Raid: Difference between revisions

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{{Infobox ability
| name = Raid
| first = Khans of Tarkir
| last = Khans of Tarkir
| stats = 11 cards<br/>{{r}}46 % {{w}}27 % {{b}}27 %
}}
'''Raid''' is an [[ability word]] introduced in ''[[Khans of Tarkir]]'', wherein it is the [[Mardu Horde]] clan mechanic. It gives an advantageous effect if a player has [[attack]]ed with a creature the same turn.  
'''Raid''' is an [[ability word]] introduced in ''[[Khans of Tarkir]]'', wherein it is the [[Mardu Horde]] clan mechanic. It gives an advantageous effect if a player has [[attack]]ed with a creature the same turn.  


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}}
}}


==Color percentages==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 11 cards that involve raid, which divide by color as follows:
*Red = 46 %
*White = 27 %
*Black = 27 %
</div>


==References==
==References==
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{{Clans of Tarkir mechanics}}
{{Clans of Tarkir mechanics}}
[[Category:Ability words]]
[[Category:Magic rules]]

Revision as of 09:25, 17 March 2015

Raid
Ability Word
Introduced Khans of Tarkir
Last used Khans of Tarkir
Typical Text Raid — {{{reminder}}}
Statistics 11 cards
{R}46 % {W}27 % {B}27 %
Scryfall Search
keyword:"Raid"

Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic. It gives an advantageous effect if a player has attacked with a creature the same turn.

Rulings

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.

Example


References

Template:Clans of Tarkir mechanics