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'''Biting''', also called '''one-sided fight''', is the [[slang]] name for a [[creature]] mechanic (Target creature deals damage equal to its power to another target creature.).<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/185815973623/does-r-d-have-a-name-for-the-ability-where-your|title=Does R+D have a name for the ability where your creature deals damage to another creature but the other creature doesn't deal damage back?|June 24, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/186008129263/does-rd-have-a-preference-for-fighting-vs-biting|title=Does R&D have a preference for Fighting vs Biting?|July 2, 2019}}</ref><ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>  
{{Infobox mechanic
| name = Biting
| first = Mirage
| last = Evergreen
| text = Target creature deals damage equal to its power to another target creature.
| text_type =
|storm = 1
|storm_ref=<ref name="StormScale">{{EzTumblr|http://markrosewater.tumblr.com/post/741180024889163776/|title=Hi Mark, where do you consider the bite/one-sided fight mechanic on the Storm Scale these days?|2024-02-01}}</ref>
| stats = {{stats|C=2|W=4|B=1|R=34|G=46|BR=4|RG=8|RW=1|GU=2|M=2|A=2}}
| search = deals damage equal to its power to" -keyword:"fight
}}
'''Biting''', also called '''one-sided fight''' or '''punch''' (from sucker punch), is the [[slang]] name for a [[creature]] mechanic functionally defined as "Target creature deals damage equal to its power to another target creature".<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/185815973623/does-r-d-have-a-name-for-the-ability-where-your|title=Does R+D have a name for the ability where your creature deals damage to another creature but the other creature doesn't deal damage back?|June 24, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/186008129263/does-rd-have-a-preference-for-fighting-vs-biting|title=Does R&D have a preference for Fighting vs Biting?|July 2, 2019}}</ref><ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>  


==Description==
==Description==
A [[target]] [[creature]] you [[control]] deals [[damage]] equal to its [[power]] to target creature you don't control. Biting is similar to [[fight]] but the [[removal]] comes with less risk.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/138304364703/is-one-sided-fight-tail-slash-nissas-judgment|title=Is one-sided fight (tail slash, nissa's judgment, etc.) going to become the norm?|January 29, 2016}}</ref><ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> As a general rule, either one or the other will be printed at common in green as its typical removal spell, but fighting has a wider design space.
A [[target]] [[creature]] you [[control]] deals [[damage]] equal to its [[power]] to target creature you don't control. Biting is similar to [[fight]] but the [[removal]] comes with less risk.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/138304364703/is-one-sided-fight-tail-slash-nissas-judgment|title=Is one-sided fight (tail slash, nissa's judgment, etc.) going to become the norm?|January 29, 2016}}</ref><ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> As a general rule, either one or the other will be printed at common in green as its typical removal spell, but fighting has a wider design space due to its downsides.
 
Red, with direct damage being its forte, can deal its damage to any target or have an opponent's creature deal damage to another creature. It also has a large swath of sacrifice and dies effects for damage, but these <c>Fling</c> effects are considered another category.


