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'''Mill''' is an informal term used in the game describing cards moving out of a player's library to somewhere even less useful (meaning: anywhere other than the hand). Cards that cause a player to mill have most often been found in blue or black, though most of the earliest milling cards were artifacts.
{{Infobox action
| first = Core Set 2021
| first_mech = Antiquities
| last = Evergreen
| reminder = Put the top N cards from the library into your/their graveyard.
| something = N cards
| storm = 1
| storm_ref = <ref>{{EzTumblr|https://markrosewater.tumblr.com/post/622604892583903232|title=Where are bloodrush and mill each on the storm scale|2020-07-03}}</ref>
| stats = {{stats|C=1|W=2|U=152|B=93|R=8|G=37|UB=34|WU=2|UR=1|BG=16|GU=3|RW=1|L=8|M=8|A=42}}
}}
'''Mill''' is a [[keyword action]] used in ''[[Magic]]'' to describe the action of a player taking [[card]]s from the top of their [[library]] and putting them into their [[graveyard]]. For a player to mill N cards, they put the top N cards from their library into their graveyard.
The term alludes to the card <c>Millstone</c>, which was first printed in ''[[Antiquities]]'' and was the first card to feature this [[mechanic]].  
{{TOCright}}


The term refers to the card, <c>Millstone</c>, which was the first to feature the [[mechanic]]. '''"Milling"''' is a strategy some decks use which takes advantage of the decking rule. <ref>{{DailyRef|mtg/daily/mm/73|Milling, About|[[Mark Rosewater]]|January 11, 2010}}</ref> <ref>{{DailyRef|mtg/daily/ld/73|Milled Potpourri|[[Tom LaPille]]|January 15, 2010}}</ref>
==History==
The term "mill" originated with the card <c>Millstone</c>, which originally had the text "{{Mana2}}:Take the top two cards of target player's library and place them in target player's graveyard." As more cards were printed with the "put X cards from a player's library into their graveyard" effect, players began to call it "milling", and the term became accepted informally even by Wizards R&D.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> The effect was used infrequently until ''[[Innistrad]]'' [[block]] when it saw a noticeable increase. As usage increased, [[R&D]] wanted to create an official [[keyword]] for this mechanic.<ref>{{DailyRef|making-magic/odds-ends-core-set-2021-2020-06-29|Odds & Ends: Core Set 2021|[[Mark Rosewater]]|June 29, 2020}}</ref> Although not officially stated, it is likely they did this for the same reason they have created other standard wording changes and keywords - to save space in the [[text box]]. During the development of ''[[Shadows over Innistrad]]'', there was a point in which milling played a significant role in the design of the set, and the term “forget” was used for a while during its design.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/174358893083/hi-mark-i-believe-in-the-past-youve-mentioned|May 28, 2018}}</ref>


==Rules==
Ultimately, the term "mill" was chosen both in reference to the original card and because it was already so popular as an informal term{{-}}it has permeated into other games and some dictionaries, despite the oblique etymology. It was first introduced as a [[keyword action]] on the ''[[Mystery Booster]]'' [[test card]] <c>Truth or Dare</c> (''To mill, put the top card of that library into its owner's graveyard''), and was officially introduced on [[Tournament legal|tournament-legal]] cards in ''[[Core Set 2021]]''.<ref>{{DailyRef|feature/core-set-2021-and-jumpstart-release-notes-2020-06-20|''Core Set 2021'' and ''Jumpstart'' Release Notes|[[Eli Shiffrin]]|June 20, 2020}}</ref> It was featured soon after as one of the many themes in ''[[Jumpstart]]''.
{{Rules|
text = '''From the [[Comprehensive Rules]]'''
* '''102.''' [[Winning and losing|Winning and Losing]]
**'''102.3.''' There are several ways to lose the game.
***'''102.3c''' When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a [[state-based effect]]. See rule 420.)
|}}


Presumably, emptying your opponent's library is one way to ensure a game loss, though you have to wait for your opponent to actually draw a card, a fine point to the rule.
With the release of ''Core Set 2021'', all cards with a milling effect received an [[Oracle]] update to use the "mill" keyword. Milling does not include effects that instruct players to look at a card from the top of a library and then possibly move it to a graveyard.<ref>{{DailyRef|news/oracle-changes-2020-06-23|M21 Oracle Changes|[[Eli Shiffrin]]|June 23, 2020}}</ref>


There are two basic types of mill deck: the control deck that looks to take over the game through killing your creatures and countering your spells, then using mill cards as a way to win the game, and a combo deck that plays primarily mill type cards and looks to mill the opponent out as soon as possible.  
Even before it became a keyword action, milling was and still is essentially an [[evergreen]] mechanic, though never formally stated as such, as it appears in almost every set.
<ref>Ryan Archer, August 2013 [http://www.mtginfosource.com/best-mill-deck-magic-history-2/ "The Best Mill Deck In Magic History"] , [http://www.mtginfosource.com MTGinfosource.com] </ref>
 
==Description==
Milling is a [[strategy]] some decks use which takes advantage of the [[List of Magic slang#Decking|decking rule]].<ref>{{DailyRef|making-magic/milling-about-2010-01-08|Milling, About|[[Mark Rosewater]]|January 11, 2010}}</ref><ref>{{DailyRef|latest-developments/milled-potpourri-2010-01-14|Milled Potpourri|[[Tom LaPille]]|January 15, 2010}}</ref><ref>{{DailyRef|arcana/mill-through-ages-2015-08-19|Mill Through the Ages|Michael Yichao|August 19, 2015}}</ref><ref>{{DailyRef|feature/miserable-mill-2017-02-16|The Miserable Mill|[[Gavin Verhey]]|February 16, 2017}}</ref> Emptying the opponent's library is one way to ensure a victory, although they do not lose until they actually have to draw a card.
 
There are two basic types of mill decks. The [[control]] deck looks to take over the game through [[kill]]ing the opponent's [[creatures]] and [[counter]]ing their [[spell]]s, using milling as a hard-to-disrupt way to win the game; some actively mill by cards such as {{Card|Nephalia Drownyard}}, and some do so passively, most notoriously with {{Card|Elixir of Immortality}} like the champion's deck of [[Pro Tour Magic 2015]]. The second approach acts like a [[Direct damage|burn]] deck by playing primarily mill cards and looks to mill the opponent out as soon as possible.
 
Cards that cause a player to mill have most often been found in [[blue]] ([[primary]]) or [[black]] ([[secondary]]), especially in the [[Dimir]] guild of the [[Ravnica block]]s, though most of the earliest milling cards were [[artifacts]]. [[Green]] (tertiary) usually mills itself caring about what gets milled in some way, but on rare occasion, does that to all players.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/678549695055953920/is-mill-primary-blue-secondary-black-tertiary|title=Is mill primary blue, secondary black, tertiary green?|March 12, 2022}}</ref>
 
Flavor-wise, milling is often portrayed as mental attacks, memory loss, insanity, or drowning.
 
===Related terms===
"Self-mill" is the informal term of using mill on yourself in order to fill up your own graveyard or dig through your library. Both blue and black get self-mill both as an [[effect]] and a [[cost]].<ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
 
"[[#Grind|Grind]]" is a variation of milling which puts cards from a player's library into their graveyard until a specified number of land cards are put there.
 
"Deck", as a verb, is used synonymously with mill, but more specifically when a player has the last cards in their library milled or goes to draw from an empty library. One aims to win through decking by milling, but does not necessarily need to mill in order to deck someone.
 
==Rules==
{{CR+G}}
{{CR|lookup=104.3c}}
 
==Rulings==
*If a player is instructed to mill more cards than they have in their library, they put all of the cards in their library into their graveyard. On the other hand, if a player is given a choice to mill more cards than they have in their library, they can't choose to do so.
*Once a player's library is empty, that player doesn't lose the game until they try to draw a card and can't.


