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{{Infobox keyword
{{Infobox keyword
| name = Landwalk
| icon = Duels Landwalk symbol.png
| type = Evasion
| type = Evasion
| first = Alpha
| first = Alpha
| last = Magic 2015
| last = Assassin's Creed
| reminder = (type)walk. This creature can't be blocked as long as defending player controls a (type).
| reminder = This creature can't be blocked as long as defending player controls a [type].
| stats =  
| storm = 9
| search = walk
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/142500099998/|title=Ante Banding Landhome Fear Intimidate Landwalk & Shroud. Are all...|2016-04-09}}</ref>
| before = [Type]
| stats = {{stats|swampwalk|B=25|G=10|W=2|UB=1|BR=1|BG=1|M=1|state=collapsed}}
<br/>{{stats|islandwalk|U=19|G=7|UB=2|GU=1|R=1|WU=1|state=collapsed}}<br/>{{stats|forestwalk|G=22|UB=2|B=1|R=1|GW=1|BG=1|state=collapsed}}
<br/>{{stats|mountainwalk|R=14|W=2|G=1|state=collapsed}}
<br/>{{stats|plainswalk|W=2|G=1|R=1|state=collapsed}}
<br/>{{stats|legendary landwalk|G=1|RG=1|state=collapsed}}
<br/>{{stats|desertwalk|R=1|M=1|state=collapsed}}
<br/>{{stats|snow swampwalk|B=1|state=collapsed}}
<br/>{{stats|snow forestwalk|G=1|state=collapsed}}
<br/>{{stats|snow landwalk|B=1|state=collapsed}}
<br/>{{stats|nonbasic landwalk|G=1|state=collapsed}}
}}
}}
'''Landwalk''' is a former [[evergreen]] [[keyword ability]] on creatures that makes the [[creature]] [[unblockable]] if the defending player controls at least one [[land]] with a certain [[characteristics|characteristic]].


'''Landwalk''' is a generic [[keyword ability]] on creatures that makes the [[creature]] [[unblockable]] if the defending player controls at least one land with a certain [[characteristics|characteristic]].
==Description==
Landwalk was introduced in ''[[Alpha]]''.<ref name="Eggs">{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> The keyword always appeared in conjunction with a [[subtype]] or [[supertype]] to denote the appropriate characteristic, and in most cases did not actually appear as "Landwalk", but instead "Islandwalk", "Desertwalk", "Snow Forestwalk" and so on. "Denimwalk" was used in ''[[Unglued]]''. Exceptions to the rule were "Nonbasic landwalk" (<c>Dryad Sophisticate</c>, <c>Trailblazer's Boots</c>), "Legendary landwalk" (<c>Livonya Silone</c>, <c>Ayumi, the Last Visitor</c>), and "Snow landwalk" (<c>Zombie Musher</c>).
 
Typically, green could get any type of landwalk, while red, black and blue could get the landwalk associated with their respective basic land (mountainwalk, swampwalk, and islandwalk, respectively). "Plainswalk" has always been the least used basic landwalk type (only 5 cards) because it's not a great fit for its color mechanically, nor has particularly strong [[flavor]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160644879948/hiya-mark-its-my-birthday-so-do-you-have-any|title=Do you have any trivia on plainswalkers (note the spelling) for me?|May 14, 2017}}</ref> Also, the fact that "[[planeswalk]]" became an important concept in the game made "plainswalk" confusing.<ref>{{DailyRef|making-magic/modern-mailbag-2015-05-18|Modern Mailbag|[[Mark Rosewater]]|May 18, 2015 }}</ref>


