Alliance: Difference between revisions

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| reminder = Whenever another creature enters the battlefield under your control, ...  
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'''Alliance''' is an [[ability word]] introduced in ''[[Streets of New Capenna]]'' as the signature [[Cabaretti]] mechanic.<ref>{{DailyRef|feature/streets-of-new-capenna-mechanics-2022-04-07|''Streets of New Capenna'' Mechanics|[[Matt Tabak]]|April 7, 2022}}</ref>  
'''Alliance''' is an [[ability word]] introduced in ''[[Streets of New Capenna]]'' as the signature [[Cabaretti]] mechanic.<ref>{{DailyRef|feature/streets-of-new-capenna-mechanics-2022-04-07|''Streets of New Capenna'' Mechanics|[[Matt Tabak]]|April 7, 2022}}</ref>  

Revision as of 21:35, 12 April 2022

Alliance
Ability Word
Introduced Streets of New Capenna
Last used Streets of New Capenna
Typical Text Alliance — Whenever another creature enters the battlefield under your control, ...
Statistics
9 cards
{W} 22.2% {R} 33.3% {G} 44.4%
Scryfall Search
keyword:"Alliance"
For other uses, see Alliance (disambiguation).

Alliance is an ability word introduced in Streets of New Capenna as the signature Cabaretti mechanic.[1]

Description

Alliance is the mechanic for the Cabaretti, the {R}{G}{W} family on New Capenna. Stylish and hedonistic, the Cabaretti are all about their connections.

Alliance is an ability word that highlights triggered abilities that trigger whenever another creature enters the battlefield under your control. The effects differ per card.

In design, the mechanic was known as "Creaturefall" (as a ply on Landfall) and Mark Rosewater had been trying to find room for it since he had proposed it as the Selesnya mechanic in Guilds of Ravnica. Effects that trigger whenever a creature you control enters the battlefield.[2][3]

Rules

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Rulings

  • If you control multiple creatures that each have an alliance ability and a creature enters the battlefield under your control, all of the alliance abilities trigger. Those abilities can be put on the stack in any order, and the last one to be put on the stack will be the first one to resolve.
  • If the entering creature itself has an enters-the-battlefield triggered ability, that ability gets thrown in the mix with all the alliance abilities.

Examples

Example

Devilish Valet {2}{R}
Creature — Devil Warrior
1/3
Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet’s power until end of turn.).

References

  1. Matt Tabak (April 7, 2022). "Streets of New Capenna Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (September 17, 2018). "Guild to Order, Part 2". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (April 11, 2022). "Hitting the Streets of New Capenna, Part 2". magicthegathering.com. Wizards of the Coast.