===History===
===History===
Early uses of the mechanic were in the Laccolith mechanic, which was closer to a super-[[first strike]] ability than a removal effect. It also turned up in white through <c>Sinstriker's Will</c> and <c>Spirit Flare</c> as an extension of white's ability to affect combat. A later use of the mechanic resulted in <c>Fling</c> without sacrificing (<c>Soul's Fire</c>), before being limited to creatures in <c>Fall of the Hammer</c> and <c>Tail Slash</c>. Green's access to this was initially limited to anti-flying effects like <c>Jagged-Scar Archers</c> or <c>Wing Puncture</c>. During ''[[Oath of the Gatewatch]]'' design, [[R&D]] experimented with one-sided fighting in [[green]],<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136908026068/nissas-judgment-is-green-but-it-doesnt-let-the|title=Nissa's Judgment is green, but it doesn't let the targeted creature fight back?|January 08, 2016}}</ref> especially seeing as red "with all its direct damage, doesn't really need one-sided fight".<ref>{{DailyRef|making-magic/gatewatch-me-work-part-2-2016-01-18|Gatewatch Me Work, Part 2|[[Mark Rosewater]]|January 11, 2016}}</ref> The first instance of the color change was <c>Nissa's Judgment</c>, but the most elegant form was <c>Rabid Bite</c> printed in ''[[Shadows over Innistrad]]'', which gave the mechanic its colloquial name.
Early uses of the mechanic were in the Laccolith mechanic, which was closer to a super-[[first strike]] ability than a removal effect. It also turned up in white through <c>Sinstriker's Will</c> and <c>Spirit Flare</c> as an extension of white's ability to affect combat. A later use of the mechanic resulted in <c>Fling</c> without sacrificing (<c>Soul's Fire</c>), before being limited to creatures in <c>Fall of the Hammer</c> and <c>Tail Slash</c>. Green's access to this was initially limited to anti-flying effects like <c>Jagged-Scar Archers</c> or <c>Wing Puncture</c>. During ''[[Oath of the Gatewatch]]'' design, [[R&D]] experimented with one-sided fighting in [[green]],<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136908026068/nissas-judgment-is-green-but-it-doesnt-let-the|title=Nissa's Judgment is green, but it doesn't let the targeted creature fight back?|January 08, 2016}}</ref> especially seeing as red "with all its direct damage, doesn't really need one-sided fight".<ref>{{DailyRef|making-magic/gatewatch-me-work-part-2-2016-01-18|Gatewatch Me Work, Part 2|[[Mark Rosewater]]|January 11, 2016}}</ref> The first instance of the color change was <c>Nissa's Judgment</c>, but the most elegant form was <c>Rabid Bite</c> printed in ''[[Shadows over Innistrad]]'', which gave the mechanic its semi-official name.


A variant was printed in ''[[Ikoria: Lair of Behemoths]]'' with <c>Charge of the Forever-Beast</c>, which deals damage equal to a revealed card’s power.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/614623175794360320/since-you-talked-about-glademuse-could-you-talk|title=Does green really need it's mechanical space expanded?|April 06, 2020}}</ref> It also could target planeswalkers - while previously done with red cards (<c>Domri's Ambush</c>) and the Mythic <c>Vivien, Arkbow Ranger</c>, <c>Devouring Tendrils</c> shows that access to this at uncommon will continue.
A variant was printed in ''[[Ikoria: Lair of Behemoths]]'' with <c>Charge of the Forever-Beast</c>, which deals damage equal to a revealed card’s power.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/614623175794360320/since-you-talked-about-glademuse-could-you-talk|title=Does green really need it's mechanical space expanded?|April 06, 2020}}</ref> It also could target planeswalkers - while previously done with red cards (<c>Domri's Ambush</c>) and the Mythic <c>Vivien, Arkbow Ranger</c>, <c>Master's Rebuke</c> shows that it can be accessed at common. With the introduction of the new damageable card type [[battle]]s in ''[[March of the Machine]]'', the two bite spells printed also could target them.


==List of Bite-effects==
{{Card|Monstrous Onslaught}}, {{Card|Bouncer's Beatdown}} and <c>Charge of the Forever-Beast</c> are notable in that the spell deals the damage, each due to different conditions: greatest power controlled upon cast, greatest power controlled upon resolution, and power of creature revealed from hand. None of these target the caster's creatures, further limiting exposure to counter-removal. <c>Lukka, Bound to Ruin</c> follows the template of {{Card|Monstrous Onslaught}}, but with a permanent dealing damage off an ability activating.
 
==List of Bite effects==
===White {{W}}===
===White {{W}}===
{{columns-list|colwidth=25em|
{{columns-list|colwidth=15em|
*<c>Farrel's Mantle</c>
*<c>Farrel's Mantle</c>
*<c>Ryu, World Warrior</c>
*<c>Sinstriker's Will</c>
*<c>Sinstriker's Will</c>
*<c>Spirit Flare</c>
*<c>Spirit Flare</c>
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===Black {{B}}===
===Black {{B}}===
{{columns-list|colwidth=25em|
{{columns-list|colwidth=15em|
*<c>Gaze of Pain</c>
*<c>Gaze of Pain</c>
}}
}}


