Adapt: Difference between revisions
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| reminder = If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it. | | reminder = If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it. | ||
| N = | | N = N | ||
| cost = y | | cost = y | ||
| stats = {{stats|G=4|U=4|GU=4}} | | stats = {{stats|G=4|U=4|GU=4}} | ||
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'''Adapt''' is a [[keyword action]] introduced in ''[[Ravnica Allegiance]]'' for the [[Simic Combine]].<ref>{{DailyRef|feature/ravnica-allegiance-mechanics-2018-12-17|''Ravnica Allegiance'' Mechanics|[[Matt Tabak]]|December 17, 2018}}</ref><ref>{{DailyRef|making-magic/building-allegiances-part-1-2019-01-02|Building Allegiances, Part 1|[[Mark Rosewater]]|January 2, 2019}}</ref> | '''Adapt''' is a [[keyword action]] introduced in ''[[Ravnica Allegiance]]'' for the [[Simic Combine]].<ref>{{DailyRef|feature/ravnica-allegiance-mechanics-2018-12-17|''Ravnica Allegiance'' Mechanics|[[Matt Tabak]]|December 17, 2018}}</ref><ref>{{DailyRef|making-magic/building-allegiances-part-1-2019-01-02|Building Allegiances, Part 1|[[Mark Rosewater]]|January 2, 2019}}</ref> | ||
==Description== | ==Description== |
Revision as of 01:18, 6 November 2020
Adapt | |
---|---|
Keyword Action | |
Introduced | Ravnica Allegiance |
Last used | Ravnica Allegiance |
Reminder Text | [cost]: Adapt N (If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.) |
Statistics |
12 cards 33.3% 33.3% 33.3% |
Scryfall Search | |
keyword:"Adapt" |
Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.[1][2]
Description
Adapt is tweaked version of Monstrosity.[3] It is written as Adapt N, where N is any natural number. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.[4][5] Alternatively one can place counters in response to the activation to stop the creature from getting N counters.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Adapt
- A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.43, “Adapt.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701.43. Adapt
- 701.43a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”
Rulings
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Example
Example
Aeromunculus
Creature — Homunculus Mutant
2/3
Flying
: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
References
- ↑ Matt Tabak (December 17, 2018). "Ravnica Allegiance Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 2, 2019). "Building Allegiances, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (December 19, 2018). "can simic stop getting uninspired +1/+1 counter mechanics pls?". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 19, 2018). "Adapt seems uncomfortably similar to Monstrosity. Was there conscious building off of it when Simic was designed?". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 19, 2018). "Is Adapt an attempt at fixing Monstrosity?". Blogatog. Tumblr.