Invasion block: Difference between revisions

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|{{card|Tundra Kavu|Apocalypse}}<br/> ([[Plains]] or [[Island]])
|{{card|Tundra Kavu|Apocalypse}}<br/> ([[Plains]] or [[Island]])
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|colspan="4"|Each of these Kavu is a red 2/2 creature with a mana cost of {{2}}{{R}} and an [[activated ability]] requiring to [[tap]] {{T}} to change a land's type into another. The first two change the land into the allies of red, while the last one changes it into the color's ennemies.
|colspan="4"|Each of these Kavu is a red 2/2 creature with a mana cost of {{2}}{{R}} and an [[activated ability]] requiring to [[tap]] {{T}} to change a land's type into another. The first two change the land into the allies of red, while the last one changes it into the color's enemies.
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Latest revision as of 22:41, 1 February 2022

Invasion block
 
 

The Invasion block is the sixth block, consisting of the large expansion Invasion () and the two small expansions Planeshift () and Apocalypse (). The block came out in 2000–2001.

This block was centered around the idea of multiple colors working in synergy, with an inordinately large amount of gold cards. Many mono-colored cards in the block also played to the multicolor theme, either in bonuses granted by other colors or off-color activation costs. In this way, Invasion was a precursor of the later Ravnica block.

Keywords introduced in this block: Kicker.

Themes present throughout the block included multicolor strategy, tribal themes, Domain cards, Gating cards, and Kavu creatures.

Mega cycles

There are two four-card mega-cycles in the Invasion block, each started in Invasion with two allied colors cards and finished in Apocalypse with two enemy colors cards.

Cycle name {W}{U} {U}{B} {U}{R} {G}{U}
Gold counterspells Absorb (Invasion)
(Healing Salve)
Undermine (Invasion)
(Bump in the Night)
Suffocating Blast (Apocalypse)
(Lightning Strike)
Mystic Snake (Apocalypse)
(Grizzly Bears)
Each of these multicolored spells has {U}{U} in its casting cost and includes a Counterspell attached to a color appropriate effect.
Cycle name {G}{W} {G}{U} {B}{G} {R}{G}
Mutations Aura Mutation (Invasion)
(Enchantments)
Aether Mutation (Apocalypse)
(Creatures - bounce)
Death Mutation (Apocalypse)
(Creatures - destroy)
Artifact Mutation (Invasion)
(Artifacts)
Each of these multicolored spells has {G} in its casting cost, destroys or disrupts resources, and creates a number of 1/1 Saproling creature tokens equal to the resource's converted mana cost.

There is an additional three-card mega-cycle in the Invasion block, where one card was printed in each set.

Cycle name
Land Kavus Slimy Kavu (Invasion)
(Swamp)
Kavu Recluse (Planeshift)
(Forest)
Tundra Kavu (Apocalypse)
(Plains or Island)
Each of these Kavu is a red 2/2 creature with a mana cost of {2}{R} and an activated ability requiring to tap {T} to change a land's type into another. The first two change the land into the allies of red, while the last one changes it into the color's enemies.

Tokens

Magic Player Rewards provided some cardboard tokens for the block. However, because Magic Online needs to represent all the tokens in the game, art needs to be created for even the most insignificant tokens. For those, Magic Online is the only place it appears.[1][2]

Development codes

On the development codenames for the Invasion block, MTG.com columnist Mark Rosewater writes:

“  Invasion block codenames were cities with Chinese names. I believe this theme was picked by Mike Elliott because it fit our recent hard-to-spell kick. The original choices were actually so complicated that we had to change them.

[3]

 ”

Theme decks

Sets

References

  1. Magic Arcana (August 15, 2002). "Hippos and Reflections". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (August 22, 2002). "Penumbra tokens". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (August 12, 2002). "Codename of the Game". magicthegathering.com. Wizards of the Coast.