Recover: Difference between revisions

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{{Infobox keyword
{{Infobox keyword
| name = Recover
| type = Triggered
| type = Triggered
| first = Coldsnap
| first = Coldsnap
| last = Coldsnap
| last = Coldsnap
| cost = yes
| cost = yes
| reminder = When a creature is put into your graveyard from the battlefield, you may pay (cost). If you do, return this card from your graveyard to your hand. Otherwise, exile this card.
| reminder = When a creature is put into your graveyard from the battlefield, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.
| stats = 7 cards<br/>{{b}}44% {{u}}14% {{g}}14% {{r}}14% {{w}}14%
| storm = 7
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/43586705907/|title=What are the chances of seeing the Recover mechanic return?|2013-02-20}}</ref>
| stats = {{stats|B=3|W=1|U=1|R=1|G=1}}
}}
}}
'''Recover''' is a [[keyword ability]] that debuted in ''[[Coldsnap]].'' <ref>{{DailyRef|mtgcom/daily/af125|''Coldsnap'': A Fine Recovery|[[Aaron Forsythe]]|June 30, 2006}}</ref><ref>{{DailyRef|mtgcom/daily/af126|A Walk Through the Cold|[[Aaron Forsythe]]|July 07, 2006}}</ref> It allows a player to return cards with the ability to their [[hand]] by paying the card's Recover cost when a [[creature]] next goes into their [[graveyard]] from play. However, if they do not pay the Recover cost then the card is instead removed from the game.  
'''Recover''' is a [[keyword ability]] that debuted in ''[[Coldsnap]].''<ref>{{DailyRef|latest-developments/coldsnap-fine-recovery-2006-06-30|''Coldsnap'': A Fine Recovery|[[Aaron Forsythe]]|June 30, 2006}}</ref><ref>{{DailyRef|latest-developments/walk-through-cold-2006-07-07|A Walk Through the Cold|[[Aaron Forsythe]]|July 7, 2006}}</ref> It allows a player to return cards with the ability to their [[hand]] by paying the card's Recover cost when a [[creature]] next goes into their [[graveyard]] from the battlefield. However, if they do not pay the Recover cost then the card is instead exiled.  


==Description==
==Description==
The ability was inspired by the "graveyard order" cards from [[Ice Age]] such as <c>Death Spark</c>, but was designed to be easier to keep track of than those cards. Recover mostly appears on [[instant]]s and [[sorcery|sorceries]], but also appears on the creature card <c>Garza's Assassin</c>.
The ability was inspired by the "graveyard order" card <c>Death Spark</c> from [[Ice Age]] and its gameplay tension of trying to prevent the [[recursion]] ability. However, as graveyard-ordering matters is no longer supported in newer formats, it was changed slightly to be easier to track.  
As with ''Ice Age'' 's graveyard order cards, a key aspect of playing with and against Recover cards is timing when to play them and when to destroy creatures in order to maximise their effectiveness. For the player using Recover cards, playing instants with the ability during combat and using [[sacrifice]] effects are good ways to exploit Recover. When playing against Recover cards, the best tactic is to wait until the opponent is tapped out, then destroy one of their creatures in order to remove all of the Recover cards in their graveyard from the game.
 
Recover mostly appears on [[instant]]s and [[sorcery|sorceries]], but also appears on the creature card <c>Garza's Assassin</c>. As with ''Ice Age'' 's graveyard order cards, a key aspect of playing with and against Recover cards is timing when to play them and when to destroy creatures in order to maximize their effectiveness. As each except for the aforementioned Assassin cost mana to Recover, the play pattern becomes a question as to how to attack a mana-intensive creature-based card advantage engine.
 