==List of mill instants and sorceries==
==List of mill instants and sorceries==
===Instants===
===Instants===
*<c>Archive Trap</c> {{-}} {{3}}{{U}}{{U}} target opponent (thirteen) - [[Trap]]
*<c>Archive Trap</c> {{3}}{{U}}{{U}} {{-}} target opponent (thirteen) - [[Trap]]
*<c>Brain Freeze</c> {{-}} {{1}}{{U}} target player (three) - [[Storm]]
*<c>Brain Freeze</c> {{1}}{{U}} {{-}} target player (three) - [[Storm]]
*<c>Broken Ambitions</c> {{-}} {{X}}{{U}} counter target spell unless its controller pays {{X}}. Clash with an opponent. If you win, that spell's controller (four)
*<c>Broken Ambitions</c> {{X}}{{U}} {{-}} counter target spell unless its controller pays {{X}}. Clash with an opponent. If you win, that spell's controller (four)
*<c>Dampen Thought</c> {{-}} {{1}}{{U}} target player (four) - [[Splice]] onto [[Arcane]] {{1}}{{U}}
*<c>Countermand</c> {{2}}{{U}}{{U}} {{-}} counter target spell. Its controller (four)
*<c>Dimir Charm</c> {{-}} {{U}}{{B}} look at the top three cards of target player's library, then put one back and mill the rest - tri-[[modal]] spell  
*<c>Dampen Thought</c> {{1}}{{U}} {{-}} target player (four) - [[Splice]] onto [[Arcane]] {{1}}{{U}}
*<c>Dream Twist</c> {{-}} {{U}} target player (three) - [[Flashback]] {{1}}{{U}}
*<c>Deal Gone Bad</c> {{3}}{{B}} {{-}} target player (three)
*<c>Grisly Spectacle</c> {{-}} {{2}}{{B}}{{B}} destroy target nonartifact creature. Its controller mills a number of cards equal to that creature's power.
*<c>Didn't Say Please</c> {{1}}{{U}}{{U}} {{-}} counter target spell. Its controller (three)
*<c>Induce Paranoia</c> {{-}} {{2}}{{U}}{{U}} counter target spell. If {{B}} was spent to cast Induce Paranoia, that spell's controller (X), where X is the spell's converted mana cost.
*<c>Dig Up the Body</c> {{2}}{{B}} {{-}} you (two)
*<c>Lammastide Weave</c> {{-}} {{1}}{{G}} name a card, then target player (one). If that card is the named card, you gain life equal to its converted mana cost.
*<c>Dimir Charm</c> {{U}}{{B}} {{-}} look at the top three cards of target player's library, then put one back and mill the rest - tri-[[modal]] spell  
*<c>Psychic Spiral</c> {{-}} {{4}}{{U}} shuffle all cards from your graveyard into your library, then target player (that many cards)
*<c>Dream Twist</c> {{U}} {{-}} target player (three) - [[Flashback]] {{1}}{{U}}
*<c>Psychic Strike</c> {{-}} {{1}}{{U}}{{B}} counter target spell. Its controller (two)
*<c>Drown in Dreams</c> {{X}}{{2}}{{U}} {{-}} target player (X)
*<c>Ray of Erasure</c> {{-}} {{U}} target player (one) - [[Cantrip|Slowtrip]]
*<c>Glacial Grasp</c> {{2}}{{U}} {{-}} target creature's controller (two)
*<c>Thought Scour</c> {{-}} {{U}} target player (two) - [[Cantrip]]
*<c>Grisly Spectacle</c> {{2}}{{B}}{{B}} {{-}} destroy target nonartifact creature. Its controller mills a number of cards equal to that creature's power.
*<c>Vision Charm</c> {{-}} {{U}} target player (four) - tri-modal spell  
*<c>Induce Paranoia</c> {{2}}{{U}}{{U}} {{-}} counter target spell. If {{B}} was spent to cast Induce Paranoia, that spell's controller (X), where X is the spell's converted mana cost.
*<c>Lammastide Weave</c> {{1}}{{G}} {{-}} name a card, then target player (one). If that card is the named card, you gain life equal to its converted mana cost.
*<c>Predict</c> {{1}}{{U}} {{-}} choose a card name, then target player (one). If that card has the chosen name, draw two cards
*<c>Psychic Spiral</c> {{4}}{{U}} {{-}} shuffle all cards from your graveyard into your library, then target player (that many cards)
*<c>Psychic Strike</c> {{1}}{{U}}{{B}} {{-}} counter target spell. Its controller (two)
*<c>Ray of Erasure</c> {{U}} {{-}} target player (one) - [[Cantrip|Slowtrip]]
*{{card|Seed of Hope||MOM}} {{G}} {{-}} you (two)
*<c>Tibalt's Trickery</c> {{1}}{{R}} {{-}} Counter target Spell. Its controller (one, two, or three (at random))
*<c>Thought Collapse</c> {{1}}{{U}}{{U}} {{-}} counter target spell. Its controller (three)
*<c>Thought Scour</c> {{U}} {{-}} target player (two) - [[Cantrip]]
*<c>Unseal the Necropolis</c> {{2}}{{B}} {{-}} Each player (two)
*{{card|Very Cryptic Command||UST|#=49e}} {{1}}{{U}}{{U}}{{U}} {{-}} Target player (X) where X is the total of two dice rolls - quad-modal spell
*<c>Vision Charm</c> {{U}} {{-}} target player (four) - tri-modal spell
*<c>Wasteful Harvest</c> {{2}}{{G}} {{-}} you (five)
*<c>Winds of Rebuke</c> {{1}}{{U}} {{-}} Return target nonland permanent to its owner's hand. Each player (two).


===Sorceries===
===Sorceries===
*<c>Breaking (Breaking/Entering)</c> {{-}} {{U}}{{B}} target player (eight)
*<c>Atrocious Experiment</c> {{2}}{{B}} {{-}} target player (two)
*<c>Chill of Foreboding</c> {{-}} {{2}}{{U}} each player (five) - [[Flashback]] {{7}}{{U}}
*<c>Bond of Insight</c> {{3}}{{U}} {{-}} each player (4), return up to two instants and/or sorceries from your [[graveyard]] to your hand and exiles itself.
*<c>Coerced Confession</c> {{-}} {{4}}{{bu}} target player (four)
*<c>Book Burning </c> {{1}}{{R}} {{-}} target player (six), unless a player takes 6 damage
*<c>Dreadwaters</c> {{-}} {{3}}{{U}} target player (X), where X is the number of lands you control.
*<c>Breach the Multiverse</c> {{5}}{{B}}{{B}} {{-}} each player (ten)
*<c>Glimpse the Unthinkable</c> {{-}} {{U}}{{B}} target player (ten)
*<c>Breaking</c> {{U}}{{B}} {{-}} target player (eight) - split card w/ fuse
*<c>Horrifying Revelation</c> {{-}} {{B}} target player (one) - also discards a card
*<c>Can't Wake Up</c> {{1}}{{U}} {{-}} Target Player (four)
*<c>Increasing Confusion</c> {{-}} {{X}}{{U}} target player (X) - If Increasing Confusion was cast from a graveyard, twice (X) instead. - [[Flashback]] {{X}}{{U}}
*<c>Chill of Foreboding</c> {{2}}{{U}} {{-}} each player (five) - [[Flashback]] {{7}}{{U}}
*<c>Memory Sluice</c> {{-}} {{ub}} target player (four) - [[Conspire]]
*<c>Coerced Confession</c> {{4}}{{U/B}} {{-}} target player (four)
*<c>Mind Sculpt</c> {{-}} {{1}}{{U}} target opponent (seven)
*<c>Compelling Argument</c> {{1}}{{U}} {{-}} target player (five)
*<c>Paranoid Delusions</c> {{-}} {{U}}{{B}} target player (three) - [[Cipher]]
*<c>Cut Your Losses</c> {{4}}{{U}}{{U}} {{-}} target player (half their library, rounded down)
*<c>Pilfered Plans</c> {{-}} {{1}}{{U}}{{B}} target player (two)
*<c>Demogorgon's Clutches</c> {{2}}{{B}} {{-}} target opponent (two)
*<c>Psychic Drain</c> {{-}} {{X}}{{U}}{{B}} target player (X) and you gain X life
*<c>Dig Deep</c> {{1}}{{G}} {{-}} you (four)
*<c>Sanity Grinding</c> {{-}} {{U}}{{U}}{{U}} [[Chroma]] - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent (one). Then put the cards you revealed this way on the bottom of your library in any order.
*<c>Dread Summons</c> {{X}}{{B}}{{B}} {{-}} Each player (X)
*<c>Shared Trauma</c> {{-}} {{B}} [[Join forces]] - Starting with you, each player may pay any amount of mana. Each player (X), where X is the total amount of mana paid this way.
*<c>Dreadwaters</c> {{3}}{{U}} {{-}} target player (X), where X is the number of lands you control.
*<c>Tome Scour</c> {{-}} {{U}} target player (five)
*<c>Druidic Ritual</c> {{2}}{{G}} {{-}} you (three)
*<c>Traumatize</c> {{-}} {{3}}{{U}}{{U}} target player (half of library, rounded down)
*<c>A-Druidic Ritual</c> {{2}}{{G}} {{-}} you (three)
*<c>Enter the God Eternals</c> {{2}}{{U}}{{U}} {{-}} deals 4 damage to a creature, you gain that much life, target player (4), you [[amass]] 4.
*<c>Entropic Decay</c> {{1}}{{B}} {{-}} you (four)
*<c>Extract from Darkness</c> {{3}}{{U}}{{B}} {{-}} Each player (two)
*<c>Fascination</c> {{X}}{{U}}{{U}} {{-}} each player draws X cards, or each player (X).
*<c>Fractured Sanity</c> {{U}}{{U}}{{U}} {{-}} each opponent (fourteen); when cycled, each opponent (four)
*<c>Glimpse the Unthinkable</c> {{U}}{{B}} {{-}} target player (ten)
*<c>Horrifying Revelation</c> {{B}} {{-}} target player (one) - also discards a card
*<c>Incarnation Technique</c> {{4}}{{B}} {{-}} you (five)
*<c>Increasing Confusion</c> {{X}}{{U}} {{-}} target player (X) - If Increasing Confusion was cast from a graveyard, twice (X) instead. - [[Flashback]] {{X}}{{U}}
*<c>Maddening Cacophony</c> {{1}}{{U}} {{-}} Kicker {{3}}{{U}} each opponent (eight). If kicked, instead each opponent (half their library, rounded up)
*<c>Memory Sluice</c> {{U/B}} {{-}} target player (four) - [[Conspire]]
*<c>Mind Drain</c> {{2}}{{B}} {{-}} target opponent (one)
*<c>Mind Sculpt</c> {{1}}{{U}} {{-}} target opponent (seven)
*<c>Paranoid Delusions</c> {{U}}{{B}} {{-}} target player (three) - [[Cipher]]
*<c>Path of the Seeker</c> {{4}}{{B}} {{-}} each player (two)
*<c>Pilfered Plans</c> {{1}}{{U}}{{B}} {{-}} target player (two)
*<c>Psychic Drain</c> {{X}}{{U}}{{B}} {{-}} target player (X) and you gain X life
*<c>Roots of Wisdom</c> {{1}}{{G}} {{-}} you (three)
*<c>Sanity Grinding</c> {{U}}{{U}}{{U}} {{-}} [[Chroma]] - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent (one). Then put the cards you revealed this way on the bottom of your library in any order.
*<c>Shared Trauma</c> {{B}} {{-}} [[Join forces]] - Starting with you, each player may pay any amount of mana. Each player (X), where X is the total amount of mana paid this way.
*<c>Startled Awake</c> {{2}}{{U}}{{U}} {{-}} target opponent (thirteen)
*<c>Stream of Thought</c> {{U}} {{-}} target player (four), you [[shuffle]] up to four cards from your [[graveyard]] into your [[library]] - [[Replicate]] {{2}}{{U}}{{U}}
*<c>Summon Undead</c> {{4}}{{B}} {{-}} you (three)
*<c>Summons of Saruman</c> {{X}}{{U}}{{R}} {{-}} you (X, where X is the mana spent on X or exiled cards when [[Flashback]]ed)
*<c>Surrounded by Orcs</c> {{3}}{{U}} {{-}} target player (X, where X is amassed Army's power)
*<c>Sweet Oblivion</c> {{1}}{{U}} {{-}} target player (four), [[Escape]] {{3}}{{U}}; Exile four other cards from your graveyard.
*<c>Tasha’s Hideous Laughter</c> {{1}}{{U}}{{U}} {{-}} each opponent exiles (until cards with [[mana value]] 20 or more are exiled).
*<c>Thassa's Bounty</c> {{5}}{{U}} {{-}} target player (three)
*<c>Tome Scour</c> {{U}} {{-}} target player (five)
*<c>Traumatize</c> {{3}}{{U}}{{U}} {{-}} target player (half of library, rounded down)
*<c>Truth or Dare</c> {{1}}{{U}}{{U}} {{-}} Dare - mill all but the bottom ten of chosen opponent's library ([[Test card]]).
*<c>Venture Deeper</c> {{U}} {{-}} [[Adventure]]: Target player (four)
*<c>Vicious Rumors</c> {{B}} {{-}} each opponent (one)
*<c>Weight of Memory</c> {{3}}{{U}}{{U}} {{-}} target player (three)
*<c>Witherbloom Command</c> {{B}}{{G}} {{-}} target player (three)
*<c>Zoological Study</c> {{2}}{{G}} {{-}} you (five)