==Description==
In the course of time, landwalk fell out of favor with [[R&D]] and was not getting used very often. The issue that it held was the opposite of [[Intimidate]], but with more extreme issues - whereas Intimidate got an evasive creature that became overcosted in a few matchups, Landwalk gets a vanilla creature that performs far above the curve in a few matchups. The lack of counterplay was another significant issue - changing a deck's manabase to remove a type of basic is not a change most decks can perform. It was declared [[obsolete]] altogether with the release of ''[[Magic Origins]]''.<ref name="Eggs"/><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/159809322488/is-nonbasic-landwalk-retired-too-or-other|title=Is nonbasic landwalk retired too? Or other variations?|April 20, 2017}}</ref> An exception was made for the [[supplemental set]] ''[[Modern Horizons 2]]'', which also introduced "artifact landwalk" (landwalk for [[artifact land]]s) with <c>Vectis Gloves</c>.
Landwalk was first introduced in ''[[Alpha]]''. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> The keyword always appears in conjunction with a [[subtype]] or [[supertype]] to denote the appropriate characteristic, and in most cases will not actually appear as "Landwalk", but instead "Islandwalk", "swampwalk", "Snow Forestwalk" and so on. "Plainswalk" has always been the least used basic landwalk type (only 5 card including <c>Old Fogey</c>) because it's not a great fit for its color mechanically nor has particularly strong flavor. Also, the fact that "[[planeswalk]]" is an important concept in the game makes "plainswalk" confusing. <ref>{{NewRef|making-magic/modern-mailbag-2015-05-18|Modern Mailbag|[[Mark Rosewater]]|May 18, 2015 }}</ref>


Lately, landwalk has fallen out of favor with R&D and thus is not getting used very often.
[[Supplemental set]]s and [[Universes Beyond]] sets may occasionally use landwalk for flavor reasons.


==Rules==
==Rules==
{{CR|Fate Reforged|*'''702.14.''' Landwalk
{{CR+G}}
**'''702.14a''' Landwalk is a generic term that appears within an object’s rules text as “[type]walk,” where [type] is usually a subtype, but can be the card type land, any land type, any supertype, or any combination thereof.
**'''702.14b''' Landwalk is an [[evasion ability]].
**'''702.14c''' A creature with landwalk can’t be blocked as long as the defending player controls at least one land with the specified subtype (as in “islandwalk”), with the specified supertype (as in “legendary landwalk”), without the specified supertype (as in “nonbasic landwalk”), or with both the specified supertype and the specified subtype (as in “snow swampwalk”). (See rule 509, “Declare Blockers Step.”)
**'''702.14d''' Landwalk abilities don’t “cancel” one another.{{CR Example|If a player controls a snow Forest, that player can’t block an attacking creature with snow forestwalk even if he or she also controls a creature with snow forestwalk.}}
**'''702.14e''' Multiple instances of the same kind of landwalk on the same creature are redundant.
}}


==Example==
==Examples==
{{examples|text=''
{{examples|<c>River Bear</c> {{3}}{{G}}<br>Creature {{-}} Bear<br>3/3<br>Islandwalk ''(This creature can't be blocked as long as defending player controls an Island.)''}}
*<c>River Bear</c> - {{3}}{{G}}<br>Creature {{-}} Bear<br>3/3<br>Islandwalk ''(This creature is unblockable as long as defending player controls an Island.)''
}}


==Cards that grant Landwalk==
==Cards that grant Landwalk==
Plainswalk
;Plainswalk
*<c>Aysen Highway</c> {{3}}{{w}}{{w}}{{w}}
*<c>Aysen Highway</c> {{3}}{{W}}{{W}}{{W}}
Islandwalk
 
*<c>Piracy Charm</c> {{u}}
;Islandwalk
*<c>Fishliver Oil</c> {{1}}{{u}}
*<c>Piracy Charm</c> {{U}}
*<c>Lord of Atlantis</c> {{u}}{{u}} (other Merfolk creatures)
*<c>Fishliver Oil</c> {{1}}{{U}}
*<c>Master of the Pearl Trident</c> {{u}}{{u}} (other Merfolk creatures)
*<c>Lord of Atlantis</c> {{U}}{{U}} (other Merfolk creatures)
*<c>Part Water</c> {{x}}{{x}}{{u}}
*<c>Master of the Pearl Trident</c> {{U}}{{U}} (other Merfolk creatures)
*<c>Part Water</c> {{X}}{{X}}{{U}}
*<c>Sandals of Abdallah</c> {{4}}
*<c>Sandals of Abdallah</c> {{4}}
*<c>War Barge</c> {{4}}
*<c>War Barge</c> {{4}}
Swampwalk
*<c>Goblin Flotilla</c> {{1}}{{R}}
*<c>Filth</c> {{3}}{{b}} (if it's in your graveyard and you control a Swamp)
 
