Horror: Difference between revisions

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One of the [[Oriq]]’s most powerful tools is the <c>Mage Hunter</c>, a vile monstrosity created to seek out and snuff out the arcane.
One of the [[Oriq]]’s most powerful tools is the <c>Mage Hunter</c>, a vile monstrosity created to seek out and snuff out the arcane.


=== Capenna ===
===Capenna===
Slimy, vaguely humanoid horrors lurk between the [[Caldaia]] of [[New Capenna]] and the blasted surface of [[Capenna|Old Capenna]]. There, they prey on wayward drifters and [[Raccoon|raccoonfolk]].
Slimy, vaguely humanoid horrors lurk between the [[Caldaia]] of [[New Capenna]] and the blasted surface of [[Capenna|Old Capenna]]. There, they prey on wayward drifters and [[Raccoon|raccoonfolk]].


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* [[Alara]] was a whole world before the [[Sundering]] broke it into the five [[Shard]]s. The shard [[Grixis]] became a vast wasteland dominated by horrors, [[demon]]s, [[necromancer]]s and [[undead]]. The event known as the [[Conflux (event)|Conflux]] has recently reunited the shards, causing much chaos and mayhem to their respective residents. Grixis horrors include the <c>Shambling Remains</c> and the <c>Nemesis of Reason</c>.
* [[Alara]] was a whole world before the [[Sundering]] broke it into the five [[Shard]]s. The shard [[Grixis]] became a vast wasteland dominated by horrors, [[demon]]s, [[necromancer]]s and [[undead]]. The event known as the [[Conflux (event)|Conflux]] has recently reunited the shards, causing much chaos and mayhem to their respective residents. Grixis horrors include the <c>Shambling Remains</c> and the <c>Nemesis of Reason</c>.


=== Ikoria ===
===Ikoria===
It's unknown what precisely seperates [[Ikoria|Ikorian]] horrors from the much more common Ikorian [[Nightmare|nightmares]], but both are present on the plane.  
It is unknown what precisely separates [[Ikoria|Ikorian]] horrors from the much more common Ikorian [[Nightmare|nightmares]], but both are present on the plane.  


===Innistrad===
===Innistrad===
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===Ravnica===
===Ravnica===
Ravnica has several kinds of horrors, most creations of one of the more unsavory guilds. The [[Dimir]] employ Horrors like the <c>Abyssal Nocturnus</c>, the <c>Dinrova Horror</c>, the <c>Consuming Aberration</c> and <c>Horror of the Dim</c>, who are created from a combination of necromancy and mind magic with the intend to guard their secrets. The [[Orzhov]] use Horrors to collect their debts from the [[Guildless|unguilded]] by sending them into their quarters to collect their souls (<c>Slum Reaper</c>). The [[Rakdos]] cryptwitches employ their own brand of Horror, like the <c>Cryptborn Horror</c>, who are the results of their experiments, sometimes wrung from the collective nightmares and phobias of the inhabitants of the city (<c>Dread Slag</c>). And finally, the [[Golgari]] have command over Horrors wrought from plant matter and mutated insects that are able to spread on their own by infecting their surroundings with their essence (<c>Woodwraith Corrupter</c>). Sometimes horrors are hunted by the [[centaur]]s of the [[Selesnya Conclave]] (<c>Hunted Horror</c>).
Ravnica has several kinds of horrors, most creations of one of the more unsavory guilds. The [[Dimir]] employ Horrors like the <c>Abyssal Nocturnus</c>, the <c>Dinrova Horror</c>, the <c>Consuming Aberration</c> and <c>Horror of the Dim</c>, who are created from a combination of necromancy and mind magic with the intend to guard their secrets. The [[Orzhov]] use Horrors to collect their debts from the [[Guildless|unguilded]] by sending them into their quarters to collect their souls (<c>Slum Reaper</c>). The [[Rakdos]] cryptwitches employ their brand of Horror, like the <c>Cryptborn Horror</c>, who are the results of their experiments, sometimes wrung from the collective nightmares and phobias of the inhabitants of the city (<c>Dread Slag</c>). And finally, the [[Golgari]] have command over Horrors wrought from plant matter and mutated insects that can spread on their own by infecting their surroundings with their essence (<c>Woodwraith Corrupter</c>). Sometimes horrors are hunted by the [[centaur]]s of the [[Selesnya Conclave]] (<c>Hunted Horror</c>).


===Shadowmoor===
===Shadowmoor===

Revision as of 18:19, 28 September 2022

Horror
Creature Type
(Subtype for creature/kindred cards)
Statistics
273 cards
{C} 1.8% {W} 1.8% {U} 15% {B} 52% {R} 3.3% {G} 8.1% {W/U} 0.4% {U/B} 3.3% {B/R} 2.6% {W/B} 0.4% {U/R} 1.8% {B/G} 3.7% {R/W} 0.4% {G/U} 0.7% {M} 1.8% {artifact symbol} 2.9%
as of Unfinity
Scryfall Search
type:"Horror"

Horror is a catch-all creature type used for horrible, black-aligned fiends and beings that defy normal descriptions. Horrors originate from different sources such as nightmares, scientific experimentations and hellish planes.[1] The first creature to bear the type was Cosmic Horror in Legends. Many cards received the Horror type retroactively in the Grand Creature Type Update. Notable creatures from early sets, like Abomination and Hell's Caretaker retroactively became Horrors.

