Hidden agenda: Difference between revisions
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*<c>Immediate Action</c><br/>Conspiracy<br/>Hidden agenda ''(Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)''<br/>Creatures you control with the chosen name have haste. | *<c>Immediate Action</c><br/>Conspiracy<br/>Hidden agenda ''(Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)''<br/>Creatures you control with the chosen name have haste. | ||
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*<c>Summoner's Bond</c><br/>Conspiracy<br/>Double agenda (''Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.'')<br/>Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. | |||
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Revision as of 18:46, 24 August 2016
Hidden Agenda | |
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Keyword Ability | |
Type | Static |
Introduced | Conspiracy |
Last used | Conspiracy: Take the Crown |
Reminder Text | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) |
Statistics |
8 cards Conspiracies 100% |
Scryfall Search | |
keyword:"Hidden Agenda" |
Hidden agenda is a keyword found on some Conspiracy cards in the multiplayer Conspiracy sets.
Description
These conspiracies have you secretly name a card before the game begins. Any time you have priority during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.[1][2][3]
Conspiracy: Take the Crown expandend hidden agenda to double agenda.[4]
Rules
Rulings
- You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
- There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
- You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
- If you play multiple games after the draft, you can name a different card in each new game.
- As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the conspiracy’s abilities will affect the game.
- At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.