==Creatures which cause mill==
==Creatures which cause mill==
*<c>Ambassador Laquatus</c> {{-}} {{1}}{{U}}{{U}} - {{3}}: target player (three)
*<c>Airlift Chaplain</c> {{2}}{{W}} {{-}} enters the battlefield, you (three)
*<c>Belltower Sphinx</c> {{-}} {{4}}{{U}} - Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
*<c>Ambassador Laquatus</c> {{1}}{{U}}{{U}} {{-}} {{3}}: target player (three)
*<c>Cathartic Adept</c> {{-}} {{U}} - {{T}}: target player (one)
*<c>Angel of Suffering</c> {{3}}{{B}}{{B}} {{-}} Whenever you take damage, prevent it and mill twice that many cards instead
*<c>Chancellor of the Spires</c> {{-}} {{4}}{{U}}{{U}}{{U}} you may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent (seven)
*<c>Anowon, the Ruin Thief</c> {{2}}{{U}}{{B}} {{-}} For each point of combat damage dealt to a player by a [[Rogue]] you control, that player (one).
*<c>Crosstown Courier</c> {{-}} {{1}}{{U}} - whenever Crosstown Courier deals combat damage to a player, that player (that many cards)
*<c>Ashcoat of the Shadow Swarm</c> {{3}}{{B}} {{-}} At the beginning of your end step, you (four)
*<c>Doorkeeper</c> {{-}} {{1}}{{U}} - {{2}}{{U}}, {{T}}: target player (X), where X is the number of creatures with defender you control.
*<c>Aven Heartstabber</c> {{U}}{{B}} {{-}} when it dies, you (two)
*<c>Dreamborn Muse</c> {{-}} {{2}}{{U}}{{U}} at the beginning of each player's upkeep, that player (X), where X is the number of cards in his or her hand.
*<c>Belltower Sphinx</c> {{4}}{{U}} {{-}} Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of their library into their graveyard.
*<c>Drowner Initiate</c> {{-}} {{U}} whenever a player casts a blue spell, you may pay {{1}}. If you do, target player (two)
*<c>Blanchwood Prowler</c> {{1}}{{G}} {{-}} enters the battlefield, you (three)
*<c>Drowner of Secrets</c> {{-}} {{2}}{{U}} tap an untapped [[Merfolk]] you control: target player (one)
*<c>Bruvac the Grandiloquent</c> {{2}}{{U}} {{-}} If an opponent would mill one or more cards, they mill twice that many cards instead.
*<c>Duskmantle Guildmage</c> {{-}} {{U}}{{B}} - {{2}}{{U}}{{B}}:  target player (two)
*<c>Burrowing Razormaw</c> {{2}}{{G}} {{-}} dies, you (four)
*<c>Enigma Eidolon</c> {{-}} {{3}}{{U}} - {{U}}, sacrifice Enigma Eidolon: target player (three)
*<c>Captain N'ghathrod</c> {{3}}{{U}}{{B}} {{-}} whenever a Horror you control deals combat damage to a player, that player (X, where X is the damage dealt)
*<c>Geralf's Mindcrusher</c> {{-}} {{4}}{{U}}{{U}} when Geralf's Mindcrusher enters the battlefield, target player (five) - [[Undying]]
*<c>Carrion Grub</c> {{3}}{{B}} {{-}} enters the battlefield, its controller (four)
*<c>Geth, Lord of the Vault</c> {{-}} {{4}}{{B}}{{B}} - {{X}}{{B}}: put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player (X).
*<c>Cathartic Adept</c> {{U}} {{-}} {{T}}: target player (one)
*<c>Halimar Excavator</c> {{-}} {{1}}{{U}} whenever Halimar Excavator or another Ally enters the battlefield under your control, target player (X), where X is the number of Allies you control.
*<c>Chancellor of the Spires</c> {{4}}{{U}}{{U}}{{U}} {{-}} you may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent (seven)
*<c>Hedron Crab</c> {{-}} {{U}} [[Landfall]] - Whenever a land enters the battlefield under your control, target player (three)
*<c>Circle of the Land Druid</c> {{1}}{{G}} {{-}} enters the battlefield, you may (four)
*<c>Ink Dissolver</c> {{-}} {{1}}{{U}} [[Kinship]] - at the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent (three).
*<c>A-Circle of the Land Druid</c> {{1}}{{G}} {{-}} enters the battlefield, you may (four)
*<c>Lich Lord of Unx</c> {{-}} {{1}}{{U}}{{B}} - {{U}}{{U}}{{B}}{{B}}: target player loses X life and (X), where X is the number of Zombies you control.
*<c>Cloudhoof Kirin</c> {{3}}{{U}}{{U}} {{-}} whenever you play a [[Spirit]] or [[Arcane]] spell, target player (X), where X is that spell's converted mana cost
*<c>Merfolk Mesmerist</c> {{-}} {{1}}{{U}} - {{U}}, {{T}}: target player (two)
*<c>Coral Colony</c> {{1}}{{U}} {{-}} {{1}}{{U}}, {{T}}: target player (X), where X is the number of creatures you control with defender
*<c>Merrow Witsniper</c> {{-}} {{U}} when Merrow Witsniper enters the battlefield, target player (one)
*<c>Covetous Castaway</c> {{1}}{{U}} {{-}} dies, you (three)
*<c>Mindeye Drake</c> {{-}} {{4}}{{U}} when Mindeye Drake dies, target player (five)
*<c>Crosstown Courier</c> {{1}}{{U}} {{-}} whenever Crosstown Courier deals combat damage to a player, that player (that many cards)
*<c>Mindshrieker</c> {{-}} {{1}}{{U}} - {{2}}: target player (one); Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
*<c>Devoted Grafkeeper</c> {{W}}{{U}} {{-}} enters the battlefield, you (two)
*<c>Nemesis of Reason</c> {{-}} {{3}}{{U}}{{B}} whenever Nemesis of Reason attacks, defending player (ten)
*<c>A-Devoted Grafkeeper</c> {{W}}{{U}} {{-}} enters the battlefield, you (two)
*<c>Raven Guild Master</c> {{-}} {{1}}{{U}}{{U}} Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.
*<c>Diligent Excavator</c> {{1}}{{U}} {{-}} whenever you cast a [[historic]] spell, target player (two)
*<c>Reef Pirates</c> {{-}} {{1}}{{U}}{{U}} whenever Reef Pirates deals damage to an opponent, that player (one)
*<c>Doorkeeper</c> {{1}}{{U}} {{-}} {{2}}{{U}}, {{T}}: target player (X), where X is the number of creatures with defender you control.
*<c>Riddlekeeper</c> {{-}} {{2}}{{U}} whenever a creature attacks you or a planeswalker you control, that creature's controller (two)
*<c>Dreadhound</c> {{4}}{{B}}{{B}} {{-}} enters the battlefield, you (three)
*<c>Rotcrown Ghoul</c> {{-}} {{4}}{{U}} when Rotcrown Ghoul dies, target player (five)
*<c>Dreamborn Muse</c> {{2}}{{U}}{{U}} {{-}} at the beginning of each player's upkeep, that player (X), where X is the number of cards in their hand.
*<c>Sage's Row Denizen</c> {{-}} {{2}}{{U}} whenever another blue creature enters the battlefield under your control, target player (two)
*<c>Drowner Initiate</c> {{U}} {{-}} whenever a player casts a blue spell, you may pay {{1}}. If you do, target player (two)
*<c>Screeching Silcaw</c> {{-}} {{1}}{{U}} [[Metalcraft]] - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player (four)
*<c>Drowner of Secrets</c> {{2}}{{U}} {{-}} tap an untapped [[Merfolk]] you control: target player (one)
*<c>Screeching Sliver</c> {{-}} {{U}} all [[Slivers]] have "{{T}}: target player (one)"
*<c>Drownyard Amalgam</c> {{4}}{{U}} {{-}} enters the battlefield, target player (three)
*<c>Selhoff Occultist</c> {{-}} {{2}}{{U}} whenever Selhoff Occultist or another creature dies, target player (one)
*<c>Duskmantle Guildmage</c> {{U}}{{B}} {{-}} {{2}}{{U}}{{B}}: target player (two)
*<c>Sewer Nemesis</c> {{-}} {{3}}{{B}} as Sewer Nemesis enters the battlefield, choose a player. Whenever the chosen player casts a spell, that player (one)
*<c>Eccentric Farmer</c> {{2}}{{G}} {{-}} enters the battlefield, you (three)
*<c>Shriekgeist</c> {{-}} {{1}}{{U}} whenever Shriekgeist deals combat damage to a player, that player (two)
*<c>Eerie Soultender</c> {{2}}{{B}} {{-}} enters the battlefield, you (three)
*<c>Soratami Mindsweeper</c> {{-}} {{3}}{{U}} - {{2}}, return a land you control to its owner's hand: target player (two)
*<c>Enigma Eidolon</c> {{3}}{{U}} {{-}} {{U}}, sacrifice Enigma Eidolon: target player (three)
*<c>Stern Mentor</c> {{-}} {{3}}{{U}} - [[Soulbond]] - paired with another creature, each of those creatures has "{{T}}: target player (two)"
*<c>Excavated Wall</c> {{1}} {{-}} {{1}}, {{T}}: you (one)
*<c>Vedalken Entrancer</c> {{-}} {{3}}{{U}} - {{U}}, {{T}}: target player (two)
*<c>Excavation Mole</c> {{2}}{{G}} {{-}} enters the battlefield, its controller (three)
*<c>Extractor Demon</c> {{4}}{{B}}{{B}} {{-}} when another creature leaves the battlefield, target player (two)
*<c>Eyeblight Cullers</c> {{4}}{{B}} {{-}} when Eyeblight Cullers dies, its' controller. (three).
*<c>Eye Collector</c> {{B}} {{-}} whenever Eye Collector deals combat damage, each player (one)
*<c>Fallaji Archaeologist</c> {{1}}{{U}} {{-}} when enters the battlefield, you (three)
*<c>Flayed One</c> {{2}}{{B}} {{-}} when enters the battlefield, you (three)
*<c>Flint Golem</c> {{4}} {{-}} whenever Flint Golem is blocked, defending player (three)
*<c>Flitting Guerrilla</c> {{2}}{{B}} {{-}} when dies, each player (two)
*<c>Geralf's Mindcrusher</c> {{4}}{{U}}{{U}} {{-}} when Geralf's Mindcrusher enters the battlefield, target player (five) - [[Undying]]
*<c>Geth, Lord of the Vault</c> {{4}}{{B}}{{B}} {{-}} {{X}}{{B}}: put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player (X).
*<c>Gnawing Vermin</c> {{B}} {{-}} enters the battlefield, target player (two)
*<c>Go-Shintai of Lost Wisdom</c> {{1}}{{U}} {{-}} beginning of your end step, pay {{1}}, target player (X), where X is the number of [[Shrine]]s you control.
*<c>Grolnok, the Omnivore</c> {{2}}{{G}}{{U}} {{-}} Whenever a [[Frog]] you control attacks, you (three)
*<c>Gyruda, Doom of Depths</c> {{4}}{{U/B}}{{U/B}} {{-}} enters the battlefield, each player (four)
*<c>Hag of Scoured Thoughts</c> {{2}}{{B}} {{-}} beginning of your upkeep, each opponent (five)
*<c>Halimar Excavator</c> {{1}}{{U}} {{-}} whenever Halimar Excavator or another Ally enters the battlefield under your control, target player (X), where X is the number of Allies you control.
*<c>Halo-Charged Skaab</c> {{4}}{{U}} {{-}} enter the battlefield, each player (two)
*<c>Hedron Crab</c> {{U}} {{-}} [[Landfall]] - Whenever a land enters the battlefield under your control, target player (three).
*<c>Homarid Explorer</c> {{3}}{{U}} {{-}} - enters the battlefield, target player (four).
*<c>Iceberg Cancrix</c> {{1}}{{U}} {{-}} whenever another snow permanent [[Enters the battlefield|enters the battlefield]] under your control, target player (2)
*<c>Imperious Mindbreaker</c> {{1}}{{U}}{{U}} {{-}} when [[soulbond]]ed and attacks, target player (X, where X is toughness)
*<c>Ink Dissolver</c> {{1}}{{U}} {{-}} [[Kinship]] - at the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent (three).
*<c>Jace's Mindseeker</c> {{4}}{{U}}{{U}} {{-}} enters the battlefield, target opponent (five).
*<c>Jon Irenicus, the Exile</c> {{2}}{{U}}{{B}} {{-}} Beginning of your endstep, each opponent (five).
*<c>Kagha, Shadow Archdruid</c> {{2}}{{B}}{{G}} {{-}} when attacks, you (two)
*<c>Kairi, the Swirling Sky</c> {{4}}{{U}}{{U}} {{-}} when dies, you (six)
*<c>Koma's Faithful</c> {{2}}{{B}} {{-}} when dies, each player (three)
*<c>A-Krydle of Baldur's Gate</c> {{U}}{{B}} {{-}} when deals combat damage, that player (one)
*<c>Krydle of Baldur's Gate</c> {{U}}{{B}} {{-}} when deals combat damage, that player (one)
*<c>Lich Lord of Unx</c> {{1}}{{U}}{{B}} {{-}} {{U}}{{U}}{{B}}{{B}}: target player loses X life and (X), where X is the number of Zombies you control.
*<c>Lord of the Forsaken</c> {{4}}{{B}}{{B}} {{-}} {{B}} Sacrifice another creature: target player (three)
*<c>Lord Xander, the Collector</c> {{4}}{{U}}{{B}}{{R}} {{-}} When Lord Xander attacks, defending player (half their library, rounded down)
*<c>Manic Scribe</c> {{1}}{{U}} {{-}} enters the battlefield, each opponent (three). [[Delirium]] - each opponent's upkeep, that player (three)
*<c>Merfolk Mesmerist</c> {{1}}{{U}} {{-}} {{U}}, {{T}}: target player (two)
*<c>Merfolk Windrobber</c> {{U}} {{-}} whenever this creature deals combat damage to a player, that player (one)
*<c>Merrow Witsniper</c> {{U}} {{-}} when Merrow Witsniper enters the battlefield, target player (one)
*<c>Millikin</c> {{2}} {{-}} {{T}}, Add {{C}}.
*<c>Mindeye Drake</c> {{4}}{{U}} {{-}} when Mindeye Drake dies, target player (five)
*<c>Mindscour Dragon</c> {{4}}{{U}}{{U}} {{-}} whenever Mindscour Dragon deals combat damage, target player (four)
*<c>Mindshrieker</c> {{1}}{{U}} {{-}} {{2}}: target player (one); Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
*<c>Mindwrack Harpy</c> {{3}}{{B}} {{-}} beginning of combat, each player (three)
*<c>Minister of Inquiries</c> {{U}} {{-}} {{T}}, Pay {{E}}: target player (three)
*<c>Moldgraf Millipede</c> {{4}}{{G}} {{-}} Enters the battlefield, you (three)
*<c>Monstrous War-Leech</c> {{3}}{{B}} {{-}} Enters the battlefield, you (four)
*<c>The Mouth of Sauron</c> {{3}}{{U}}{{B}} {{-}} Enters the battlefield, target player (three)
*<c>Necromaster Dragon</c> {{3}}{{U}}{{B}} {{-}} whenever Necromaster Dragon deals combat damage, pay {{2}}. Each opponent (two)
*<c>Necron Deathmark</c> {{3}}{{B}}{{B}} {{-}} when enters the battlefield, target player (three)
*<c>Nemesis of Reason</c> {{3}}{{U}}{{B}} {{-}} whenever Nemesis of Reason attacks, defending player (ten)
*<c>Nimana Skydancer</c> {{2}}{{B}} {{-}} enters the battlefield, target opponent (two)
*<c>Nezumi Freewheeler</c> {{3}}{{B}} {{-}} when enters the battlefield, each player (three)
*<c>Numbing Jellyfish</c> {{3}}{{B}} {{-}} Target player (X), where X equal result of a die roll
*<c>Nyx Weaver</c> {{1}}{{B}}{{G}} {{-}} at the beginning of your upkeep, you (two)
*<c>Old Rutstein</c> {{1}}{{B}}{{G}} {{-}} enters the battlefield and at the beginning of your upkeep, you (one)
*<c>Overwhelmed Apprentice</c> {{U}} {{-}} enters the battlefield, each opponent (two)
*<c>Pelargir Survivor</c> {{1}}{{U}} {{-}} {{5}}{{U}}, {{T}}: target player (three)
*<c>Persistent Petitioners</c> {{1}}{{U}} {{-}} tap four untapped Advisors you control: target player (twelve); {{1}}, {{T}} target player (1).
*<c>Phenax, God of Deception</c> {{3}}{{U}}{{B}} {{-}} creatures you control have "{{t}}: target player (X), where X equals this creature's toughness."
*<c>Raven Guild Master</c> {{1}}{{U}}{{U}} {{-}} Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library.
*<c>Reef Pirates</c> {{1}}{{U}}{{U}} {{-}} whenever Reef Pirates deals damage to an opponent, that player (one)
*<c>Reito Sentinel</c> {{3}} {{-}} enters the battlefield, target player (three)
*<c>Relic Golem</c> {{3}} {{-}} {{2}},{{T}}: target player (two)
*<c>Renegade Reaper</c> {{2}}{{B}} {{-}} enters the battlefield, its' controller (four).
*<c>Returned Centaur</c> {{3}}{{B}} {{-}} enters the battlefield, target player (four)
*<c>Returned Reveler</c> {{1}}{{B}} {{-}} dies, each player (three)
*<c>Riddlekeeper</c> {{2}}{{U}} {{-}} whenever a creature attacks you or a planeswalker you control, that creature's controller (two)
*<c>Rotcrown Ghoul</c> {{4}}{{U}} {{-}} when Rotcrown Ghoul dies, target player (five)
*<c>Ruin Crab</c> {{U}} {{-}} [[Landfall]] - Whenever a land enters the battlefield under your control, each opponent (three).
*<c>Sage of Mysteries</c> {{U}} {{-}} [[Constellation]] - target player (two)
*<c>Sage's Row Denizen</c> {{2}}{{U}} {{-}} whenever another blue creature enters the battlefield under your control, target player (two)
*<c>Saruman of Many Colors</c> {{3}}{{W}}{{U}}{{B}} {{-}} Whenever you cast your second spell each turn, each opponent (two)
*<c>Sauron, Lord of the Rings</c> {{5}}{{U}}{{B}}{{R}} {{-}} When you cast this spell, you (five)
*<c>Scalpelexis</c> {{4}}{{U}} {{-}} Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
*<c>Screaming Swarm</c> {{5}}{{U}} {{-}} whenever you attack with one or more creatures, target player (X, where X is attacking creatures)
*<c>Screeching Silcaw</c> {{1}}{{U}} {{-}} [[Metalcraft]] - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player (four)
*<c>Screeching Sliver</c> {{U}} {{-}} all [[Sliver]]s have "{{T}}: target player (one)"
*<c>Seer of the Last Tomorrow</c> {{2}}{{U}} {{-}} {{U}}, {{T}}, Discard a card: target player (three)
*<c>Selhoff Occultist</c> {{2}}{{U}} {{-}} whenever Selhoff Occultist or another creature dies, target player (one)
*<c>Sewer Nemesis</c> {{3}}{{B}} {{-}} as Sewer Nemesis enters the battlefield, choose a player. Whenever the chosen player casts a spell, that player (one)
*<c>Shadow Kin</c> {{3}}{{U}} {{-}} at the beginning of your upkeep, each player (three)
*<c>Shadow Stinger</c> {{2}}{{B}} {{-}} whenever Shadow Stinger deals combat damage to a player, that player (three)
*<c>Shriekgeist</c> {{1}}{{U}} {{-}} whenever Shriekgeist deals combat damage to a player, that player (two)
*<c>Sibsig Host</c> {{4}}{{B}} {{-}} enters the battlefield, each player (three)
*<c>Siren of the Silent Song</c> {{1}}{{U}}{{B}} {{-}} [[Inspired]] - each opponent (one)
*<c>Sivriss, Nightmare Speaker</c> {{3}}{{B}} {{-}} {{T}}, Sacrifice another creature or artifact: for each opponent, you (one)
*<c>Skull Prophet</c> {{B}}{{G}} {{-}} {{T}}, you (two)
*<c>Snooping Newsie</c> {{U}}{{B}} {{-}} enters the battlefield, you (two)
*<c>Soaring Thought-Thief</c> {{U}}{{B}} {{-}} whenever one or more [[Rogue]]s you control attack, each opponent (two)
*<c>Soratami Mindsweeper</c> {{3}}{{U}} {{-}} {{2}}, return a land you control to its owner's hand: target player (two)
*<c>Sphinx Mindbreaker</c> {{5}}{{U}}{{U}} {{-}} enters the battlefield, each opponent (ten).
*<c>Stern Mentor</c> {{3}}{{U}} {{-}} [[Soulbond]] - paired with another creature, each of those creatures has "{{T}}: target player (two)"
*<c>Stitcher Geralf</c> {{3}}{{U}}{{U}} {{-}} {{2}}{{U}}, {{T}}: Each player (three)
*<c>Syndicate Recruiter</c> {{2}}{{U}}{{B}} {{-}} Enters the battlefield, you (four)
*<c>Syr Conrad, the Grim</c> {{3}}{{B}}{{B}} {{-}} {{1}}{{B}}: each player (one)
*<c>Szadek, Lord of Secrets</c> {{3}}{{U}}{{U}}{{B}}{{B}} {{-}} If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player (that many)
*<c>Szarekh, the Silent King</c> {{1}}{{B}}{{B}}{{B}} {{-}} when attacks, you (three)
*<c>Tainted Monkey</c> {{1}}{{B}} {{-}} {{T}}: target player (one)
*<c>Tawnos, Solemn Survivor</c> {{1}}{{B}} {{-}} {{2}}, {{T}}: you (two)
*<c>Tazri, Stalwart Survivor</c> {{2}}{{W}} {{mana|WUBRG}}, {{T}}: you (five)
*<c>Technomancer</c> {{5}}{{B}}{{B}} {{-}} enters the battlefield, you (three)
*<c>Tenured Oilcaster</c> {{3}}{{B}} {{-}} attacks or blocks, each player (one)
*<c>Terisian Mindbreaker</c> {{7}} {{-}} When attacks, defending player (half their library, rounded up)
*<c>Thassa's Devourer</c> {{4}}{{U}} {{-}} [[Constellation]] - target player (two)
*<c>Thieves' Guild Enforcer</c> {{B}} {{-}} whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent (two)
*<c>Titania, Nature's Force</c> {{4}}{{G}}{{G}} {{-}} Whenever an [[Elemental]] you control dies, you (three)
*<c>Tomakul Scrapsmith</c> {{2}}{{R}} {{-}} enters the battlefield, you (three)
*<c>Towering-Wave Mystic</c> {{1}}{{U}} {{-}} whenever Towering-Wave Mystic deals combat damage to a player, target player (equal to damage dealt)
*<c>Undead Alchemist</c> {{3}}{{U}} {{-}} If a [[Zombie]] you control would deal combat damage to a player, instead (X) where X is the damage that would have been dealt
*<c>Undead Butler</c> {{1}}{{B}} {{-}} Enters the battlefield, you (three)
*<c>Vantress Gargoyle</c> {{1}}{{U}} {{-}} {{T}}: each player (one)
*<c>Vedalken Entrancer</c> {{3}}{{U}} {{-}} {{U}}, {{T}}: target player (two)
*<c>Vilespawn Spider</c> {{G}}{{U}} {{-}} At the beginning of your upkeep, you (one)
*<c>Wall of Lost Thoughts</c> {{1}}{{U}} {{-}} enters the battlefield, target player (four)
*<c>Water Weird</c> {{3}}{{U}} {{-}} deals combat damage, you (one)
*<c>Zask, Skittering Swarmlord</c> {{3}}{{G}}{{G}} {{-}} whenever another Insect you control dies, you (two)
*<c>Zellix, Sanity Flayer</c> {{2}}{{U}} {{-}} {{1}}, {{T}}: target player (three)
*<c>Zulaport Duelist</c> {{U}} {{-}} enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller (two)


