Hidden agenda: Difference between revisions
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==Description== | ==Description== | ||
These conspiracies have you secretly name a [[card]] before the [[game]] begins. Any time you have [[priority]] during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.<ref>{{NewRef|feature/mechanics-conspiracy-2014-05-19|Mechanics of ''Conspiracy''|[[Matt Tabak]]|May 19, 2014}}</ref><ref>{{NewRef|conspiracy-release-notes-2014-06-04|''Conspiracy'' Release Notes|[[Matt Tabak]]|June 04, 2014}}</ref><ref>{{NewRef|feature/conspiracy-take-crown-release-notes-2016-08-22|''Conspiracy: Take the Crown'' Release Notes|[[Wizards of the Coast]]|August 22, 2016}}</ref> | These conspiracies have you secretly name a [[card]] before the [[game]] begins. Any time you have [[priority]] during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.<ref>{{NewRef|feature/mechanics-conspiracy-2014-05-19|Mechanics of ''Conspiracy''|[[Matt Tabak]]|May 19, 2014}}</ref><ref>{{NewRef|conspiracy-release-notes-2014-06-04|''Conspiracy'' Release Notes|[[Matt Tabak]]|June 04, 2014}}</ref><ref>{{NewRef|feature/conspiracy-take-crown-release-notes-2016-08-22|''Conspiracy: Take the Crown'' Release Notes|[[Wizards of the Coast]]|August 22, 2016}}</ref> | ||
===Double agenda=== | |||
''[[Conspiracy: Take the Crown]]'' expandend hidden agenda to | ''[[Conspiracy: Take the Crown]]'' expandend hidden agenda to '''double agenda'''. Double agenda is a variant of the hidden agenda ability. As you put a conspiracy card with double agenda into the command zone, you secretly name two different cards rather than one<ref>{{NewRef|feature/conspiracy-take-crown-mechanics-2016-08-15|''Conspiracy: Take the Crown'' Mechanics|[[Matt Tabak]]|August 15, 2016}}</ref> It is found on only one [[Conspiracy (card type)|Conspiracy card]]: <c>Summoner's Bond</c>. | ||
==Rules== | ==Rules== | ||
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* At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. | * At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. | ||
== | ==Examples== | ||
{{examples|text='' | {{examples|text='' | ||
*<c>Immediate Action</c><br/>Conspiracy<br/>Hidden agenda ''(Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)''<br/>Creatures you control with the chosen name have haste. | *<c>Immediate Action</c><br/>Conspiracy<br/>Hidden agenda ''(Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)''<br/>Creatures you control with the chosen name have haste. |
Revision as of 18:49, 24 August 2016
Hidden Agenda | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Conspiracy |
Last used | Conspiracy: Take the Crown |
Reminder Text | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) |
Statistics |
8 cards Conspiracies 100% |
Scryfall Search | |
keyword:"Hidden Agenda" |
Hidden agenda is a keyword found on some Conspiracy cards in the multiplayer Conspiracy sets.
Description
These conspiracies have you secretly name a card before the game begins. Any time you have priority during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.[1][2][3]
Double agenda
Conspiracy: Take the Crown expandend hidden agenda to double agenda. Double agenda is a variant of the hidden agenda ability. As you put a conspiracy card with double agenda into the command zone, you secretly name two different cards rather than one[4] It is found on only one Conspiracy card: Summoner's Bond.
Rules
Rulings
- You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
- There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
- You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
- If you play multiple games after the draft, you can name a different card in each new game.
- As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the conspiracy’s abilities will affect the game.
- At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.