Awaken: Difference between revisions

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Awaken was introduced in ''[[Duel Decks: Zendikar vs. Eldrazi‎]]'', as a preview for ''[[Battle for Zendikar‎]]''.
Awaken was introduced in ''[[Duel Decks: Zendikar vs. Eldrazi‎]]'', as a preview for ''[[Battle for Zendikar‎]]''.


In [[design]], the number of +1/+1 counters, was locked - first at 2 and then at 3. [[Development]] changed it to a number to add an extra "knob" to balance them.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/162240335308/do-you-think-it-would-have-been-an-improvement-to|title=Would it be an improvement to simplify Awaken by always putting three +1/+1 counters on the land?|date=June 25, 2017}}</ref>
In [[design]], the number of +1/+1 counters, was locked - first at 2 and then at 3. [[Development]] changed it to a number to add an extra "knob" to balance them.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/162240335308/do-you-think-it-would-have-been-an-improvement-to|title=Would it be an improvement to simplify Awaken by always putting three +1/+1 counters on the land?|June 25, 2017}}</ref>


==Rules==
==Rules==

Revision as of 00:04, 1 April 2019

Awaken
Keyword Ability
Type Static (1st ability)
Spell (2nd ability)
Introduced Duel Decks: Zendikar vs. Eldrazi‎
Last used Battle for Zendikar‎
Reminder Text Awaken N — [cost] (If you cast this card for [cost], also put N +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Storm Scale 4[1]
Statistics 16 cards
{U}38% {W}25% {B}19% {R}6% {G}6% Multicolor 6%
Scryfall Search
keyword:"Awaken"

Awaken is a keyword ability that provides an alternative cost. If a spell is cast for its awaken cost, in addition to its other effects, it animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.[2][3]

History

Awaken was introduced in Duel Decks: Zendikar vs. Eldrazi‎, as a preview for Battle for Zendikar‎.

In design, the number of +1/+1 counters, was locked - first at 2 and then at 3. Development changed it to a number to add an extra "knob" to balance them.[4]

Rules

Template:Keyword CR

Examples

Example

Sheer Drop {2}{W}
Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W} (If you cast this card for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Rulings

  • You can target a land that's already a creature.[2]
  • If you cast a spell for its awaken cost, you must choose a legal target for every instance of the word "target," including the one included in the awaken ability.[2]
  • If a spell with awaken normally doesn't require a target, and you choose to cast it for its awaken cost, you will add a target to the spell by doing so. If that target land becomes illegal before the spell tries to resolve, the spell will be countered.[2]

References

Template:Keywords and abilities