Afterlife: Difference between revisions

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==Example==
==Example==
{{examples
{{examples
|<c>Imperious Oligarch</c> - {{W}}{{B}}<br>Creature {{-}} Human Cleric<br>2/1<br>Vigilance<br>Afterlife 1 ''(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)''
|<c>Imperious Oligarch</c> {{W}}{{B}}<br>Creature {{-}} Human Cleric<br>2/1<br>Vigilance<br>Afterlife 1 ''(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)''
}}
}}



Revision as of 16:44, 29 March 2019

Afterlife
Keyword Ability
Type Triggered
Introduced Ravnica Allegiance
Last used Ravnica Allegiance
Reminder Text Afterlife N (When this creature dies, create N 1/1 white and black Spirit creature token(s) with flying.)
Statistics 10 cards
{W}40% {B}30% {W/B}30%
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keyword:"Afterlife"

Afterlife is a keyword ability found on creatures. Similar to Doomed Traveler from Innistrad, it was introduced as a mechanic in Ravnica Allegiance for the Orzhov Syndicate.[1][2]

Description

Afterlife is a triggered ability and includes a number. When the creature with afterlife dies it creates that number of 1/1 black and white Spirit creature token with flying.

Afterlife triggers only when the creature dies, meaning "goes to the graveyard from the battlefield." If it's exiled directly from the battlefield or similar, afterlife won't trigger.

Rules

Template:Keyword CR

Rulings

  • Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.

Example

Example

Imperious Oligarch {W}{B}
Creature — Human Cleric
2/1
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

References

Template:Keywords and abilities