Escalate: Difference between revisions
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'''Escalate''' is a [[keyword ability]] appearing on [[modal]] [[instant]]s and [[sorcery|sorceries]], ie. ones with the "Choose one or more —" clause. By paying the escalate cost, additional modes may be activated. <ref>{{NewRef|feature/eldritch-moon-mechanics-2016-06-27|Eldritch Moon Mechanics|[[Matt Tabak]]|June 27, 2016}}</ref> | '''Escalate''' is a [[keyword ability]] appearing on [[modal]] [[instant]]s and [[sorcery|sorceries]], ie. ones with the "Choose one or more —" clause. By paying the escalate cost, additional modes may be activated. <ref>{{NewRef|feature/eldritch-moon-mechanics-2016-06-27|Eldritch Moon Mechanics|[[Matt Tabak]]|June 27, 2016}}</ref> <ref>{{NewRef|latest-developments/developing-eldritch-moon-2016-07-01|''Developing Eldritch Moon''|[[Sam Stoddard]]|July 1, 2016}}</ref> | ||
==Rules== | ==Rules== |
Revision as of 07:13, 2 July 2016
Escalate | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Eldritch Moon |
Last used | Eldritch Moon |
Reminder Text | Escalate [cost] (Pay this cost for each mode chosen beyond the first.) |
Scryfall Search | |
keyword:"Escalate" |
Escalate is a keyword ability appearing on modal instants and sorceries, ie. ones with the "Choose one or more —" clause. By paying the escalate cost, additional modes may be activated. [1] [2]
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.120. Escalate
- 702.120a Escalate is a static ability of modal spells (see rule 700.2) that functions while the spell with escalate is on the stack. “Escalate [cost]” means “For each mode you choose beyond the first as you cast this spell, you pay an additional [cost].” Paying a spell’s escalate cost follows the rules for paying additional costs in rules 601.2f–h.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Escalate
- A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.120, “Escalate.”