Rules card: Difference between revisions

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[[File:Rules card.jpg|thumb|right|''Tenth Edition'' Rules card]]
[[File:Rules card.jpg|thumb|right|''Tenth Edition'' Rules card]]
[[File:Lor Tips Tricks 1.jpg|thumb|right|''Lorwyn'' Rules card]]
[[File:Lor Tips Tricks 1.jpg|thumb|right|''Lorwyn'' Rules card]]
'''Rule cards''' or '''Tips & Tricks''' cards are extra cards inserted in [[booster pack]]s that explain a theme or [[mechanic]] found in that set.  They were first introduced in the ''[[Tenth Edition]]'', although ''[[Legends]]'' boosters had a rules card which was introduced there when the decision of not printing Legends as a standalone set was made, and ''[[Portal]]'' had ten strategy cards with deck-building tips. Rules cards alternate as the 16th in the booster packs, with [[token]]s produced by something in the relevant sets. <ref>{{NewRef|feature/making-number-ten-2007-07-23|The Making of Number Ten|[[Aaron Forsythe]]|July 23, 2007}}</ref> ''[[Magic 2013]]'' onwards, rules cards were replaced by more generic [[marketing card]]s. The ratio between token cards and other marketing cards was further shifted heavily in favor of tokens in ''[[Battle for Zendikar]]''. The new ratio is "approximately 9:10" for tokens.
'''Rule cards''' or '''Tips & Tricks''' cards are extra cards inserted in [[booster pack]]s that explain a theme or [[mechanic]] found in that set.  They were first introduced in the ''[[Tenth Edition]]'', although ''[[Legends]]'' boosters had a rules card which was introduced there when the decision of not printing Legends as a standalone set was made, and ''[[Portal]]'' had ten strategy cards with deck-building tips. Rules cards alternate as the 16th in the booster packs, with [[token]]s produced by something in the relevant sets.<ref>{{NewRef|feature/making-number-ten-2007-07-23|The Making of Number Ten|[[Aaron Forsythe]]|July 23, 2007}}</ref> ''[[Magic 2013]]'' onwards, rules cards were replaced by more generic [[marketing card]]s. The ratio between token cards and other marketing cards was further shifted heavily in favor of tokens in ''[[Battle for Zendikar]]''. The new ratio is "approximately 9:10" for tokens.


==''Tenth Edition'' Tips & Tricks cards==
==''Tenth Edition'' Tips & Tricks cards==
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# Parts of the Turn
# Parts of the Turn
# [[Deathtouch]]
# [[Deathtouch]]
# [[Tokens]] & [[Counters]]
# [[Token]]s & [[Counters]]
# Building a Deck
# Building a Deck
# [[Limited]] Play
# [[Limited]] Play

Revision as of 23:26, 17 February 2019

File:Rules card.jpg
Tenth Edition Rules card
Lorwyn Rules card

Rule cards or Tips & Tricks cards are extra cards inserted in booster packs that explain a theme or mechanic found in that set. They were first introduced in the Tenth Edition, although Legends boosters had a rules card which was introduced there when the decision of not printing Legends as a standalone set was made, and Portal had ten strategy cards with deck-building tips. Rules cards alternate as the 16th in the booster packs, with tokens produced by something in the relevant sets.[1] Magic 2013 onwards, rules cards were replaced by more generic marketing cards. The ratio between token cards and other marketing cards was further shifted heavily in favor of tokens in Battle for Zendikar. The new ratio is "approximately 9:10" for tokens.

Tenth Edition Tips & Tricks cards

  1. "Two-Card Combos" (Nantuko Husk & Grave Pact / Cephalid Constable & Angelic Blessing) [2]
  2. "Two-Card Combos" (Loyal Sentry & Regeneration / Orcish Artillery & Spirit Link)
  3. "Two-Card Combos" (Merfolk Looter & Squee, Goblin Nabob / Sylvan Basilisk & Lure)
  4. "Two-Card Combos" (Royal Assassin & Icy Manipulator / Horseshoe Crab & Arcane Teachings)
  5. "Parts of the Turn"
  6. "Legends and Tokens"
  7. "Building a Deck"
  8. "Limited Formats"
  9. "Sideboarding"
  10. "When to Play Spells and Abilities"
  11. "Gatherer Card Database"
  12. "The Stack"