==Rules==
==Rules==
{{CRTemp|lookup=Recover}}
{{CR+G}}
 
==Rulings==
==Rulings==
*You get only one chance to use a card's recover ability. After a card with recover is put into your graveyard, any creature put into your graveyard from play causes the recover ability to trigger. When the ability resolves, either you pay the recover cost and return the card to your hand, or you don't pay and the card is removed from the game.
*You get only one chance to use a card's recover ability. After a card with recover is put into your graveyard, any creature put into your graveyard from the battlefield causes the recover ability to trigger. When the ability resolves, either you pay the recover cost and return the card to your hand, or you don't pay and the card is exiled.
*If a creature with recover is put into your graveyard from play, it doesn't cause its own recover ability to trigger. Similarly, if another creature is put into your graveyard from play at the same time that a card with recover is put there, it won't cause that recover ability to trigger.
*If a creature with recover is put into your graveyard from the battlefield, it doesn't cause its own recover ability to trigger. Similarly, if another creature is put into your graveyard from the battlefield at the same time that a card with recover is put there, it won't cause that recover ability to trigger.
*If multiple creatures are put into your graveyard from play at the same time, the recover ability of a card already in your graveyard triggers that many times. Only the first one to resolve will cause the card to move somewhere. By the time any of the other triggers resolve, the card won't be in your graveyard anymore. You can still pay the recover cost, but nothing else will happen.
*If multiple creatures are put into your graveyard from the battlefield at the same time, the recover ability of a card already in your graveyard triggers that many times. Only the first one to resolve will cause the card to move somewhere. By the time any of the other triggers resolve, the card won't be in your graveyard anymore. You can still pay the recover cost, but nothing else will happen.


==Example==
==Examples==
{{examples|text=''
{{examples|<c>Grim Harvest</c> {{1}}{{B}}<br>Instant<br>Return target creature card from your graveyard to your hand.<br>Recover {{2}}{{B}} ''(When a creature is put into your graveyard from the battlefield, you may pay {{2}}{{B}}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)''}}
*<c>Grim Harvest</c> - {{1}}{{B}}<br>Instant<br>Return target creature card from your graveyard to your hand.<br>Recover {{2}}{{B}} ''(When a creature is put into your graveyard from the battlefield, you may pay {{2}}{{B}}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)''
}}


==References==
==References==
{{Reflist}}
{{Reflist}}


{{Keywords and abilities}}
{{Mechanics|keyword}}

Latest revision as of 04:40, 27 March 2023

Recover
Keyword Ability
Type Triggered
Introduced Coldsnap
Last used Coldsnap
Reminder Text Recover [cost] (When a creature is put into your graveyard from the battlefield, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Storm Scale 7[1]
Statistics
7 cards
{W} 14.3% {U} 14.3% {B} 42.9% {R} 14.3% {G} 14.3%
Scryfall Search
keyword:"Recover"

Recover is a keyword ability that debuted in Coldsnap.[2][3] It allows a player to return cards with the ability to their hand by paying the card's Recover cost when a creature next goes into their graveyard from the battlefield. However, if they do not pay the Recover cost then the card is instead exiled.

Description

The ability was inspired by the "graveyard order" card Death Spark from Ice Age and its gameplay tension of trying to prevent the recursion ability. However, as graveyard-ordering matters is no longer supported in newer formats, it was changed slightly to be easier to track.

Recover mostly appears on instants and sorceries, but also appears on the creature card Garza's Assassin. As with Ice Age 's graveyard order cards, a key aspect of playing with and against Recover cards is timing when to play them and when to destroy creatures in order to maximize their effectiveness. As each except for the aforementioned Assassin cost mana to Recover, the play pattern becomes a question as to how to attack a mana-intensive creature-based card advantage engine.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Recover
A keyword ability that lets a player return a card from their graveyard to their hand. See rule 702.59, “Recover.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.59. Recover
    • 702.59a Recover is a triggered ability that functions only while the card with recover is in a player’s graveyard. “Recover [cost]” means “When a creature is put into your graveyard from the battlefield, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.”

Rulings

  • You get only one chance to use a card's recover ability. After a card with recover is put into your graveyard, any creature put into your graveyard from the battlefield causes the recover ability to trigger. When the ability resolves, either you pay the recover cost and return the card to your hand, or you don't pay and the card is exiled.
  • If a creature with recover is put into your graveyard from the battlefield, it doesn't cause its own recover ability to trigger. Similarly, if another creature is put into your graveyard from the battlefield at the same time that a card with recover is put there, it won't cause that recover ability to trigger.
  • If multiple creatures are put into your graveyard from the battlefield at the same time, the recover ability of a card already in your graveyard triggers that many times. Only the first one to resolve will cause the card to move somewhere. By the time any of the other triggers resolve, the card won't be in your graveyard anymore. You can still pay the recover cost, but nothing else will happen.

Examples

Example

Grim Harvest {1}{B}
Instant
Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

References