===Red {{R}}===
===Red {{R}}===
{{columns-list|colwidth=25em|
{{columns-list|colwidth=15em|
*<c>Balduvian Berserker</c>
*<c>Brawl</c>
*<c>Brawl</c>
*<c>Breaking of the Fellowship</c>
*<c>Burning Anger</c>
*<c>Burning Anger</c>
*<c>Cacophony Scamp</c>
*<c>Captain Ripley Vance</c>
*<c>Captain Ripley Vance</c>
*<c>Chandra's Ignition</c>
*<c>Chandra's Ignition</c>
*<c>Commando Raid</c>
*<c>Commando Raid</c>
*<c>Crush Underoot</c>
*<c>Crush Underfoot</c>
*<c>Deadshot</c>
*<c>Deadshot</c>
*<c>Dwarven Vigilantes</c>
*<c>Dwarven Vigilantes</c>
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*<c>Mutiny</c>
*<c>Mutiny</c>
*<c>Pandemonium</c>
*<c>Pandemonium</c>
*<c>Pyrogoyf</c>
*<c>Soul's Fire</c>
*<c>Soul's Fire</c>
*<c>Spikeshot Elder</c>
*<c>Spikeshot Elder</c>
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===Green {{G}}===
===Green {{G}}===
{{columns-list|colwidth=25em|
{{columns-list|colwidth=15em|
*<c>Aggressive Instinct</c>
*<c>Aggressive Instinct</c>
*<c>Ambuscade</c>
*<c>Ambuscade</c>
*<c>Animist's Might</c>
*<c>Band Together</c>
*<c>Band Together</c>
*<c>Bite Down</c>
*<c>Bite Down on Crime</c>
*<c>Chainweb Aracnir</c>
*<c>Chainweb Aracnir</c>
*<c>Clear Shot</c>
*<c>Clear Shot</c>
*<c>Combo Attack</c>
*<c>Combo Attack</c>
*<c>Contest of Claws</c>
*<c>Cosmic Hunger</c>
*<c>Devouring Tendrils</c>
*<c>Devouring Tendrils</c>
*<c>Feral Encounter</c>
*<c>Finishing Move</c>
*<c>Garruk, Savage Herald</c>
*<c>Garruk, Savage Herald</c>
*<c>Graceful Takedown</c>
*<c>Halana, Kessig Ranger</c>
*<c>Halana, Kessig Ranger</c>
*<c>Hunter's Edge</c>  
*<c>Hard-Hitting Question</c>
*<c>Horrific Assault</c>
*<c>Huatli's Final Strike</c>
*<c>Hunter's Edge</c>
*<c>Hunter's Mark</c>
*<c>Hunter's Mark</c>
*<c>Infectious Bite</c>
*<c>Jagged-Scar Archers</c>
*<c>Jagged-Scar Archers</c>
*<c>Kamahl's Will</c>
*<c>Kamahl's Will</c>
*<c>Monstrous Onslaught</c>
*<c>Legolas, Master Archer</c>
*<c>Legolas's Quick Reflexes</c>
*<c>Master's Rebuke</c>
*<c>Moonlight Hunt</c>
*<c>Moonlight Hunt</c>
*<c>Nature's Way</c>
*<c>Nature's Way</c>
Line 78: Line 112:
*<c>Ram Through</c>
*<c>Ram Through</c>
*<c>Ravenous Pursuit</c>
*<c>Ravenous Pursuit</c>
*<c>Signature Slam</c>
*<c>Spinning Wheel Kick</c>
*<c>Spinning Wheel Kick</c>
*<c>Spoils of the Hunt</c>
*<c>Spoils of the Hunt</c>
*<c>Stew the Coneys</c>
*<c>Sylvan Smite</c>
*<c>Tandem Takedown</c>
*<c>Throw From The Saddle</c>
*<c>Vivien, Arkbow Ranger</c>
*<c>Vivien, Arkbow Ranger</c>
*<c>Vivien of the Arkbow</c>
*<c>Vivien of the Arkbow</c>
*<c>Vivien's Invocation</c>
*<c>Vivien's Invocation</c>
*<c>Wing Puncture</c>
*<c>Wing Puncture</c>
*<c>Windswift Slice</c>
*<c>Wolf Strike</c>
*<c>Wolf Strike</c>
}}
}}