==Planeswalkers which cause mill==
==Planeswalkers which cause mill==
*<c>Jace Beleren</c> {{-}} {{1}}{{U}}{{U}} -10: target player (twenty)
*<c>Ashiok, Dream Render</c> {{1}}{{U/B}}{{U/B}} {{-}} {{loyalty|-1}}: target player (four), then exile each opponent's graveyard
*<c>Jace, Memory Adept</c> {{-}} {{3}}{{U}}{{U}} +1: Draw a card. Target player (one); 0: target player (ten)
*<c>Ashiok, Nightmare Weaver</c> {{1}}{{U}}{{B}} {{-}} {{loyalty|+2}}: Exile the top three cards of target opponent's library; {{loyalty|-10}}: Exile all cards from all opponents' hands and graveyards.
*<c>Ashiok, Sculptor of Fears</c> {{4}}{{U}}{{B}} {{-}} {{loyalty|+2}}: Draw a card; each player (two).
*<c>Byode, Inverse Sun</c> {{2}}{{U}}{{B}} {{-}} {{loyalty|+2}}: you (three)
*<c>Grist, the Hunger Tide</c> {{1}}{{B}}{{G}} {{-}} {{loyalty|+1}}: you (one). If the milled card was an [[Insect]], you (one).
*<c>Jace Beleren</c> {{1}}{{U}}{{U}} {{-}} {{loyalty|-10}}: target player (twenty)
*<c>Jace, Memory Adept</c> {{3}}{{U}}{{U}} {{-}} {{loyalty|+1}}: Draw a card. Target player (one); {{loyalty|0}}: target player (ten)
*<c>Jace, Telepath Unbound</c> {{1}}{{U}} {{-}} {{loyalty|-9}}: You get an emblem with "Whenever you cast a spell, target opponent (five)"
*<c>Jace, the Perfected Mind</c> {{2}}{{U}}{{U/P}} {{-}} {{loyalty|-2}}: Target player (three); {{loyalty|-X}}: target player (three times X)
*<c>Jace, Wielder of Mysteries</c> {{1}}{{U}}{{U}}{{U}} {{-}} {{loyalty|+1}}: target player (two), Draw a card. Also two alternate win conditions through self-mill
*<c>Tyvar, Jubilant Brawler</c> {{1}}{{B}}{{G}} {{-}} {{loyalty|-2}}: you (three)
*<c>Vivien on the Hunt</c> {{4}}{{G}}{{G}} {{-}} {{loyalty|+1}}: you (five)
*<c>Wrenn and Realmbreaker</c> {{1}}{{G}}{{G}} {{-}} {{loyalty|-2}}: you (three)