Lorwyn Rules cards

  1. "Planeswalkers Part 1: The Basics" [3]
  2. "Planeswalkers Part 2: Planeswalker Abilities"
  3. "Planeswalkers Part 3: Fighting a Planeswalker"
  4. Clash
  5. Tribal

Morningtide Rules cards

  1. "Creature Types" [4]
  2. Kinship
  3. Prowl
  4. Clash
  5. Equipment

Shadowmoor Rules cards

  1. "{Q} is the Untap Symbol"
  2. "+1/+1 and -1/-1 counters"
  3. "{R/G} and {2/R} are Hybrid Mana Symbols"
  4. Conspire
  5. Persist
  6. Wither

Eventide Rules cards

  1. Retrace
  2. "Hybrid Mana Symbols"
  3. Chroma
  4. "{Q} is the Untap Symbol"
  5. Persist
  6. Wither
  7. "+1/+1 and -1/-1 counters"
  8. "Fun Format: Two-Headed Giant"

Shards of Alara Rules cards

  1. Bant - Keyword: Exalted
  2. Esper - Theme: Colored Artifacts
  3. Grixis - Keyword: Unearth
  4. Jund - Keyword: Devour
  5. Naya - Theme: Power 5 or Greater

Conflux Rules cards

  1. Theme: {W}{U}{B}{R}{G} Cards"
  2. Rules Tip: Domain
  3. A Threat to Alara: Nicol Bolas"
  4. Fun Format: Pack Wars"

Alara Reborn Rules cards

  1. Rules Tip Hybrid Mana Symbols
  2. Rules Tip: Cascade
  3. Theme: The Gold Standard

Magic 2010 Rules cards

  1. Assigning Combat Damage
  2. Planeswalker Cards
  3. Parts of the Turn
  4. Battlefield & Exile
  5. Damage & Lifelink
  6. Deathtouch
  7. Mana Pool
  8. Tokens & Counters
  9. Building a Deck
  10. Limited Formats
  11. The Stack
  12. Two-Card Combos 1
  13. Two-Card Combos 2
  14. Two-Card Combos 3
  15. Two-Card Combos 4

Zendikar Rules cards

  1. Landfall
  2. Kicker
  3. Quests
  4. Allies / Intimidate
  5. Traps

Worldwake Rules cards

  1. Landfall
  2. Multikicker
  3. Lands Alive!
  4. Allies & Quests
  5. Traps

Rise of the Eldrazi Rules cards

  1. "Levelers"
  2. Eldrazi
  3. Eldrazi Abilities
  4. Rebound
  5. Totem Armor

Magic 2011 Rules cards

  1. Planeswalker Cards
  2. Parts of the Turn
  3. Deathtouch
  4. Tokens & Counters
  5. Building a Deck
  6. Limited Play
  7. The Stack
  8. Gatherer Card Database
  9. "Leylines"

Scars of Mirrodin Rules cards

  1. Infect
  2. Metalcraft
  3. Proliferate
  4. Imprint
  5. Poison / Emblems

Mirrodin Besieged Rules cards

  1. Battle Cry
  2. Metalcraft / Imprint
  3. Living weapon
  4. Infect
  5. Proliferate

New Phyrexia Rules cards

  1. Phyrexian Mana
  2. Living Weapon
  3. Infect
  4. Proliferate

Magic 2012 Rules cards

  1. bloodthirst
  2. booster draft
  3. casual formats
  4. colors of expansion symbols,
  5. decks work best when they're about 40% land and 25-40% creatures
  6. drawing a card when the library is empty means losing the game,
  7. gatherer, hexproof
  8. limited format
  9. minimum deck size and playing with only 4 of any one card,
  10. planeswalkers (2 different card wordings).

Avacyn Restored Rules cards

  1. Tip: Booster Draft
  2. Tip: Avacyn 1
  3. Tip: Planeswalker 1
  4. Tip: Planeswalker 2
  5. Tip: Gatherer
  6. Tip: Decks
  7. Tip: Miracle
  8. Tip: Soulbond
  9. Tip: Limited
  10. Tip: Avacyn 2
  11. Tip: Undying

References