Spark (keyword action): Difference between revisions

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'''Spark''' is a [[keyword action]] that appeared on a [[test card]] in the ''[[Mystery Booster]]'' set. It allows players to [[activate]] '''spark abilities''' by spending or giving themselves [[spark counter]]s. Only one spark ability may be activated per turn, and only as a [[sorcery]]. Spark abilities act exactly like [[loyalty]] abilities, except that spark counters belong to the player, not to the card, similar to [[energy counters]].
'''Spark''' is a [[keyword action]] that appeared on a [[test card]] in the ''[[Mystery Booster]]'' set. It allows players to [[activate]] '''spark abilities''' by spending or giving themselves [[spark counter]]s. Only one spark ability may be activated per turn, and only as a [[sorcery]].<ref name="Release Notes">{{DailyRef|feature/mystery-booster-release-notes-2019-11-11|''Mystery Booster'' Release Notes|[[Eli Shiffrin]]|November 11, 2019}}</ref> Spark abilities act exactly like [[loyalty]] abilities, except that spark counters belong to the player, not to the card, similar to [[energy counters]].


==Example==
==Example==
{{examples|<c>Blood Poet</c> {{2}}{{B}}<br>Creature {{-}} Vampire Cleric<br>3/2<br>Spark ''(Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)''<br>+1: Blood Poet gains lifelink until end of turn.<br>-3: Target opponent discards a card. You gain life equal to its converted mana cost.}}
{{examples|<c>Blood Poet</c> {{2}}{{B}}<br>Creature {{-}} Vampire Cleric<br>3/2<br>Spark ''(Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)''<br>+1: Blood Poet gains lifelink until end of turn.<br>-3: Target opponent discards a card. You gain life equal to its converted mana cost.}}


==Rulings==
* You can activate only one spark ability from among permanents you control each turn, no matter how many permanents you control with spark abilities.
* If Blood Poet loses spark, its spark abilities can't be activated.
==References==
{{Reflist}}
{{Keywords and abilities}}
{{Keywords and abilities}}

Revision as of 13:20, 12 November 2019

Spark (keyword action)
Keyword Action
Introduced Mystery Booster
Last used Mystery Booster
Reminder Text Spark (keyword action) (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
Statistics
1 card
{B} 100%
Scryfall Search
keyword:"Spark (keyword action)"

Spark is a keyword action that appeared on a test card in the Mystery Booster set. It allows players to activate spark abilities by spending or giving themselves spark counters. Only one spark ability may be activated per turn, and only as a sorcery.[1] Spark abilities act exactly like loyalty abilities, except that spark counters belong to the player, not to the card, similar to energy counters.

Example

Example

Blood Poet {2}{B}
Creature — Vampire Cleric
3/2
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Blood Poet gains lifelink until end of turn.
-3: Target opponent discards a card. You gain life equal to its converted mana cost.

Rulings

  • You can activate only one spark ability from among permanents you control each turn, no matter how many permanents you control with spark abilities.
  • If Blood Poet loses spark, its spark abilities can't be activated.

References

  1. Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.

Template:Keywords and abilities