==Enchantments==
==Enchantments==
*<c>Chronic Flooding</c> {{-}} {{1}}{{U}} enchant land - whenever enchanted land becomes tapped, its controller (three)
*<c>The Binding of the Titans</c> {{1}}{{G}} {{-}} {{Chapter|I}} each player (three).
*<c>Curse of the Bloody Tome</c> {{-}} {{2}}{{U}} enchant player - at the beginning of enchanted player's upkeep, that player (two)
*<c>Cemetary Tampering</c> {{2}}{{B}} {{-}} At the beginning of your upkeep, you may (three)
*<c>Evanescent Intellect</c> {{-}} {{U}} enchant creature - {{1}}{{U}},{{T}}: Target player (three)  
*<c>Chronic Flooding</c> {{1}}{{U}} {{-}} enchant land; whenever enchanted land becomes tapped, its controller (three)
*<c>Infernal Genesis</c> {{-}} {{4}}{{B}}{{B}} at the beginning of each player's upkeep, that player (one). Then that player puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.
*<c>Court of Cunning</c> {{1}}{{U}}{{U}} {{-}} At beginning of your upkeep, any number of target players (two). If you are the [[monarch]], instead each of those players (ten).
*<c>Memory Erosion</c> {{-}} {{1}}{{U}}{{U}} whenever an opponent casts a spell, that player (two)
*<c>Crawling Infestation</c> {{2}}{{G}} {{-}} Beginning of your upkeep, you may (two)
*<c>Jace's Erasure</c> {{-}} {{1}}{{U}} whenever you draw a card, you may have target player (one)
*<c>Curse of the Bloody Tome</c> {{2}}{{U}} {{-}} enchant player; at the beginning of enchanted player's upkeep, that player (two)
*<c>Death in Heaven</c> {{3}}{{B}} {{-}} {{Chapter|I}} and {{Chapter|II}} target player (two).
*<c>Death's Oasis</c> {{W}}{{B}}{{G}} {{-}} whenever a nontoken creature you control dies, you (two)
*<c>Disturbing Conversion</c> {{1}}{{U}} {{-}} enters the battlefield, each player (two)
*<c>Drowned Secrets</c> {{1}}{{U}} {{-}} whenever you cast a blue spell, target player (two).
*<c>Evanescent Intellect</c> {{U}} {{-}} enchant creature; {{1}}{{U}},{{T}}: Target player (three)  
*<c>Fear of Death</c> {{1}}{{U}} {{-}} Enters the battlefield, you (two)
*<c>Fleeting Memories</c> {{2}}{{U}} {{-}} whenever you sacrifice a [[Clue]]: target player (three)
*<c>Founding the Third Path</c> {{1}}{{U}} {{-}} {{Chapter|II}} target player (four).
*<c>Fraying Sanity</c> {{2}}{{U}} {{-}} enchant player; at the beginning of each end step, (X), where X is the number of cards put into that graveyard from anywhere this turn.
*<c>The Grand Evolution</c> {{3}}{{G}}{{G}} {{-}} {{Chapter|I}} you (ten).
*<c>Harald Unites the Elves</c> {{2}}{{B}}{{G}} {{-}} you (three).
*<c>A-Harald Unites the Elves</c> {{2}}{{B}}{{G}} {{-}} you (five).
*<c>How is This a Par Three?!</c> {{2}}{{U}}{{U}} {{-}} whenever you cast a spell, target player (X), where X is the number of words in that spell's name.
*<c>Infernal Genesis</c> {{4}}{{B}}{{B}} {{-}} at the beginning of each player's upkeep, that player (one). Then that player puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.
*<c>Jace's Erasure</c> {{1}}{{U}} {{-}} whenever you draw a card, you may have target player (one)
*<c>King Narfi's Betrayal</c> {{1}}{{U}}{{B}} {{-}} {{Chapter|I}} each player (four)
*<c>Lorehold Excavation</c> {{R}}{{W}} {{-}} At the beginning of your endstep, you (one).
*<c>Memory Erosion</c> {{1}}{{U}}{{U}} {{-}} whenever an opponent casts a spell, that player (two)
*<c>Mystic Redaction</c> {{2}}{{U}} {{-}} whenever you discard a card, each opponent (two).
*<c>Navigator's Ruin</c> {{2}}{{U}} {{-}} [[Raid]] - at beginning of your end step, target opponent (four)
*<c>One Ring to Rule Them All</c> {{2}}{{B}}{{B}} {{Chapter|I}} each player (X, where X is your [[Ring-bearer]]'s power)
*<c>Out of the Tombs</c> {{2}}{{B}} {{-}} beginning of your upkeep, you (X, where X is the number of eon counters on it)
*<c>Patient Rebuilding</c> {{3}}{{U}}{{U}} {{-}} at the beginning of your upkeep, target opponent (three)
*<c>Psychic Corrosion</c> {{2}}{{U}} {{-}} whenever you draw a card, each opponent (two).
*<c>The Scriptures of Truth</c> {{{3}}{{B}}{{B}} {{-}} {{Chapter|II}} each opponent (three).
*<c>Sigil of Myrkul</c> {{2}}{{B}} {{-}} beginning of your combat, you (one)
*<c>A-Sigil of Myrkul</c> {{2}}{{B}} {{-}} beginning of your combat, you (one)
*<c>Sphinx's Tutelage</c> {{2}}{{U}} {{-}} whenever you draw a card, target opponent (two). If they're both nonland cards that share a color, repeat this process.
*<c>Teachings of the Kirin</c> {{1}}{{G}} {{-}} {{Chapter|I}} you (three)
*<c>Teferi's Tutelage</c> {{2}}{{U}} {{-}} whenever you draw a card, target opponent (two).
*<c>The Three Seasons</c> {{G}}{{U}} {{-}} {{Chapter|I}} you (three).
*<c>Vessel of Paramnesia</c> {{1}}{{U}} {{-}} {{U}}, sacrifice Vessel of Paramnesia: target player (three)
*<c>The War in Heaven</c> {{3}}{{B}}{{B}}{{B}} {{-}} {{Chapter|II}} you (three).


