Raid: Difference between revisions

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(Rulings & Color percentages)
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==Rulings==
==Rulings==
TBA
* Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
* Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.


==Example==
==Example==
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</ref> - {{3}}{{R}}<br>Creature {{-}} Human Archer<br>2/3<br>''Raid'' {{-}} [[triggered ability|When]] Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
</ref> - {{3}}{{R}}<br>Creature {{-}} Human Archer<br>2/3<br>''Raid'' {{-}} [[triggered ability|When]] Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
}}
}}
==Color percentages==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 11 cards that involve raid, which divide by color as follows:
*Red = 46 %
*White = 27 %
*Black = 27 %
</div>


==References==
==References==

Revision as of 10:45, 1 November 2014

Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic. It gives an advantageous effect if a player has attacked with a creature the same turn.

Rulings

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.

Example

Color percentages

There is a total of 11 cards that involve raid, which divide by color as follows:

  • Red = 46 %
  • White = 27 %
  • Black = 27 %

References

Template:Clans of Tarkir mechanics