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==Rules== | ==Rules== | ||
{{CR|glossary|Junk Token}} | |||
{{CR|111.10}} | {{CR|111.10}} | ||
==Rulings== | ==Rulings== | ||
*If you choose to play the exiled card, you pay all its costs and must follow all the normal rules for playing the card. So, if you exile a sorcery card, you can cast that spell only during your main phase, and if you play a land this way, you can do so only if you haven't played a land yet this turn. | *If you choose to play the exiled card, you pay all its costs and must follow all the normal rules for playing the card. So, if you exile a sorcery card, you can cast that spell only during your main phase, and if you play a land this way, you can do so only if you haven't played a land yet this turn.<ref>{{DailyRef|feature/magic-the-gathering-fallout-release-notes|Magic: The Gathering® – Fallout® Release Notes|[[Eric Levine]]|February 27, 2024}}</ref> | ||
*If you don't play the card, it just stays in exile. | *If you don't play the card, it just stays in exile. | ||
*You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of <c>Junk Jet</c>. | |||
*Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens. | |||
==Junk tokens== | ==Junk tokens== | ||
{{Junk tokens|header=y}} | {{Junk tokens|header=y}} |
Latest revision as of 07:01, 7 March 2024
- Not to be confused with Junkyard.
Junk | |
---|---|
Artifact Type | |
(Subtype for artifact cards) | |
Rules | , Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. |
Statistics |
0 cards
15 Junk creation cards
as of Fallout 13.3% 40% 13.3% 6.7% 6.7% 13.3% 6.7% |
Scryfall Search | |
type:"Junk" |
Junk is a predefined token and artifact type introduced in Universes Beyond: Fallout.[1][2][3][4]
Description
Each Junk token has the artifact subtype “Junk” and the ability “: Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”
The token was designed to capture the use of Junk in the Fallout series, where miscellaneous items can be turned into useful or interesting contraptions.[1]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Junk Token
- A Junk token is a colorless artifact token with {T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.” For more information about predefined tokens, see rule 111.10.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 111.10. Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.
- 111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”
- 111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
- 111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”
- 111.10d A Walker token is a 2/2 black Zombie creature token named Walker.
- 111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”
- 111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”
- 111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”
- 111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”
- 111.10i An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.
- 111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/1.”
- 111.10k A Monster Role token is a colorless Aura Role enchantment token named Monster with enchant creature and “Enchanted creature gets +1/+1 and has trample.”
- 111.10m A Royal Role token is a colorless Aura Role enchantment token named Royal with enchant creature and “Enchanted creature gets +1/+1 and has ward {1}.”
- 111.10n A Sorcerer Role token is a colorless Aura Role enchantment token named Sorcerer with enchant creature and “Enchanted creature gets +1/+1 and has ‘Whenever this creature attacks, scry 1.’”
- 111.10p A Virtuous Role token is a colorless Aura Role enchantment token named Virtuous with enchant creature and “Enchanted creature gets +1/+1 for each enchantment you control.”
- 111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.”
- 111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”
- 111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.40, “Explore.”
- 111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”
Rulings
- If you choose to play the exiled card, you pay all its costs and must follow all the normal rules for playing the card. So, if you exile a sorcery card, you can cast that spell only during your main phase, and if you play a land this way, you can do so only if you haven't played a land yet this turn.[5]
- If you don't play the card, it just stays in exile.
- You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
- Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
Junk tokens
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Junk | Colorless | Artifact — Junk | , Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. |
References
- ↑ a b Blake Rasmussen, Chris Mooney, Pete Hines (October 19, 2023). "Magic: The Gathering x Fallout™ - First Look (Video)". YouTube.
- ↑ Billie Kaplan (October 19, 2023). "A First Look at Magic: The Gathering® – Fallout®, Available March 8, 2024". magicthegathering.com.
- ↑ Matt Tabak (February 20, 2024). "Magic: The Gathering - Fallout Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Annie Sardelis (February 27, 2024). "Designing the Magic: The Gathering - Fallout Commander Decks". magicthegathering.com. Wizards of the Coast.
- ↑ Eric Levine (February 27, 2024). "Magic: The Gathering® – Fallout® Release Notes". magicthegathering.com. Wizards of the Coast.