==Artifacts which cause mill==
==Artifacts which cause mill==
*<c>Altar of Dementia</c> {{-}} {{2}} - Sacrifice a creature: target player (creature's power)
*<c>Altar of Dementia</c> {{2}} {{-}} Sacrifice a creature: target player (creature's power)
*<c>Altar of the Brood</c> {{-}} Whenever another permanent enters the battlefield under your control, each opponent (one)
*<c>Altar of the Brood</c> {{1}} {{-}} Whenever another permanent enters the battlefield under your control, each opponent (one)
*<c>Codex Shredder</c> {{-}} {{1}} - {{T}}: target player (one)
*<c>Heirloom Mirror</c> {{1}}{{B}} {{-}} {{1}}, {{T}}, pay 1 life, you (one)
*<c>Decimator Web</c> {{-}} {{4}} - {{4}}, {{T}}: target opponent loses 2 life, gets a poison counter, then (six)
*<c>Cellar Door</c> {{2}} {{-}} {{3}}, {{T}}: target player (one) ((from bottom of library))
*<c>Ghoulcaller's Bell</c> {{-}} {{1}} - {{T}}: each player (one)
*<c>Codex Shredder</c> {{1}} {{-}} {{T}}: target player (one)
*<c>Grindclock</c> {{-}} {{2}} - {{T}}: put a charge counter on Grindclock. {{T}}: Target player (X), where X is the number of charge counters on Grindclock.
*<c>Convergence of Dominion</c> {{3}} {{-}} {{3}}, {{T}}: you (three)
*<c>Grindstone</c> {{-}} {{1}} - {{3}},{{T}}: Target player (two). If both cards share a color, repeat this process.
*<c>Decimator Web</c> {{4}} {{-}} {{4}}, {{T}}: target opponent loses 2 life, gets a poison counter, then (six)
*<c>Grinding Station</c> {{-}} {{2}} - {{T}}, sacrifice an artifact: target player (three)
*<c>Embalmer's Tools</c> {{2}} {{-}} tap an untapped Zombie you control: target player (one)
*<c>Hair-Strung Koto</c> {{-}} {{6}} tap an untapped creature you control: target player (one)
*<c>Folio of Fancies</c> {{1}}{{U}} {{-}} {{T}}: each opponent (number of cards in their hand)
*<c>Keening Stone</c> {{-}} {{6}} - {{5}}, {{T}}: target player (X), where X is the number of cards in that player's graveyard.
*<c>Font of Progress</c> {{U}} {{-}} {{3}}, {{T}}: target player (X), where X is the number of [[Oil counter]]s on Font of Progress.
*<c>Mesmeric Orb</c> {{-}} {{2}} whenever a permanent becomes untapped, that permanent's controller (one)
*<c>Ghoulcaller's Bell</c> {{1}} {{-}} {{T}}: each player (one)
*<c>Millstone</c> {{-}} {{2}} - {{2}}, {{T}}: target player (two)
*<c>Grindclock</c> {{2}} {{-}} {{T}}: put a charge counter on Grindclock. {{T}}: Target player (X), where X is the number of charge counters on Grindclock.
*<c>Sands of Delirium</c> {{-}} {{3}} - {{X}}, {{T}}: target player (X)
*<c>Grinding Station</c> {{2}} {{-}} {{T}}, sacrifice an artifact: target player (three)
*<c>Shriekhorn</c> {{-}} {{1}} Shriekhorn enters the battlefield with three charge counters on it. {{T}}, remove a charge counter from Shriekhorn: target player (two)
*<c>Grindstone</c> {{1}} {{-}} {{3}},{{T}}: Target player (two). If both cards share a color, repeat this process.
*<c>Sword of Body and Mind</c> {{-}} {{3}} [[Equipment]] - whenever equipped creature deals combat damage to a player, you put a 2/2 green [[Wolf]] creature token onto the battlefield and that player (ten)
*<c>Hair-Strung Koto</c> {{6}} {{-}} tap an untapped creature you control: target player (one)
*<c>Tower of Murmurs</c> {{-}} {{4}} - {{8}}, {{T}}: target player (eight)
*<c>Keening Stone</c> {{6}} {{-}} {{5}}, {{T}}: target player (X), where X is the number of cards in that player's graveyard.
*<c>Whetstone</c> {{-}} {{3}} - {{3}}: each player (two)
*<c>Mesmeric Orb</c> {{2}} {{-}} whenever a permanent becomes untapped, that permanent's controller (one)
*<c>Whetwheel</c> {{-}} {{4}} - {{X}}{{X}}, {{T}}: target player (X) - [[Morph]] {{3}}
*<c>Millstone</c> {{2}} {{-}} {{2}}, {{T}}: target player (two)
*<c>Worry Beads</c> {{-}} {{3}} at the beginning of each player's upkeep, that player (one)
*<c>Mindcrank</c> {{2}} {{-}} whenever an opponent loses life (X), where X is amount of life lost
*<c>Necron Monolith</c> {{7}} {{-}} when attacks, you (three)
*<c>Palantir of Orthanc</c> {{3}} {{-}} At the beginning of your end step, you (X, where X is [[Influence counter]]s on it)
*<c>Pestilent Cauldron</c> {{2}}{{B}} {{-}} {{1}}, {{T}}: each opponent (X), where X is the amount of life you gained this turn
*<c>Realmbreaker, the Invasion Tree</c> {{3}} {{-}} {{2}}, {{T}}: target opponent (three)
*<c>Sands of Delirium</c> {{3}} {{-}} {{X}}, {{T}}: target player (X)
*<c>Shriekhorn</c> {{1}} {{-}} Shriekhorn enters the battlefield with three charge counters on it. {{T}}, remove a charge counter from Shriekhorn: target player (two)
*<c>Screaming Shield</c> {{1}} {{-}} Equipment; equip {{3}}; equipped creature gets +0/+3 and has {{2}}, {{T}}: target player (3).
*<c>Sword of Body and Mind</c> {{3}} {{-}} [[Equipment]] - whenever equipped creature deals combat damage to a player, you put a 2/2 green [[Wolf]] creature token onto the battlefield and that player (ten)  
*<c>Tower of Murmurs</c> {{4}} {{-}} {{8}}, {{T}}: target player (eight)
*<c>Throne of Death</c> {{B}} {{-}} at the beginning of your upkeep, you (one).
*<c>Trash Bin</c> {{-}} [[Visit]] - you (two)
*<c>Trivia Contest</c> {{-}} [[Visit]] - opponent (one)
*<c>Whetstone</c> {{3}} {{-}} {{3}}: each player (two)
*<c>Whetwheel</c> {{4}} {{-}} {{X}}{{X}}, {{T}}: target player (X) - [[Morph]] {{3}}
*<c>Worry Beads</c> {{3}} {{-}} at the beginning of each player's upkeep, that player (one)


