Adapt: Difference between revisions

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{{Infobox keyword
{{Infobox action
| type = Static
| icon = Icon Adapt.png
| first = Ravnica Allegiance
| last = Modern Horizons 3
| reminder = If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.
| N = N
| cost = y
| cost = y
| first = Ravnica Allegiance
| stats = {{stats|W=1|U=5|G=4|GU=4}}
| reminder = If this creature has no +1/+1 counters on it, put a N +1/+1 counter(s) on it.
| stats =  
}}
}}
'''Adapt''' is a [[keyword action]] introduced in ''[[Ravnica Allegiance]]'' for the [[Simic Combine]].<ref>{{DailyRef|feature/ravnica-allegiance-mechanics|''Ravnica Allegiance'' Mechanics|[[Matt Tabak]]|December 17, 2018}}</ref><ref>{{DailyRef|making-magic/building-allegiances-part-1-2019-01-02|Building Allegiances, Part 1|[[Mark Rosewater]]|January 2, 2019}}</ref>


'''Adapt''' is a [[keyword action]] introduced in ''[[Ravnica Allegiance]]'' for the [[Simic Combine]].<ref>{{NewRef|feature/ravnica-allegiance-mechanics-2018-12-17|''Ravnica Allegiance'' Mechanics|[[Matt Tabak]]|December 17, 2018}}</ref>
==Description==
Adapt is tweaked version of [[Monstrosity]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/181248805933/can-simic-stop-getting-uninspired-1-1-counter|title=can simic stop getting uninspired +1/+1 counter mechanics pls?|December 19, 2018}}</ref> It is written as Adapt N, where N is any [[wikipedia:Natural_number|natural number]]. If a creature  has no [[+1/+1 counter]]s on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/181248840048/hey-maro-from-first-glance-adapt-seems|title=Adapt seems uncomfortably similar to Monstrosity. Was there conscious building off of it when Simic was designed?|December 19, 2018}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/181249004073/is-adapt-an-attempt-at-fixing-monstrosity|title=Is Adapt an attempt at fixing Monstrosity?|December 19, 2018}}</ref> Alternatively one can place counters in response to the activation to stop the creature from getting N counters.


==Description==
===History===
Adapt is tweaked version of [[Monstrous]]. It always appears as Adapt N. If a creature  has no [[+1/+1 counter]]s on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrous, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.
Because of its fitting flavor, Adapt was reused in [[Universes Beyond]]: ''[[Transformers]]''. It also appeared in ''[[Modern Horizons 3]]''.


==Rules==
==Rules==
<!--{{Keyword CR}})-->
{{CR+G}}


==Rulings==
==Rulings==
* You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
* If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.


==Example==
==Example==
{{examples|text=''
{{examples
*<c>Aeoromunculus</c> - {{1}}{{G}}{{U}}<br>Creature {{-}} Homunculus Mutant<br>2/3<br>Flying<br>{{2}}{{G}}{{U}}: Adapt 1 ''(If this creature  has no +1/+1 counters on it, put a +1/+1 counter on it.)''
|<c>Aeromunculus</c> {{1}}{{G}}{{U}}<br>Creature {{-}} Homunculus Mutant<br>2/3<br>Flying<br>{{2}}{{G}}{{U}}: Adapt 1 ''(If this creature  has no +1/+1 counters on it, put a +1/+1 counter on it.)''
}}
}}


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{{Ravnica mechanics}}
{{Ravnica mechanics}}
 
{{Mechanics|action}}
{{Keywords and abilities}}

Latest revision as of 07:32, 12 May 2024

Adapt
[[File:{{#setmainimage:Icon Adapt.png}}|70x70px]]
Keyword Action
Introduced Ravnica Allegiance
Last used Modern Horizons 3
Reminder Text [cost]: Adapt N (If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.)
Statistics
14 cards
{W} 7.1% {U} 35.7% {G} 28.6% {G/U} 28.6%
Scryfall Search
keyword:"Adapt"

Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.[1][2]

Description

Adapt is tweaked version of Monstrosity.[3] It is written as Adapt N, where N is any natural number. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more.[4][5] Alternatively one can place counters in response to the activation to stop the creature from getting N counters.

History

Because of its fitting flavor, Adapt was reused in Universes Beyond: Transformers. It also appeared in Modern Horizons 3.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Adapt
A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.43, “Adapt.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 701.43. Adapt
    • 701.43a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”

Rulings

  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Example

Example

Aeromunculus {1}{G}{U}
Creature — Homunculus Mutant
2/3
Flying
{2}{G}{U}: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

References