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{{Infobox ability
{{Infobox ability
| icon = MTGA Raid.png
| name = Raid
| name = Raid
| first = Khans of Tarkir
| first = Khans of Tarkir
| last = Rivals of Ixalan
| last = Fallout
| reminder = …, if you attacked with a creature this turn, …
| reminder = …, if you attacked this turn, …
| stats = {{stats|R=11|B=7|U=7|W=3|UR=2}}
| stats = {{stats|W=3|U=7|B=7|R=12||UR=2|M=1}}
| storm = 3
| storm = 3
| storm_ref = <ref>{{DailyRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
| storm_ref = <ref>{{DailyRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
}}
}}
'''''Raid''''' is an [[ability word]] introduced in ''[[Khans of Tarkir]]'', wherein it is the [[Mardu Horde]] clan mechanic.<ref>{{DailyRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref> It gives an advantageous effect if a player has [[attack]]ed with a creature the same turn. [[Mark Rosewater]] considers Raid to be a mechanic that will be revisited more than most because it's well liked, plays well and has a lot of design space, but it's not the kind of thing to become [[evergreen]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/163887089413/do-you-think-raid-could-be-evergreen-its-easy|title=Do you think "Raid" could be evergreen?|August 06, 2017}}</ref> Raid reappears in the [[Ixalan block]], where it is the signature mechanic for the [[pirate]]s of the [[Brazen Coalition]].<ref name="Mechanics">{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref><ref>{{DailyRef|feature/rivals-ixalan-mechanics-2018-01-01|''Rivals of Ixalan'' Mechanics|[[Matt Tabak]]|January 1, 2018}}</ref>  
'''''Raid''''' is an [[ability word]] introduced in ''[[Khans of Tarkir]]'', wherein it is the [[Mardu Horde]] clan mechanic.<ref>{{DailyRef|feature/mechanics-khans-tarkir|Mechanics of Khans of Tarkir|[[Matt Tabak]]|August 31, 2014}}</ref>  
 
==Description==
Raid gives an advantageous effect if a player has [[attack]]ed with a creature the same turn.  
 
===History===
[[Mark Rosewater]] considers Raid to be a mechanic that will be revisited more than most because it's well liked, plays well and has a lot of design space, but it's not the kind of thing to become [[evergreen]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/163887089413/do-you-think-raid-could-be-evergreen-its-easy|title=Do you think "Raid" could be evergreen?|August 06, 2017}}</ref> Raid reappeared in the [[Ixalan block]], where it is the signature mechanic for the [[pirate]]s of the [[Brazen Coalition]].<ref name="Mechanics">{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref><ref>{{DailyRef|feature/rivals-ixalan-mechanics-2018-01-01|''Rivals of Ixalan'' Mechanics|[[Matt Tabak]]|January 1, 2018}}</ref>
 
Raid was also considered for ''[[The Brothers' War]]''.<ref>{{WebRef|url=https://magic.wizards.com/en/news/making-magic/act-of-war-part-1|title=Act of War, Part 1|author=[[Mark Rosewater]]|date=October 31, 2022|publisher=Magicthegathering.com}}</ref><ref>{{WebRef|url=https://magic.wizards.com/en/news/making-magic/act-of-war-part-2|title=Act of War, Part 2|author=[[Mark Rosewater]]|date=November 7, 2022|publisher=Magicthegathering.com}}</ref>


==Rulings==
==Rulings==
* Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
*Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
* Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.
*Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.


==Examples==
==Examples==
{{examples|<c>Mardu Heart-Piercer</c><ref>{{DailyRef|duel-decks-speed-vs-cunning-2014-08-18|Duel Decks: Speed vs. Cunning|Blake Rasmussen|August 18, 2014}}
{{examples|<c>Mardu Heart-Piercer</c><ref>{{DailyRef|duel-decks-speed-vs-cunning-2014-08-18|Duel Decks: Speed vs. Cunning|Blake Rasmussen|August 18, 2014}}
</ref> {{3}}{{R}}<br>Creature {{-}} Human Archer<br>2/3<br>''Raid'' {{-}} [[triggered ability|When]] Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.}}
</ref> {{3}}{{R}}<br>Creature {{-}} Human Archer<br>2/3<br>''Raid'' {{-}} [[triggered ability|When]] Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.}}


==References==
==References==

Latest revision as of 16:25, 21 February 2024

Raid
[[File:{{#setmainimage:MTGA Raid.png}}|70x70px]]
Ability Word
Introduced Khans of Tarkir
Last used Fallout
Typical Text Raid — …, if you attacked this turn, …
Storm Scale 3[1]
Statistics
32 cards
{W} 9.4% {U} 21.9% {B} 21.9% {R} 37.5% {U/R} 6.3% {M} 3.1%
Scryfall Search
keyword:"Raid"

Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic.[2]

Description

Raid gives an advantageous effect if a player has attacked with a creature the same turn.

History

Mark Rosewater considers Raid to be a mechanic that will be revisited more than most because it's well liked, plays well and has a lot of design space, but it's not the kind of thing to become evergreen.[3] Raid reappeared in the Ixalan block, where it is the signature mechanic for the pirates of the Brazen Coalition.[4][5]

Raid was also considered for The Brothers' War.[6][7]

Rulings

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.

Examples

Example

Mardu Heart-Piercer[8] {3}{R}
Creature — Human Archer
2/3
RaidWhen Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

References

  1. Mark Rosewater (February 29, 2016). "Storm Scale: Khans of Tarkir Block". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (August 31, 2014). "Mechanics of Khans of Tarkir". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (August 06, 2017). "Do you think "Raid" could be evergreen?". Blogatog. Tumblr.
  4. Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  5. Matt Tabak (January 1, 2018). "Rivals of Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (October 31, 2022). "Act of War, Part 1". Magicthegathering.com.
  7. Mark Rosewater (November 7, 2022). "Act of War, Part 2". Magicthegathering.com.
  8. Blake Rasmussen (August 18, 2014). "Duel Decks: Speed vs. Cunning". magicthegathering.com. Wizards of the Coast.