Horrors don't have a prevalent ability, but most of their abilities do some sort of harm to the controller of the Horror. Many of them also have some kind of evasion.

Between 1995 and the fall of 2002, Horrors replaced Demons as the black iconic creature.[2]

Storyline

Amonkhet

The Desert Lands of Amonkhet are not only inhabited by undead abominations, but also horrors who prey on those that dare live outside the Hekma. Some of the creatures rival even the gods in size.

Several of these, like the Grim Strider and the Scrounger of Souls, have elongated forelimbs and a mask-like bone plate instead of a face with a glowing rhombus of light modeled after an eye in its center. Other Horrors are spawned from enchantments or are warped inhabitants of the plane, like the Wasp of the Bitter End.

Arcavios

One of the Oriq’s most powerful tools is the Mage Hunter, a vile monstrosity created to seek out and snuff out the arcane.

Capenna

Slimy, vaguely humanoid horrors lurk between the Caldaia of New Capenna and the blasted surface of Old Capenna. There, they prey on wayward drifters and raccoonfolk.

Dominaria

A cosmic horror. Art by Jesper Myrfors.

Grixis

Ikoria

It is unknown what precisely separates Ikorian horrors from the much more common Ikorian nightmares, but both are present on the plane.

Innistrad

Ixalan

Indescribable creatures of nightmare lurk in the ruins and dark places of Ixalan.[3] Many are thought to be the corrupted remnants of the life energy and brilliant light left behind in places the Sun Empire has abandoned. Such creatures include a monster that lurks in the darkness of the jungle and feeds on the blood of mammals and dinosaurs, called the chupacabra. It is stealthy and elusive, known more by the blood-drained prey it leaves behind than by actual physical sightings (Lurking Chupacabra, Ravenous Chupacabra).

Mercadia

Phyrexia

Rath

  • When the Dauthi of Rath were trapped within the "Shadows", the extraplanar space between Rath and Dominaria, they were left in an incorporeal state. They were unable to communicate with people on either plane, yet able to see into both the Dominarian reality and that of Rath. This predicament led the Dauthi to lose their sanity, and some of them manifested as horrors (Dauthi Horror).

Ravnica

Ravnica has several kinds of horrors, most creations of one of the more unsavory guilds. The Dimir employ Horrors like the Abyssal Nocturnus, the Dinrova Horror, the Consuming Aberration and Horror of the Dim, who are created from a combination of necromancy and mind magic with the intend to guard their secrets. The Orzhov use Horrors to collect their debts from the unguilded by sending them into their quarters to collect their souls (Slum Reaper). The Rakdos cryptwitches employ their brand of Horror, like the Cryptborn Horror, who are the results of their experiments, sometimes wrung from the collective nightmares and phobias of the inhabitants of the city (Dread Slag). And finally, the Golgari have command over Horrors wrought from plant matter and mutated insects that can spread on their own by infecting their surroundings with their essence (Woodwraith Corrupter). Sometimes horrors are hunted by the centaurs of the Selesnya Conclave (Hunted Horror).

Shadowmoor

Zendikar

  • On Zendikar, only the Thought Gorger qualifies as a horror, but it could be argued that the Eldrazi are horrors to the extreme.
  • Many otherwise normal animals (such as cats or wurms) have been mutated into horrors by the latent lithomancy of the Skyclaves.

Notable Horrors

Dominaria

Ikoria

Innistrad

New Phyrexia

Phyrexia

Zendikar

Non-canon

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Horror Black Creature — Horror 3/3
Black Creature — Horror 4/4
Black Creature — Horror X/X
Blue/​Black Creature — Horror 1/1 Flying
Colorless Artifact Creature — Horror X/X
Black Creature — Horror 1/1
Blue Horror Blue/​Red Creature — Demon Horror 2/2 Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target.
Eldrazi Horror Colorless Creature — Eldrazi Horror 3/2
The Atropal Black Legendary Creature — God Horror 4/4 Deathtouch
Nightmare Horror Black Creature — Nightmare Horror X/X
Phyrexian Horror Red Creature — Phyrexian Horror X/1 Trample, haste
Green Creature — Phyrexian Horror X/X
Colorless Artifact Creature — Phyrexian Horror X/X
Zombie Horror Black Creature — Zombie Horror X/X
Uchuulon Black Creature — Crab Ooze Horror */4 Uchuulon’s power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent’s graveyard. If you do, create a token that’s a copy of Uchuulon.

Horror manlands and artifacts

Horrors are also created by:

Creature Type Update

In (and before) the Grand Creature Type Update the following creature types were changed into Horror

Trivia

References

  1. Doug Beyer (December 17, 2008). "Insights from the Inbox". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (July 5, 2004). "The Horrors!". magicthegathering.com. Wizards of the Coast.
  3. James Wyatt (January 9, 2018). "Plane Shift: Ixalan". magicthegathering.com. Wizards of the Coast.
  4. Monty Ashley (October 28, 2010). "Sketches: Corrupted Harvester". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (December 01, 2005). "Ravnica Hunted Tokens 2". magicthegathering.com. Wizards of the Coast.