*<c>Funeral Charm</c> {{b}}
;Swampwalk
*<c>Leshrac's Rite</c> {{b}}
*<c>Filth</c> {{3}}{{B}} (if it's in your graveyard and you control a Swamp)
*<c>Nighthaze</c> {{b}}
*<c>Funeral Charm</c> {{B}}
*<c>Zombie Master</c> {{1}}{{b}}{{b}} (other Zombie creatures)
*<c>Leshrac's Rite</c> {{B}}
Mountainwalk
*<c>Nighthaze</c> {{B}}
*<c>Burrowing</c> {{r}}
*<c>Zombie Master</c> {{1}}{{B}}{{B}} (other Zombie creatures)
*<c>Cave Sense</c> {{1}}{{r}}
 
*<c>Goblin King</c> {{1}}{{r}}{{r}} (other Goblin creatures)
;Mountainwalk
*<c>Volcanic Strength</c> {{1}}{{r}}
*<c>Burrowing</c> {{R}}
Forestwalk
*<c>Cave Sense</c> {{1}}{{R}}
*<c>Dryad's Favor</c> {{g}}
*<c>Goblin King</c> {{1}}{{R}}{{R}} (other Goblin creatures)
*<c>Eladamri, Lord of Leaves</c> {{g}}{{g}} (other Elf creatures)
*<c>Volcanic Strength</c> {{1}}{{R}}
*<c>Elvish Champion</c> {{1}}{{g}}{{g}} (other Elf creatures)
 
*<c>Nature's Cloak</c> {{2}}{{g}}
;Forestwalk
*<c>Hidden Path</c> {{2}}{{g}}{{g}}{{g}}{{g}}
*<c>Dryad's Favor</c> {{G}}
*<c>Lumbering Satyr</c> {{2}}{{g}}{{g}}
*<c>Eladamri, Lord of Leaves</c> {{G}}{{G}} (other Elf creatures)
Nonbasic Landwalk
*<c>Elvish Champion</c> {{1}}{{G}}{{G}} (other Elf creatures)
*<c>Ivy Dancer</c> {{2}}{{G}}
*<c>Nature's Cloak</c> {{2}}{{G}}
*<c>Hidden Path</c> {{2}}{{G}}{{G}}{{G}}{{G}}
*<c>Lumbering Satyr</c> {{2}}{{G}}{{G}}
*<c>Weatherseed Elf</c> {{G}}
 
;Artifact Landwalk
*<c>Vectis Gloves</c> {{2}}
 
;Nonbasic Landwalk
*<c>Trailblazer's Boots</c> {{2}}
*<c>Trailblazer's Boots</c> {{2}}
Landwalk of the chosen type
 
;Landwalk of the chosen type
*<c>Excavator</c> {{2}}
*<c>Excavator</c> {{2}}
*<c>Traveler's Cloak</c> {{2}}{{u}}
*<c>Traveler's Cloak</c> {{2}}{{U}}
Multiple (potentially)
 
*<c>Concerted Effort</c> {{2}}{{w}}{{w}} (if you control a creature with that landwalk ability)
;Multiple (potentially)
*<c>Concerted Effort</c> {{2}}{{W}}{{W}} (if you control a creature with that landwalk ability)


==Anti-landwalk==
==Anti-landwalk==
Line 71: Line 90:
   