==Lands which cause mill==
==Lands which cause mill==
*<c>Duskmantle, House of Shadow</c> {{-}} {{0}} - {{U}}{{B}}, {{T}}: target player (one)
*<c>Duskmantle, House of Shadow</c> {{-}} {{U}}{{B}}, {{T}}: target player (one)
*<c>Nephalia Drownyard</c> {{-}} {{0}} - {{1}}{{U}}{{B}}, {{T}}: target player (three)
*<c>Ipnu Rivulet</c> {{-}} {{1}}{{U}}, {{T}}, Sacrifice a Desert: target player (four)
*<c>Port of Karfell</c> {{-}} {{3}}{{U}}{{B}}{{B}}, {{T}}, Sacrifice Port of Karfell: you (four)
*<c>Nephalia Drownyard</c> {{-}} {{1}}{{U}}{{B}}, {{T}}: target player (three)
*<c>Takenuma, Abandoned Mire</c> {{-}} [[Channel]] {{-}} {{3}}{{B}}, Discard Takenuma, Abandoned Mire: you (three).
*<c>Tomb Fortress</c> {{-}} {{2}}{{B}}{{B}}{{B}}, {{T}}, Exile it: you (four)
 
==Battles which cause mill==
*<c>Invasion of Amonkhet</c> {{1}}{{U}}{{B}} {{-}} each player (three)
 
==Planes which cause mill==
*<c>Inys Haen</c> {{-}} When [[planeswalk]]ed to and beginning of your upkeep, you (three)


==Grind==
==Grind==
'''Grind''' is a variation of milling, which put cards from an opponent's library into his or her graveyard until ''n'' land cards was put there.<ref>{{DailyRef|mtg/daily/feature/228c|''Gatecrash'' Diaries|[[Mark Gottlieb]]|December 31, 2012}}</ref><ref>{{DailyRef|mtg/daily/mm/229|''Gatecrash''ing the Party, Part 2|[[Mark Rosewater]]|January 7, 2013}}</ref>
'''Grind''' is an unused keyword and informal term for a variation of the milling mechanic which puts cards from a library into the graveyard until a specified number of land cards are put there.<ref>{{DailyRef|feature/gatecrash-diaries-2012-12-31|''Gatecrash'' Diaries|[[Mark Gottlieb]]|December 31, 2012}}</ref><ref>{{DailyRef|making-magic/gatecrashing-party-part-2-2013-01-07|''Gatecrash''ing the Party, Part 2|[[Mark Rosewater]]|January 7, 2013}}</ref> It was originally designed as the [[Dimir]] mechanic for ''[[Gatecrash]]''.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/141792776983/turned-25-yesterday-so-i-guess-i-can-ask-for-some|title=Can you share anything about Cipher?|March 27, 2016}}</ref> The mechanic was used without the keyword on several cards.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/119687712908/it-is-my-birthday-today-do-you-have-any-trivia-on|title=Do you have any trivia on Consuming Aberration?|May 23, 2015}}</ref>


===List of grind spells===
===List of grind spells===
Creatures
====Creatures====
*<c>Balustrade Spy</c> {{-}} {{3}}{{B}} when this enters the battlefield, target player, reveals a land card
*<c>Balustrade Spy</c> {{3}}{{B}} {{-}} when this enters the battlefield, target player, reveals a land card
*<c>Consuming Aberration</c> {{-}} {{3}}{{U}}{{B}} whenever you cast a spell, each opponent, reveals a land card
*<c>Consuming Aberration</c> {{3}}{{U}}{{B}} {{-}} whenever you cast a spell, each opponent, reveals a land card
*<c>Destroy the Evidence</c> {{-}} {{4}}{{B}} destroy target land. Its controller, reveals a land card.
*<c>Mirko Vosk, Mind Drinker</c> {{3}}{{U}}{{B}} {{-}} whenever this deals combat damage to a player, target player, reveals four land cards
*<c>Mind Funeral</c> {{-}}{{1}}{{U}}{{B}} target player, reveals four land cards
*<c>Undercity Informer</c> {{2}}{{B}} {{-}} {{1}}, sacrifice a creature: target player, reveals a land card
*<c>Mind Grind</c> {{-}}{{X}}{{U}}{{B}} each opponent, reveals X land cards
 
*<c>Mirko Vosk, Mind Drinker</c> {{-}} {{3}}{{U}}{{B}} whenever this deals combat damage to a player, target player, reveals four land cards
====Equipment====
*<c>Undercity Informer</c> {{-}} {{2}}{{B}} {{1}}, sacrifice a creature: target player, reveals a land card
*<c>Trepanation Blade</c> {{3}} {{-}} Equip {{2}} - Whenever equipped creature attacks, defending player, reveals a land card; The creature gets +1/+0 until end of turn for each card revealed.
 
