Afterlife: Difference between revisions
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==Example== | ==Example== | ||
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|<c>Imperious Oligarch</c> - {{W}}{{B}}<br>Creature {{-}} Human Cleric<br>2/1<br>Vigilance<br>Afterlife 1 ''(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)'' | |||
}} | }} | ||
Revision as of 16:43, 29 March 2019
Afterlife | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Ravnica Allegiance |
Last used | Ravnica Allegiance |
Reminder Text | Afterlife N (When this creature dies, create N 1/1 white and black Spirit creature token(s) with flying.) |
Statistics |
10 cards 40% 30% 30% |
Scryfall Search | |
keyword:"Afterlife" |
Afterlife is a keyword ability found on creatures. Similar to Doomed Traveler from Innistrad, it was introduced as a mechanic in Ravnica Allegiance for the Orzhov Syndicate.[1][2]
Description
Afterlife is a triggered ability and includes a number. When the creature with afterlife dies it creates that number of 1/1 black and white Spirit creature token with flying.
Afterlife triggers only when the creature dies, meaning "goes to the graveyard from the battlefield." If it's exiled directly from the battlefield or similar, afterlife won't trigger.
Rules
Rulings
- Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
Example
Example
Imperious Oligarch -
Creature — Human Cleric
2/1
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)