   
'''Enchantments'''
'''Enchantments'''
*<c>Crevasse</c> {{2}}{{r}} (mountainwalk)
*<c>Crevasse</c> {{2}}{{R}} (mountainwalk)
*<c>Deadfall</c> {{2}}{{g}} (forestwalk)
*<c>Deadfall</c> {{2}}{{G}} (forestwalk)
*<c>Great Wall</c> {{2}}{{w}} (plainswalk)
*<c>Great Wall</c> {{2}}{{W}} (plainswalk)
*<c>Quagmire</c> {{2}}{{b}} (swampwalk)
*<c>Quagmire</c> {{2}}{{B}} (swampwalk)
*<c>Undertow</c> {{2}}{{u}} (islandwalk)
*<c>Undertow</c> {{2}}{{U}} (islandwalk)
**These five enchantments form a cycle of landwalk hosers in ''[[Legends]]''


* The [[Aura]] <c>Street Savvy</c> permits enchanted creature block creatures with landwalk abilities as though they didn't have those abilities.
* The [[Aura]] <c>Street Savvy</c> permits enchanted creature block creatures with landwalk abilities as though they didn't have those abilities.
* The [[World]] Enchantment <c>Mystic Decreel</c> causes all creatures to lose islandwalk.  
* The [[World]] Enchantment <c>Mystic Decree</c> causes all creatures to lose islandwalk.  
'''Creatures'''
'''Creatures'''
*<c>Gosta Dirk</c> {{3}}{{w}}{{w}}{{u}}{{u}} (islandwalk)
*<c>Gosta Dirk</c> {{3}}{{W}}{{W}}{{U}}{{U}} (islandwalk)
*<c>Lord Magnus</c> {{3}}{{w}}{{w}}{{g}} (plainswalk, forestwalk)
*<c>Lord Magnus</c> {{3}}{{W}}{{W}}{{G}} (plainswalk, forestwalk)
*<c>Ur-Drago</c> {{3}}{{b}}{{b}}{{u}}{{u}} (swampwalk)
*<c>Ur-Drago</c> {{3}}{{B}}{{B}}{{U}}{{U}} (swampwalk)


'''Artifacts'''
'''Artifacts'''
*<c>Staff of the Ages</c> {{3}} (any landwalk abilities)
*<c>Staff of the Ages</c> {{3}} (any landwalk abilities)
==Gallery==
<gallery>
Duels Forestwalk.png|[[Magic Duels]] Forestwalk Symbol
Duels Islandwalk.png|[[Magic Duels]] Islandwalk Symbol
Duels Mountainwalk.png|[[Magic Duels]] Mountainwalk Symbol
Duels Swampwalk.png|[[Magic Duels]] Swampwalk Symbol
</gallery>


==References==
==References==
Line 91: Line 119:


==External links==
==External links==
*[http://www.youtube.com/watch?v=AXqSftw8-ek A Planeswalker's Primer for Magic 2010: Landwalk]
*{{YouTubeRef|AXqSftw8-ek|A Planeswalker's Primer for Magic 2010: Landwalk}}


[[Category:Keywords]]
{{Mechanics|keyword}}
[[Category:Magic rules]]

Latest revision as of 07:00, 20 June 2024

Landwalk
[[File:{{#setmainimage:Duels Landwalk symbol.png}}|70x70px]]
Keyword Ability
Type Evasion
Introduced Alpha
Last used Assassin's Creed
Reminder Text [Type] Landwalk (This creature can't be blocked as long as defending player controls a [type].)
Storm Scale 9[1]
Statistics
41 swampwalk cards
{W} 4.9% {B} 61% {G} 24.4% {U/B} 2.4% {B/R} 2.4% {B/G} 2.4% {M} 2.4%

31 islandwalk cards
{U} 61.3% {R} 3.2% {G} 22.6% {W/U} 3.2% {U/B} 6.5% {G/U} 3.2%

28 forestwalk cards
{B} 3.6% {R} 3.6% {G} 78.6% {U/B} 7.1% {G/W} 3.6% {B/G} 3.6%

17 mountainwalk cards
{W} 11.8% {R} 82.4% {G} 5.9%

4 plainswalk cards
{W} 50% {R} 25% {G} 25%

2 legendary landwalk cards
{G} 50% {R/G} 50%

2 desertwalk cards
{R} 50% {M} 50%

1 snow swampwalk card
{B} 100%

1 snow forestwalk card
{G} 100%

1 snow landwalk card
{B} 100%

1 nonbasic landwalk card
{G} 100%
Scryfall Search
keyword:"Landwalk"

Landwalk is a former evergreen keyword ability on creatures that makes the creature unblockable if the defending player controls at least one land with a certain characteristic.

