Hidden agenda: Difference between revisions

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'''Hidden agenda''' is a [[keyword]] found on some [[Conspiracy (card type)|Conspiracy cards]] in the [[multiplayer]] ''[[Conspiracy]]'' [[set]]. These conspiracies have you secretly name a [[card]] before the [[game]] begins. Any time you have [[priority]] during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.<ref>{{DailyRef|mtg/daily/feature/conspiracymechanics|Mechanics of ''Conspiracy''|[[Matt Tabak]]|May 19, 2014}}</ref><ref>{{DailyRef|mtg/releasenotes/cns|''Conspiracy'' Release Notes|[[Matt Tabak]]|June 04, 2014}}</ref>
'''Hidden agenda''' is a [[keyword]] found on some [[Conspiracy (card type)|Conspiracy cards]] in the [[multiplayer]] ''[[Conspiracy]]'' [[set]]. These conspiracies have you secretly name a [[card]] before the [[game]] begins. Any time you have [[priority]] during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.<ref>{{DailyRef|mtg/daily/feature/conspiracymechanics|Mechanics of ''Conspiracy''|[[Matt Tabak]]|May 19, 2014}}</ref><ref>{{DailyRef|mtg/releasenotes/cns|''Conspiracy'' Release Notes|[[Matt Tabak]]|June 04, 2014}}</ref>


{{CR|Khans of Tarkir|*'''702.105.''' Hidden Agenda
{{CRTemp|lookup=Hidden Agenda}}
**'''702.105a''' Hidden agenda is a static ability that functions as a conspiracy card with hidden agenda is put into the command zone. "Hidden agenda" means "As you put this conspiracy card into the command zone, turn it face down and secretly name a card."
**'''702.105b''' To secretly name a card, note that name on a piece of paper kept with the face-down conspiracy card.
**'''702.105c''' Any time you have priority, you may turn a face-down conspiracy card you control in the command zone face up. This is a special action. Doing so will reveal the chosen name. See rule 115.2g.
**'''702.105d''' Hidden agenda and another ability of the object with hidden agenda that refers to "the chosen name" are linked. The second ability refers only to the card name chosen as a result of that object’s hidden agenda ability. See rule 607.2d.
**'''702.105e''' If a player leaves the game, all face-down conspiracy cards controlled by that player must be revealed to all players. At the end of each game, all face-down conspiracy cards must be revealed to all players.
}}


==Rulings==
==Rulings==

Revision as of 22:58, 5 August 2015

Hidden agenda
Keyword Ability
Type Static
Introduced Conspiracy
Last used Conspiracy
Reminder Text Hidden agenda (As you put this conspiracy card into the command zone, turn it face down and secretly name a card.)
Statistics 8 cards
Conspiracies 100%
Scryfall Search
keyword:"Hidden agenda"

Hidden agenda is a keyword found on some Conspiracy cards in the multiplayer Conspiracy set. These conspiracies have you secretly name a card before the game begins. Any time you have priority during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.[1][2]

Template:CRTemp

Rulings

  • You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
  • There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
  • You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
  • If you play multiple games after the draft, you can name a different card in each new game.
  • As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the conspiracy’s abilities will affect the game.
  • At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

Example


References

  1. Matt Tabak (May 19, 2014). "Mechanics of Conspiracy". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (June 04, 2014). "Conspiracy Release Notes". magicthegathering.com. Wizards of the Coast.