Initiative: Difference between revisions

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'''Initiative''' is a [[keyword action]] introduced in ''Commander Legends: Battle for Baldur's Gate''. It interacts with the [[dungeon]] [[card type]].
'''Initiative''' is a [[keyword action]] introduced in ''Commander Legends: Battle for Baldur's Gate''. It interacts with the [[dungeon]] [[card type]].<ref>{{WebRef|url=https://wpn.wizards.com/en/article/commander-legends-battle-baldurs-gate-retail-guide|title=Commander Legends: Battle for Baldur's Gate Retail Guide|author=[[WPN]]|date=March 24, 2022|publisher=[[Wizards Play Network]]}}</ref>


==Description==
==Description==

Revision as of 06:34, 26 March 2022

Initiative
Keyword Action
Introduced Commander Legends: Battle for Baldur's Gate
Last used Commander Legends: Battle for Baldur's Gate
Reminder Text Initiative ()
Statistics
0 cards
Scryfall Search
keyword:"Initiative"

Initiative is a keyword action introduced in Commander Legends: Battle for Baldur's Gate. It interacts with the dungeon card type.[1]

Description

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Initiative
A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 723, “The Initiative.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 723. The Initiative
    • 723.1. The initiative is a designation a player can have. There is no initiative in a game until an effect instructs a player to take the initiative. A player who currently has the initiative designation is said to have the initiative.
    • 723.2. There are three inherent triggered abilities associated with having the initiative. These triggered abilities have no source and are controlled by the player who had the initiative at the time the abilities triggered. This is an exception to rule 113.8. The full text of these abilities are “At the beginning of the upkeep of the player who has the initiative, that player ventures into Undercity,” “Whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the controller of those creatures takes the initiative,” and “Whenever a player takes the initiative, that player ventures into Undercity.” See rule 701.46, “Venture into the Dungeon.”
    • 723.3. Only one player can have the initiative at a time. As a player takes the initiative, the player who currently has the initiative ceases to have it.
    • 723.4. If the player who has the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
    • 723.5. If the player who currently has the initiative is instructed to take the initiative, this causes the last triggered ability in 723.2 to trigger but does not create a second initiative designation.

Rulings

Background

References