Description

Landwalk was introduced in Alpha.[2] The keyword always appeared in conjunction with a subtype or supertype to denote the appropriate characteristic, and in most cases did not actually appear as "Landwalk", but instead "Islandwalk", "Desertwalk", "Snow Forestwalk" and so on. "Denimwalk" was used in Unglued. Exceptions to the rule were "Nonbasic landwalk" (Dryad Sophisticate, Trailblazer's Boots), "Legendary landwalk" (Livonya Silone, Ayumi, the Last Visitor), and "Snow landwalk" (Zombie Musher).

Typically, green could get any type of landwalk, while red, black and blue could get the landwalk associated with their respective basic land (mountainwalk, swampwalk, and islandwalk, respectively). "Plainswalk" has always been the least used basic landwalk type (only 5 cards) because it's not a great fit for its color mechanically, nor has particularly strong flavor.[3] Also, the fact that "planeswalk" became an important concept in the game made "plainswalk" confusing.[4]

In the course of time, landwalk fell out of favor with R&D and was not getting used very often. The issue that it held was the opposite of Intimidate, but with more extreme issues - whereas Intimidate got an evasive creature that became overcosted in a few matchups, Landwalk gets a vanilla creature that performs far above the curve in a few matchups. The lack of counterplay was another significant issue - changing a deck's manabase to remove a type of basic is not a change most decks can perform. It was declared obsolete altogether with the release of Magic Origins.[2][5] An exception was made for the supplemental set Modern Horizons 2, which also introduced "artifact landwalk" (landwalk for artifact lands) with Vectis Gloves.

Supplemental sets and Universes Beyond sets may occasionally use landwalk for flavor reasons.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Landwalk
A generic term for a group of keyword abilities that restrict whether a creature may be blocked. See rule 702.14, “Landwalk.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.14. Landwalk
    • 702.14a Landwalk is a generic term that appears within an object’s rules text as “[type]walk,” where [type] is usually a land type, but it can also be the card type land plus any combination of land types, card types, and/or supertypes.
    • 702.14b Landwalk is an evasion ability.
    • 702.14c A creature with landwalk can’t be blocked as long as the defending player controls at least one land with the specified land type (as in “islandwalk”), with the specified type or supertype (as in “artifact landwalk”), without the specified type or supertype (as in “nonbasic landwalk”), or with both the specified type or supertype and the specified subtype (as in “snow swampwalk”). (See rule 509, “Declare Blockers Step.”)
    • 702.14d Landwalk abilities don’t “cancel” one another.

      Example: If a player controls a snow Forest, that player can’t block an attacking creature with snow forestwalk even if they also control a creature with snow forestwalk.

    • 702.14e Multiple instances of the same kind of landwalk on the same creature are redundant.

Examples

Example

River Bear {3}{G}
Creature — Bear
3/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Cards that grant Landwalk

Plainswalk
Islandwalk
Swampwalk
Mountainwalk
Forestwalk
Artifact Landwalk
Nonbasic Landwalk
Landwalk of the chosen type
Multiple (potentially)

Anti-landwalk

Anti-landwalk cards allow creatures with a given landwalk ability to be blocked as though they didn't have that ability. The cards are listed below:

Enchantments

  • The Aura Street Savvy permits enchanted creature block creatures with landwalk abilities as though they didn't have those abilities.
  • The World Enchantment Mystic Decree causes all creatures to lose islandwalk.

Creatures

Artifacts

Gallery

References

External links