Awaken: Difference between revisions
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{{Infobox keyword | {{Infobox keyword | ||
| | | type = Static | ||
| | | type2 = Spell | ||
| first = Duel Decks: Zendikar vs. Eldrazi | | first = Duel Decks: Zendikar vs. Eldrazi | ||
| last = Battle for Zendikar | | last = Battle for Zendikar | ||
| reminder = If you cast this card for | | reminder = If you cast this card for [cost], also put N +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land. | ||
| cost = y | | cost = y | ||
| N = y | | N = y | ||
| stats = | | stats = {{stats|U=5|W=4|B=3|R=1|G=1|M=1}} | ||
| | | storm = 4 | ||
| storm_ref = <ref>{{DailyRef|making-magic/storm-scale-zendikar-and-battle-zendikar-2016-11-21|Storm Scale: Zendikar and Battle for Zendikar|[[Mark Rosewater]]|November 21, 2016}}</ref> | |||
}} | }} | ||
'''Awaken''' is a [[keyword ability]] that provides an [[alternative cost]]. If a spell is cast for its awaken cost, in addition to its other effects, it [[animate]]s a land you control as a 0/0 [[Elemental]] creature with N +1/+1 | '''Awaken''' is a [[keyword ability]] that provides an [[alternative cost]]. If a spell is cast for its awaken cost, in addition to its other effects, it [[animate]]s a land you control as a 0/0 [[Elemental]] creature with N [[+1/+1 counter]]s on it.<ref name="Tabak">{{DailyRef|feature/battle-zendikar-mechanics-2015-08-31|Battle for Zendikar Mechanics|[[Matt Tabak]]|August 31, 2015}}</ref><ref>{{DailyRef|latest-developments/developing-new-mechanics-returning-world-2015-09-18|Developing New Mechanics in a Returning World|[[Sam Stoddard]]|September 18, 2015}}</ref> | ||
== | ==History== | ||
Awaken was introduced in ''[[Duel Decks: Zendikar vs. Eldrazi]]'', as a preview for ''[[Battle for Zendikar]]''. | Awaken was introduced in ''[[Duel Decks: Zendikar vs. Eldrazi]]'', as a preview for ''[[Battle for Zendikar]]''. | ||
In [[design]], the number of +1/+1 counters, was locked - first at 2 and then at 3. [[Development]] changed it to a number to add an extra "knob" to balance them.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/162240335308/do-you-think-it-would-have-been-an-improvement-to|title=Would it be an improvement to simplify Awaken by always putting three +1/+1 counters on the land?|June 25, 2017}}</ref> | |||
Awaken is similar to [[Evoke]], but with the instant or sorcery aspect up front, in that a cheaper spell effect has a quasi-kicker effect of adding a creature. | |||
==Rules== | |||
{{CR+G}} | |||
==Examples== | ==Examples== | ||
{{examples| | {{examples|<c>Sheer Drop</c> {{2}}{{W}}<br>Sorcery <br>Destroy target tapped creature.<br>Awaken 3{{-}}{{5}}{{W}} ''(If you cast this card for {{5}}{{W}}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)'' | ||
}} | }} | ||
==Rulings== | ==Rulings== | ||
* You can target a land that's already a creature.<ref name="Tabak"/> | * You can target a land that's already a creature.<ref name="Tabak"/> | ||
* If you cast a spell for its awaken cost, you must choose a legal target for every instance of the word "target," including the one included in the awaken ability.<ref name="Tabak"/> | * If you cast a spell for its awaken cost, you must choose a legal target for every instance of the word "target," including the one included in the awaken ability.<ref name="Tabak"/> | ||
* If a spell with awaken normally doesn't require a target, and you choose to cast it for its awaken cost, you will add a target to the spell by doing so. If that target land becomes illegal before the spell tries to resolve, the spell will be countered.<ref name="Tabak"/> | * If a spell with awaken normally doesn't require a target, and you choose to cast it for its awaken cost, you will add a target to the spell by doing so. If that target land becomes illegal before the spell tries to resolve, the spell will be countered.<ref name="Tabak"/> | ||
==See also== | |||
*[[Awakening counter]] | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Mechanics|keyword}} |
Latest revision as of 07:38, 30 July 2023
Awaken | |
---|---|
Keyword Ability | |
Type |
Static (1st ability) Spell (2nd ability) |
Introduced | Duel Decks: Zendikar vs. Eldrazi |
Last used | Battle for Zendikar |
Reminder Text | Awaken N — [cost] (If you cast this card for [cost], also put N +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Storm Scale | 4[1] |
Statistics |
15 cards 26.7% 33.3% 20% 6.7% 6.7% 6.7% |
Scryfall Search | |
keyword:"Awaken" |
Awaken is a keyword ability that provides an alternative cost. If a spell is cast for its awaken cost, in addition to its other effects, it animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.[2][3]
History
Awaken was introduced in Duel Decks: Zendikar vs. Eldrazi, as a preview for Battle for Zendikar.
In design, the number of +1/+1 counters, was locked - first at 2 and then at 3. Development changed it to a number to add an extra "knob" to balance them.[4]
Awaken is similar to Evoke, but with the instant or sorcery aspect up front, in that a cheaper spell effect has a quasi-kicker effect of adding a creature.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Awaken
- A keyword ability that lets you turn a land you control into a creature. See rule 702.113, “Awaken.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.113. Awaken
- 702.113a Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. “Awaken N—[cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell” and “If this spell’s awaken cost was paid, put N +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.” Casting a spell using its awaken ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
- 702.113b The controller of a spell with awaken chooses the target of the awaken spell ability only if that player chose to pay the spell’s awaken cost. Otherwise the spell is cast as if it didn’t have that target.
Examples
Example
Sheer Drop
Sorcery
Destroy target tapped creature.
Awaken 3— (If you cast this card for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rulings
- You can target a land that's already a creature.[2]
- If you cast a spell for its awaken cost, you must choose a legal target for every instance of the word "target," including the one included in the awaken ability.[2]
- If a spell with awaken normally doesn't require a target, and you choose to cast it for its awaken cost, you will add a target to the spell by doing so. If that target land becomes illegal before the spell tries to resolve, the spell will be countered.[2]
See also
References
- ↑ Mark Rosewater (November 21, 2016). "Storm Scale: Zendikar and Battle for Zendikar". magicthegathering.com. Wizards of the Coast.
- ↑ a b c d Matt Tabak (August 31, 2015). "Battle for Zendikar Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (September 18, 2015). "Developing New Mechanics in a Returning World". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 25, 2017). "Would it be an improvement to simplify Awaken by always putting three +1/+1 counters on the land?". Blogatog. Tumblr.