====Sorceries====
*<c>Destroy the Evidence</c> {{4}}{{B}} {{-}} destroy target land. Its controller, reveals a land card.
*<c>Mind Funeral</c> {{1}}{{U}}{{B}} {{-}} target opponent, reveals four land cards
*<c>Mind Grind</c> {{X}}{{U}}{{B}} {{-}} each opponent, reveals X land cards


==Notes==
===Psuedo-Grind===
In the above list; (''number'') means puts the top (number) card(s) of his or her library into his or her graveyard.
====Enchantments====
*<c>Curse of Unbinding</c> {{6}}{{U}} {{-}} enchanted player, reveal a creature.
*{{Card|Gamekeeper}}{{3}}{{G}} {{-}} when Gamekeeper dies, reveal a creature.
*{{Card|Helm of Obedience}} {{4}} {{-}} target opponent, mill a creature or X cards
*{{Card|Oath of Druids}} {{1}}{{G}} {{-}} upkeep of player with fewer creatures, reveal a creature.
*{{Card|Spoils of the Vault}}{{B}} {{-}} caster, reveal a chosen card name.
*{{Card|Telemin Performance}}{{3}}{{U}}{{U}} {{-}} target opponent, reveal a creature.
*{{Card|Thought Dissector}} {{4}} {{-}} target opponent, reveal an artifact or X cards
*{{Card|Tunnel Vision}} {{5}}{{U}} {{-}} target player, only if they reveal a named card


==References==
==References==
{{Reflist}}
{{Reflist}}


[[Category:Magic slang]]
{{Mechanics|action}}
[[Category:Miscellaneous mechanics]]
[[Category:Deck archetypes]]

Latest revision as of 13:20, 11 March 2024

Mill
Keyword Action
Introduced Antiquities (mechanic)
Core Set 2021 (keyword)
Last used Evergreen
Reminder Text Mill N cards (Put the top N cards from the library into your/their graveyard.)
Storm Scale 1[1]
Statistics
408 cards
{C} 0.2% {W} 0.5% {U} 37.3% {B} 22.8% {R} 2% {G} 9.1% {W/U} 0.5% {U/B} 8.3% {U/R} 0.2% {B/G} 3.9% {R/W} 0.2% {G/U} 0.7% {M} 2% {artifact symbol} 10.3% {land symbol} 2%
Scryfall Search
keyword:"Mill"

Mill is a keyword action used in Magic to describe the action of a player taking cards from the top of their library and putting them into their graveyard. For a player to mill N cards, they put the top N cards from their library into their graveyard. The term alludes to the card Millstone, which was first printed in Antiquities and was the first card to feature this mechanic.

History

The term "mill" originated with the card Millstone, which originally had the text "{2}:Take the top two cards of target player's library and place them in target player's graveyard." As more cards were printed with the "put X cards from a player's library into their graveyard" effect, players began to call it "milling", and the term became accepted informally even by Wizards R&D.[2] The effect was used infrequently until Innistrad block when it saw a noticeable increase. As usage increased, R&D wanted to create an official keyword for this mechanic.[3] Although not officially stated, it is likely they did this for the same reason they have created other standard wording changes and keywords - to save space in the text box. During the development of Shadows over Innistrad, there was a point in which milling played a significant role in the design of the set, and the term “forget” was used for a while during its design.[4]

Ultimately, the term "mill" was chosen both in reference to the original card and because it was already so popular as an informal term—it has permeated into other games and some dictionaries, despite the oblique etymology. It was first introduced as a keyword action on the Mystery Booster test card Truth or Dare (To mill, put the top card of that library into its owner's graveyard), and was officially introduced on tournament-legal cards in Core Set 2021.[5] It was featured soon after as one of the many themes in Jumpstart.

With the release of Core Set 2021, all cards with a milling effect received an Oracle update to use the "mill" keyword. Milling does not include effects that instruct players to look at a card from the top of a library and then possibly move it to a graveyard.[6]

Even before it became a keyword action, milling was and still is essentially an evergreen mechanic, though never formally stated as such, as it appears in almost every set.

Description

Milling is a strategy some decks use which takes advantage of the decking rule.[7][8][9][10] Emptying the opponent's library is one way to ensure a victory, although they do not lose until they actually have to draw a card.

There are two basic types of mill decks. The control deck looks to take over the game through killing the opponent's creatures and countering their spells, using milling as a hard-to-disrupt way to win the game; some actively mill by cards such as Nephalia Drownyard, and some do so passively, most notoriously with Elixir of Immortality like the champion's deck of Pro Tour Magic 2015. The second approach acts like a burn deck by playing primarily mill cards and looks to mill the opponent out as soon as possible.

Cards that cause a player to mill have most often been found in blue (primary) or black (secondary), especially in the Dimir guild of the Ravnica blocks, though most of the earliest milling cards were artifacts. Green (tertiary) usually mills itself caring about what gets milled in some way, but on rare occasion, does that to all players.[11]

Flavor-wise, milling is often portrayed as mental attacks, memory loss, insanity, or drowning.

Related terms

"Self-mill" is the informal term of using mill on yourself in order to fill up your own graveyard or dig through your library. Both blue and black get self-mill both as an effect and a cost.[12]

"Grind" is a variation of milling which puts cards from a player's library into their graveyard until a specified number of land cards are put there.

"Deck", as a verb, is used synonymously with mill, but more specifically when a player has the last cards in their library milled or goes to draw from an empty library. One aims to win through decking by milling, but does not necessarily need to mill in order to deck someone.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Mill
To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.13.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 701.13. Mill
    • 701.13a For a player to mill a number of cards, that player puts that many cards from the top of their library into their graveyard.
    • 701.13b A player can’t mill a number of cards greater than the number of cards in their library. If given the choice to do so, they can’t choose to take that action. If instructed to do so, they mill as many as possible. Similarly, the player can’t pay a cost that includes milling a number of cards greater than the number of cards in their library.
    • 701.13c An effect that refers to a milled card can find that card in the zone it moved to from the library, as long as that zone is a public zone.
    • 701.13d If an ability checks information about a single milled card but more than one card was milled, that ability refers to each of the milled cards. If that ability asks for any information about the milled card, such as a characteristic or mana value, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on “the” card, it performs that action on each milled card. If that ability performs any actions on “a” card, the controller of the ability chooses which card is affected.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 104.3c If a player is required to draw more cards than are left in their library, they draw the remaining cards and then lose the game the next time a player would receive priority. (This is a state-based action. See rule 704.)

Rulings

  • If a player is instructed to mill more cards than they have in their library, they put all of the cards in their library into their graveyard. On the other hand, if a player is given a choice to mill more cards than they have in their library, they can't choose to do so.
  • Once a player's library is empty, that player doesn't lose the game until they try to draw a card and can't.

List of mill instants and sorceries

Instants

Sorceries

Creatures which cause mill

Planeswalkers which cause mill

Enchantments

Artifacts which cause mill

Lands which cause mill

Battles which cause mill

Planes which cause mill

Grind

Grind is an unused keyword and informal term for a variation of the milling mechanic which puts cards from a library into the graveyard until a specified number of land cards are put there.[13][14] It was originally designed as the Dimir mechanic for Gatecrash.[15] The mechanic was used without the keyword on several cards.[16]

List of grind spells

Creatures

Equipment

  • Trepanation Blade {3} — Equip {2} - Whenever equipped creature attacks, defending player, reveals a land card; The creature gets +1/+0 until end of turn for each card revealed.

Sorceries

Psuedo-Grind

Enchantments

References

  1. Mark Rosewater (2020-07-03). "Where are bloodrush and mill each on the storm scale". Blogatog. Tumblr.
  2. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 29, 2020). "Odds & Ends: Core Set 2021". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (May 28, 2018). "Hi mark i believe in the past youve mentioned...". Blogatog. Tumblr.
  5. Eli Shiffrin (June 20, 2020). "Core Set 2021 and Jumpstart Release Notes". magicthegathering.com. Wizards of the Coast.
  6. Eli Shiffrin (June 23, 2020). "M21 Oracle Changes". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (January 11, 2010). "Milling, About". magicthegathering.com. Wizards of the Coast.
  8. Tom LaPille (January 15, 2010). "Milled Potpourri". magicthegathering.com. Wizards of the Coast.
  9. Michael Yichao (August 19, 2015). "Mill Through the Ages". magicthegathering.com. Wizards of the Coast.
  10. Gavin Verhey (February 16, 2017). "The Miserable Mill". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (March 12, 2022). "Is mill primary blue, secondary black, tertiary green?". Blogatog. Tumblr.
  12. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  13. Mark Gottlieb (December 31, 2012). "Gatecrash Diaries". magicthegathering.com. Wizards of the Coast.
  14. Mark Rosewater (January 7, 2013). "Gatecrashing the Party, Part 2". magicthegathering.com. Wizards of the Coast.
  15. Mark Rosewater (March 27, 2016). "Can you share anything about Cipher?". Blogatog. Tumblr.
  16. Mark Rosewater (May 23, 2015). "Do you have any trivia on Consuming Aberration?". Blogatog. Tumblr.