Adapt: Difference between revisions

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Revision as of 04:27, 11 April 2019

Adapt
Keyword Action
Introduced Ravnica Allegiance
Last used Ravnica Allegiance
Reminder Text [cost]: Adapt y (If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.)
Statistics
12 cards
{U} 33.3% {G} 33.3% {G/U} 33.3%
Scryfall Search
keyword:"Adapt"

Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.[1][2]

Description

Adapt is tweaked version of Monstrosity.[3] It is written as Adapt N, where N is any natural number. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.[4][5] Alternatively one can place counters in response to the activation to stop the creature from getting N counters.

Rules

Template:Keyword CR

Rulings

  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Example

Example

Aeromunculus {1}{G}{U}
Creature — Homunculus Mutant
2/3
Flying
{2}{G}{U}: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

References

Template:Keywords and abilities