===Multicolored {{M}}===
===Multicolored {{M}}===
{{columns-list|colwidth=25em|
{{columns-list|colwidth=15em|
*<c>Arlinn, Embraced by the Moon</c>
*<c>Arlinn, Embraced by the Moon</c>
*<c>Flesh // Blood</c>
*<c>Flesh // Blood</c>
*<c>Brokers Charm</c>
*<c>Domri's Ambush</c>
*<c>Domri's Ambush</c>
*<c>Duggan, Private Detective</c>
*<c>Éomer, King of Rohan</c>
*<c>Friendly Rivalry</c>
*<c>Huatli, Dinosaur Knight</c>
*<c>Huatli, Dinosaur Knight</c>
*<c>Itzquinth, Firstborn of Gishath</c>
*<c>Murderous Redcap</c>
*<c>Murderous Redcap</c>
*<c>Ravenous Tyrannosaurus</c>
*<c>Stump Stomp</c>
*<c>Syrix, Carrier of the Flame</c>
*<c>The Bears of Littjara</c>
*<c>The Bears of Littjara</c>
*<c>Too Greedily, Too Deep</c>
*<c>Thrash</c>
*<c>Thrash</c>
*<c>Widespread Brutality</c>
*<c>Widespread Brutality</c>
}}


===Colorless {{C}}===
===Colorless {{C}}===
{{columns-list|colwidth=15em|
*<c>The Great Aerie</c> (toughness "Butt" biting)
*<c>Gruesome Slaughter</c>
*<c>Gruesome Slaughter</c>
*<c>Lothlórien Blade</c>
*<c>Unerring Sling</c>
*<c>Unerring Sling</c>
}}
}}
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==References==
==References==
{{Reflist}}
{{Reflist}}
{{Mechanics|misc}}
[[Category:Miscellaneous mechanics]]
[[Category:Miscellaneous mechanics]]

Latest revision as of 08:10, 6 June 2024

Biting
Mechanic
Introduced Mirage
Last used Evergreen
Text Target creature deals damage equal to its power to another target creature.
Storm Scale 1[1]
Statistics
106 cards
{C} 1.9% {W} 3.8% {B} 0.9% {R} 32.1% {G} 43.4% {B/R} 3.8% {R/G} 7.5% {R/W} 0.9% {G/U} 1.9% {M} 1.9% {artifact symbol} 1.9%
Scryfall Search
fulloracle:"deals damage equal to its power to" -keyword:"fight"

Biting, also called one-sided fight or punch (from sucker punch), is the slang name for a creature mechanic functionally defined as "Target creature deals damage equal to its power to another target creature".[2][3][4]

Description

A target creature you control deals damage equal to its power to target creature you don't control. Biting is similar to fight but the removal comes with less risk.[5][6] As a general rule, either one or the other will be printed at common in green as its typical removal spell, but fighting has a wider design space due to its downsides.

Red, with direct damage being its forte, can deal its damage to any target or have an opponent's creature deal damage to another creature. It also has a large swath of sacrifice and dies effects for damage, but these Fling effects are considered another category.

History

Early uses of the mechanic were in the Laccolith mechanic, which was closer to a super-first strike ability than a removal effect. It also turned up in white through Sinstriker's Will and Spirit Flare as an extension of white's ability to affect combat. A later use of the mechanic resulted in Fling without sacrificing (Soul's Fire), before being limited to creatures in Fall of the Hammer and Tail Slash. Green's access to this was initially limited to anti-flying effects like Jagged-Scar Archers or Wing Puncture. During Oath of the Gatewatch design, R&D experimented with one-sided fighting in green,[7] especially seeing as red "with all its direct damage, doesn't really need one-sided fight".[8] The first instance of the color change was Nissa's Judgment, but the most elegant form was Rabid Bite printed in Shadows over Innistrad, which gave the mechanic its semi-official name.

A variant was printed in Ikoria: Lair of Behemoths with Charge of the Forever-Beast, which deals damage equal to a revealed card’s power.[9] It also could target planeswalkers - while previously done with red cards (Domri's Ambush) and the Mythic Vivien, Arkbow Ranger, Master's Rebuke shows that it can be accessed at common. With the introduction of the new damageable card type battles in March of the Machine, the two bite spells printed also could target them.

Monstrous Onslaught, Bouncer's Beatdown and Charge of the Forever-Beast are notable in that the spell deals the damage, each due to different conditions: greatest power controlled upon cast, greatest power controlled upon resolution, and power of creature revealed from hand. None of these target the caster's creatures, further limiting exposure to counter-removal. Lukka, Bound to Ruin follows the template of Monstrous Onslaught, but with a permanent dealing damage off an ability activating.

List of Bite effects

White {W}

Black {B}

Red {R}

Green {G}

Multicolored {M}

Colorless {C}

References