Double: Difference between revisions

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==Trivia==
==Trivia==
* <c>Maro's Gone Nuts</c> is a ''[[Mystery Booster]]'' [[test card]] that spoofs [[Mark Rosewater]]'s love for designing doubling mechanics. It doubles any effect that doubles (''it quadruples'').
* [[Mark Rosewater]] loves to design doubling mechanics.<ref>{{DailyRef|making-magic/my-favorite-things-2020-06-01|My Favorite Things|[[Mark Rosewater]]|June 1, 2020}}</ref>
** <c>Maro's Gone Nuts</c> is a ''[[Mystery Booster]]'' [[test card]] that spoofs this. It doubles any effect that doubles (''it quadruples'').


==References==
==References==

Revision as of 04:50, 3 June 2020

Double
Keyword Action
Introduced Fifth Dawn (mechanic)
Dominaria (keyword)
Last used Evergreen
Reminder Text No official reminder text
Scryfall Search
keyword:"Double"

Double is a keyword action formally introduced in Dominaria for Grunn, the Lonely King.[1] It has existed informally as early as Fifth Dawn with cards like Doubling Cube and Solarion.

Doubling may be applied to:

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 701.9. Double
    • 701.9a Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule 613.4c.
    • 701.9b To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
    • 701.9c If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
    • 701.9d To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
    • 701.9e To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
    • 701.9f To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.

Trivia

References

  1. Eli Shiffrin (April 13, 2018). "Dominaria Comprehensive Rules Changes". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (June 1, 2020). "My Favorite Things". magicthegathering.com. Wizards of the Coast.

Template:Keywords and abilities