Withering perpetually gives a creature -1/-2 – if that card reduces a creature to 0 toughness or less and sends it to the graveyard, for example, the debuff will remain in effect even if a player is able to bring it back to battlefield (causing it to immediately die again). Alternatively, Lumbering Lightshield can perpetually increase the cost of casting a card in your opponent’s hand by one colorless mana – the affected card then maintains that increase, whether it’s cast from hand or somewhere else, like from the graveyard, with Flashback, or from exile with Foretell.

While this is an effect that can partially be tracked with paper cards, it becomes substantially simpler in a digital space. This is most critical for when cards enter hidden zones such as the hand or library - only one player can verify which is the affected card if it returns to hand, and neither can confirm whether the card drawn is the same copy if it is shuffled into the library, but the computer can.

Currently, perpetually isn't part of the Comprehensive Rules.[3]

Example

Example

Ethereal Grasp {2}{U}
Instant
1/1
Tap target creature. That creature perpetually gains “This creature doesn’t untap during your untap step” and “{8}: Untap this creature.”

Gallery

References