Double: Difference between revisions

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* The amount of mana that [[Permanent|permanents]] you control produce ({{Card|Mana Reflection}})
* The amount of mana that [[Permanent|permanents]] you control produce ({{Card|Mana Reflection}})
*[[Power and toughness]] (e.g. <c>Grunn, the Lonely King</c>, {{Card|Unnatural Growth}})
*[[Power and toughness]] (e.g. <c>Grunn, the Lonely King</c>, {{Card|Unnatural Growth}})
* [[Life total]] (<c>Beacon of Immortality</c>)
* [[Life total]] (e.g. <c>Beacon of Immortality</c>, {{Card|Angelic Enforcer}})
* X Values (<c>Unbound Flourishing</c>)
* X Values (<c>Unbound Flourishing</c>)


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==Trivia==
==Trivia==
* <c>Nyxbloom Ancient</c> and <c>Fiery Emancipation</c> ''triple'' effects.<ref>{{DailyRef|card-preview/triple-your-pleasure-triple-your-fun-2020-06-10|Triple Your Pleasure, Triple Your Fun|[[Blake Rasmussen]]|June 10, 2020}}</ref>  
* <c>Nyxbloom Ancient</c> and <c>Fiery Emancipation</c> ''triple'' effects.<ref>{{DailyRef|card-preview/triple-your-pleasure-triple-your-fun-2020-06-10|Triple Your Pleasure, Triple Your Fun|[[Blake Rasmussen]]|June 10, 2020}}</ref>  
* Effects that double power and toughness or +1/+1 counters exist primarily in green, although power/toughness doubling also exists on some red cards. In particular, six green cards associated with the [[Quandrix]] college have doubling effects, to flavorfully complement its mathematical theme.
** Effects that double damage, on the other hand, exist exclusively in red.
** Effects that double life total exist only in white.
* [[Mark Rosewater]] loves to design doubling mechanics.<ref>{{DailyRef|making-magic/my-favorite-things-2020-06-01|My Favorite Things|[[Mark Rosewater]]|June 1, 2020}}</ref>  
* [[Mark Rosewater]] loves to design doubling mechanics.<ref>{{DailyRef|making-magic/my-favorite-things-2020-06-01|My Favorite Things|[[Mark Rosewater]]|June 1, 2020}}</ref>  
** <c>Maro's Gone Nuts</c> is a ''[[Mystery Booster]]'' [[test card]] that spoofs this. It doubles any effect that doubles (''it quadruples'').
** <c>Maro's Gone Nuts</c> is a ''[[Mystery Booster]]'' [[test card]] that spoofs this. It doubles any effect that doubles (''it quadruples'').

Revision as of 19:09, 18 March 2022

Double
Keyword Action
Introduced Fifth Dawn (mechanic)
Dominaria (keyword)
Last used Evergreen
Reminder Text No official reminder text
Statistics
58 cards
{W} 5.2% {U} 1.7% {R} 36.2% {G} 32.8% {B/R} 1.7% {R/G} 1.7% {W/B} 3.4% {R/W} 1.7% {G/U} 5.2% {artifact symbol} 10.3%
Scryfall Search
keyword:"Double"

Double is a keyword action formally introduced in Dominaria for Grunn, the Lonely King.

Description

Double multiplies certain characteristics or conditions by two.[1] Doubling has existed informally as early as Fifth Dawn with cards like Doubling Cube and Solarion.

Doubling may be applied to:

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 701.9. Double
    • 701.9a Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule 613.4c.
    • 701.9b To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
    • 701.9c If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
    • 701.9d To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
    • 701.9e To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
    • 701.9f To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.

Trivia

  • Nyxbloom Ancient and Fiery Emancipation triple effects.[2]
  • Effects that double power and toughness or +1/+1 counters exist primarily in green, although power/toughness doubling also exists on some red cards. In particular, six green cards associated with the Quandrix college have doubling effects, to flavorfully complement its mathematical theme.
    • Effects that double damage, on the other hand, exist exclusively in red.
    • Effects that double life total exist only in white.
  • Mark Rosewater loves to design doubling mechanics.[3]

References

  1. Eli Shiffrin (April 13, 2018). "Dominaria Comprehensive Rules Changes". magicthegathering.com. Wizards of the Coast.
  2. Blake Rasmussen (June 10, 2020). "Triple Your Pleasure, Triple Your Fun". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 1, 2020). "My Favorite Things". magicthegathering.com. Wizards of the Coast.