Raid: Difference between revisions

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| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
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'''''Raid''''' is an [[ability word]] introduced in ''[[Khans of Tarkir]]'', wherein it is the [[Mardu Horde]] clan mechanic.<ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref> It gives an advantageous effect if a player has [[attack]]ed with a creature the same turn. [[Mark Rosewater]] considers Raid to be a mechanic that will be revisited more than most because it’s well liked, plays well and has a lot of design space, but it’s not the kind of thing to become [[evergreen]].<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/163887089413/do-you-think-raid-could-be-evergreen-its-easy|title=Do you think "Raid" could be evergreen?|date=August 06, 2017}}</ref> Raid reappears in the [[Ixalan block]], where it is the signature mechanic for the [[pirate]]s of the [[Brazen Coalition]].<ref name="Mechanics">{{NewRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref><ref>{{NewRef|feature/rivals-ixalan-mechanics-2018-01-01|''Rivals of Ixalan'' Mechanics|[[Matt Tabak]]|January 1, 2018}}</ref>  
'''''Raid''''' is an [[ability word]] introduced in ''[[Khans of Tarkir]]'', wherein it is the [[Mardu Horde]] clan mechanic.<ref>{{NewRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref> It gives an advantageous effect if a player has [[attack]]ed with a creature the same turn. [[Mark Rosewater]] considers Raid to be a mechanic that will be revisited more than most because it’s well liked, plays well and has a lot of design space, but it’s not the kind of thing to become [[evergreen]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/163887089413/do-you-think-raid-could-be-evergreen-its-easy|title=Do you think "Raid" could be evergreen?|August 06, 2017}}</ref> Raid reappears in the [[Ixalan block]], where it is the signature mechanic for the [[pirate]]s of the [[Brazen Coalition]].<ref name="Mechanics">{{NewRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref><ref>{{NewRef|feature/rivals-ixalan-mechanics-2018-01-01|''Rivals of Ixalan'' Mechanics|[[Matt Tabak]]|January 1, 2018}}</ref>  


==Rulings==
==Rulings==

Revision as of 23:44, 31 March 2019

Raid
Ability Word
Introduced Khans of Tarkir
Last used Rivals of Ixalan
Typical Text Raid — …, if you attacked with a creature this turn, …
Storm Scale 3[1]
Statistics 30 cards
{R}37% {B}23% {U}23% {W}10% {U/R}7%
Scryfall Search
keyword:"Raid"

Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic.[2] It gives an advantageous effect if a player has attacked with a creature the same turn. Mark Rosewater considers Raid to be a mechanic that will be revisited more than most because it’s well liked, plays well and has a lot of design space, but it’s not the kind of thing to become evergreen.[3] Raid reappears in the Ixalan block, where it is the signature mechanic for the pirates of the Brazen Coalition.[4][5]

Rulings

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.

Examples

Example

Mardu Heart-Piercer[6] {3}{R}
Creature — Human Archer
2/3
RaidWhen Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

References

Template:Keywords and abilities