Midrange deck: Difference between revisions
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'''Midrange decks''' are aggressive decks that flip the standard [[aggro-control deck]] archetype by attempting to control the early game, then | '''Midrange decks''' are aggressive decks that flip the standard [[aggro-control deck]] archetype by attempting to control the early game, then closing the game with efficient creatures in the mid to late game. Midrange typically features few creatures in the 1-2 CMC range and instead tries to win with high-impact creatures or planeswalkers in the 3-6 mana range while casting strong interaction spells in the early game.<ref>{{DailyRef|feature/midrange-archetype-2007-03-26|The Midrange Archetype|[[Ken Nagle]]|March 26, 2007}}</ref><ref>{{DailyRef|lo/midrange-decks-2014-10-27|Midrange Decks|[[Reid Duke]]|October 27, 2014}}</ref> Midrange decks are best favored against aggro decks with powerful creatures and all its interaction active, and also tends to have the most impactful sideboards in any given format. | ||
Midrange decks are commonly Green, for the most impactful creatures, and least commonly Blue, due to the lack of non-counterspell interaction, though examples of midrange in all color combinations have been played throughout history. {{G}}{{B}}{{X}} has been a common archetype in all eternal formats, with <c>Abrupt Decay</c> being the most emblematic of midrange as a whole - efficient, versatile, and with an uncounterable clause that punches through combo protective measures. | |||
The introduction of [[Planeswalkers]] contributed greatly to the midrange plan, punishing creatureless control decks and rewarding proactive plans. The fact that they all were mythic gave rise to the trend of decks being upwards of 28 rares or mythic rare spells, something that has contributed to the increased cost of Standard over the 2010s. | |||
==Examples== | ==Examples== | ||
Brian Kibler won [[Pro Tour|Pro-Tour Dark Ascension]] in 2012 with this midrange deck: | [[Brian Kibler]] won [[Pro Tour|Pro-Tour Dark Ascension]] in 2012 with this midrange deck: | ||
<d title=Wolf-Run Ramp> | <d title=Wolf-Run Ramp> | ||
Lands | Lands | ||
Line 16: | Line 18: | ||
Creatures | Creatures | ||
1 Birds of Paradise | 1 Birds of Paradise | ||
4 | 4 Huntmaster of the Fells | ||
3 Solemn Simulacrum | 3 Solemn Simulacrum | ||
1 Thrun, The Last Troll | 1 Thrun, The Last Troll | ||
Line 27: | Line 29: | ||
Sorceries | Sorceries | ||
2 Green Sun Zenith | 2 Green Sun's Zenith | ||
4 Rampant Growth | 4 Rampant Growth | ||
1 Whipflare | 1 Whipflare | ||
Line 47: | Line 49: | ||
</d> | </d> | ||
Ryan Leverone placed 6th at Grand Prix Atlantic City in 2013 with this deck: <ref>{{DailyRef| | Ryan Leverone placed 6th at Grand Prix Atlantic City in 2013 with this deck:<ref>{{DailyRef|event-coverage/grand-prix-atlantic-city-final-standings-2013-01-13|Coverage of Grand Prix Atlantic City|Wizards of the Coast|January 13, 2013}}</ref> | ||
<d title=Jund | <d title="Jund" midrange=""> | ||
Lands | Lands | ||
4 | 4 Blood Crypt | ||
3 | 3 Cavern of Souls | ||
1 | 1 Dragonskull Summit | ||
2 | 2 Forest | ||
2 | 2 Kessig Wolf Run | ||
1 | 1 Mountain | ||
4 | 4 Overgrown Tomb | ||
4 | 4 Rootbound Crag | ||
4 | 4 Woodland Cemetery | ||
Creatures | Creatures | ||
4 | 4 Huntmaster of the Fells | ||
3 | 3 Olivia Voldaren | ||
4 | 4 Thragtusk | ||
2 | 2 Thundermaw Hellkite | ||
4 | 4 Vampire Nighthawk | ||
Instants | Instants | ||
3 | 3 Searing Spear | ||
3 | 3 Ultimate Price | ||
Sorceries | Sorceries | ||
2 | 2 Bonfire of the Damned | ||
4 | 4 Farseek | ||
2 | 2 Pillar of Flame | ||
2 | 2 Rakdos's Return | ||
Artifacts | Artifacts | ||
1 | 1 Rakdos Keyrune | ||
Planeswalkers | Planeswalkers | ||
1 | 1 Garruk, Primal Hunter | ||
Sideboard | Sideboard | ||
2 | 2 Curse of Death's Hold | ||
4 | 4 Deathrite Shaman | ||
3 | 3 Liliana of the Veil | ||
1 | 1 Rakdos's Return | ||
1 | 1 Rolling Temblor | ||
3 | 3 Slaughter Games | ||
1 | 1 Staff of Nin | ||
</d> | </d> | ||
Latest revision as of 01:55, 26 November 2020
Midrange decks are aggressive decks that flip the standard aggro-control deck archetype by attempting to control the early game, then closing the game with efficient creatures in the mid to late game. Midrange typically features few creatures in the 1-2 CMC range and instead tries to win with high-impact creatures or planeswalkers in the 3-6 mana range while casting strong interaction spells in the early game.[1][2] Midrange decks are best favored against aggro decks with powerful creatures and all its interaction active, and also tends to have the most impactful sideboards in any given format.
Midrange decks are commonly Green, for the most impactful creatures, and least commonly Blue, due to the lack of non-counterspell interaction, though examples of midrange in all color combinations have been played throughout history. has been a common archetype in all eternal formats, with Abrupt Decay being the most emblematic of midrange as a whole - efficient, versatile, and with an uncounterable clause that punches through combo protective measures.
The introduction of Planeswalkers contributed greatly to the midrange plan, punishing creatureless control decks and rewarding proactive plans. The fact that they all were mythic gave rise to the trend of decks being upwards of 28 rares or mythic rare spells, something that has contributed to the increased cost of Standard over the 2010s.
Examples
Brian Kibler won Pro-Tour Dark Ascension in 2012 with this midrange deck:
Ryan Leverone placed 6th at Grand Prix Atlantic City in 2013 with this deck:[3]
References
- ↑ Ken Nagle (March 26, 2007). "The Midrange Archetype". magicthegathering.com. Wizards of the Coast.
- ↑ Reid Duke (October 27, 2014). "Midrange Decks". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (January 13, 2013). "Coverage of Grand Prix Atlantic City". magicthegathering.com. Wizards of the Coast.