Outlast: Difference between revisions
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| first = Khans of Tarkir | | first = Khans of Tarkir | ||
| last = Khans of Tarkir | | last = Khans of Tarkir | ||
| cost = yes | |||
| reminder = (cost), {{t}}: Put a +1/+1 counter on this creature. Outlast only as a sorcery. | | reminder = (cost), {{t}}: Put a +1/+1 counter on this creature. Outlast only as a sorcery. | ||
| stats = 9 cards<br/>{{w}}56% {{b}}22% {{g}}22% | | stats = 9 cards<br/>{{w}}56% {{b}}22% {{g}}22% |
Revision as of 12:01, 22 June 2015
Outlast | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Khans of Tarkir |
Last used | Khans of Tarkir |
Reminder Text | Outlast [cost] ((cost), : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) |
Statistics |
9 cards 56% 22% 22% |
Scryfall Search | |
keyword:"Outlast" |
Outlast is a keyworded activated ability that was introduced as the clan-specific mechanic for the Abzan Houses in Khans of Tarkir. Outlast grants a +1/+1 counter on the creature for a cost, but it may also trigger other abilities.
Rules
Lua error in Module:CR at line 549: Unknown error, multiple lookups .
Rulings
- The cost to activate a creature's outlast ability includes the tap symbol (). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
- Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.