Midrange deck: Difference between revisions

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'''Midrange decks''' are aggressive decks that flip the standard [[Aggro-control deck]] archetype by attempting to control the early game, then going aggressive with large creatures in the mid to late game. Midrange typically features very few creatures in the 1-2 CMC range and instead tries to win with creatures in the 3-6 mana range while casting aggressive removal, board sweep, discard, and ramp cards in the early game.
'''Midrange decks''' are aggressive decks that flip the standard [[aggro-control deck]] archetype by attempting to control the early game, then closing the game with efficient creatures in the mid to late game. Midrange typically features few creatures in the 1-2 CMC range and instead tries to win with high-impact creatures or planeswalkers in the 3-6 mana range while casting strong interaction spells in the early game.<ref>{{DailyRef|feature/midrange-archetype-2007-03-26|The Midrange Archetype|[[Ken Nagle]]|March 26, 2007}}</ref><ref>{{DailyRef|lo/midrange-decks-2014-10-27|Midrange Decks|[[Reid Duke]]|October 27, 2014}}</ref> Midrange decks are best favored against aggro decks with powerful creatures and all its interaction active, and also tends to have the most impactful sideboards in any given format.


A typical Midrange deck plays either [[Green]]/[[Red]] or [[Jund]] colors, as these colors provide the most options for aggressive creatures and aggressive removal.
Midrange decks are commonly Green, for the most impactful creatures, and least commonly Blue, due to the lack of non-counterspell interaction, though examples of midrange in all color combinations have been played throughout history. {{G}}{{B}}{{X}} has been a common archetype in all eternal formats, with <c>Abrupt Decay</c> being the most emblematic of midrange as a whole - efficient, versatile, and with an uncounterable clause that punches through combo protective measures.  


The introduction of [[Planeswalkers]] contributed greatly to the midrange plan, punishing creatureless control decks and rewarding proactive plans. The fact that they all were mythic gave rise to the trend of decks being upwards of 28 rares or mythic rare spells, something that has contributed to the increased cost of Standard over the 2010s.


'''Examples:'''
==Examples==
 
[[Brian Kibler]] won [[Pro Tour|Pro-Tour Dark Ascension]] in 2012 with this midrange deck:
Brian Kibler won [[Pro Tour|Pro-Tour Dark Ascension]] in 2012 with this midrange deck:
 
<d title=Wolf-Run Ramp>
<d title=Wolf-Run Ramp>
Lands
Lands
Line 19: Line 18:
Creatures
Creatures
1 Birds of Paradise
1 Birds of Paradise
4 Huntsmaster of the Fells
4 Huntmaster of the Fells
3 Solemn Simulacrum
3 Solemn Simulacrum
1 Thrun, The Last Troll
1 Thrun, The Last Troll
Line 25: Line 24:
2 Inferno Titan
2 Inferno Titan
4 Primeval Titan
4 Primeval Titan
Artifacts
4 Sphere of the Suns


Instants
Instants
Line 33: Line 29:


Sorceries
Sorceries
2 Green Sun Zenith
2 Green Sun's Zenith
4 Rampant Growth
4 Rampant Growth
1 Whipflare
1 Whipflare
4 Slagstorm
4 Slagstorm
Artifacts
4 Sphere of the Suns


Sideboard
Sideboard
Line 45: Line 44:
1 Whipflare
1 Whipflare
2 Beast Within
2 Beast Within
2 Thrun, The Last Troll
2 Thrun, the Last Troll
1 Garruk, Primal Hunter
1 Garruk, Primal Hunter
2 Karn Liberated
2 Karn Liberated
</d>
</d>


Ryan Leverone placed 6th at Grand Prix Atlantic City in 2013 with this deck:<ref>{{DailyRef|event-coverage/grand-prix-atlantic-city-final-standings-2013-01-13|Coverage of Grand Prix Atlantic City|Wizards of the Coast|January 13, 2013}}</ref>
<d title="Jund" midrange="">
Lands
4 Blood Crypt
3 Cavern of Souls
1 Dragonskull Summit
2 Forest
2 Kessig Wolf Run
1 Mountain
4 Overgrown Tomb
4 Rootbound Crag
4 Woodland Cemetery


Ryan Leverone placed 6th at Grand Prix Atlantic City in 2013 with this deck:
Creatures
4 Huntmaster of the Fells
3 Olivia Voldaren
4 Thragtusk
2 Thundermaw Hellkite
4 Vampire Nighthawk


<d title=Jund Midrange>
Instants
3 Searing Spear
3 Ultimate Price


Land:
Sorceries
4  Blood Crypt
2 Bonfire of the Damned
3  Cavern of Souls
4 Farseek
1  Dragonskull Summit
2 Pillar of Flame
2 Forest
2 Rakdos's Return
2 Kessig Wolf Run
1  Mountain
4  Overgrown Tomb
4  Rootbound Crag
4  Woodland Cemetery


Creatures:
Artifacts
4  Huntmaster of the Fells
1 Rakdos Keyrune
3  Olivia Voldaren
4  Thragtusk
2  Thundermaw Hellkite
4  Vampire Nighthawk


Sorceries:
Planeswalkers
2  Bonfire of the Damned
1 Garruk, Primal Hunter
4  Farseek
2  Pillar of Flame
2  Rakdos's Return


Artifacts:
Sideboard
1 Rakdos Keyrune
2 Curse of Death's Hold
4 Deathrite Shaman
3 Liliana of the Veil
1 Rakdos's Return
1 Rolling Temblor
3 Slaughter Games
1 Staff of Nin
</d>


Instants:
==References==
3  Searing Spear
{{Reflist}}
3  Ultimate Price


Planeswalkers:
[[Category:Deck archetypes]]
1  Garruk, Primal Hunter
 
Sideboard
2  Curse of Death's Hold
4  Deathrite Shaman
3  Liliana of the Veil
1  Rakdos's Return
1  Rolling Temblor
3  Slaughter Games
1  Staff of Nin
</d>

Latest revision as of 01:55, 26 November 2020

Midrange decks are aggressive decks that flip the standard aggro-control deck archetype by attempting to control the early game, then closing the game with efficient creatures in the mid to late game. Midrange typically features few creatures in the 1-2 CMC range and instead tries to win with high-impact creatures or planeswalkers in the 3-6 mana range while casting strong interaction spells in the early game.[1][2] Midrange decks are best favored against aggro decks with powerful creatures and all its interaction active, and also tends to have the most impactful sideboards in any given format.

Midrange decks are commonly Green, for the most impactful creatures, and least commonly Blue, due to the lack of non-counterspell interaction, though examples of midrange in all color combinations have been played throughout history. {G}{B}{X} has been a common archetype in all eternal formats, with Abrupt Decay being the most emblematic of midrange as a whole - efficient, versatile, and with an uncounterable clause that punches through combo protective measures.

The introduction of Planeswalkers contributed greatly to the midrange plan, punishing creatureless control decks and rewarding proactive plans. The fact that they all were mythic gave rise to the trend of decks being upwards of 28 rares or mythic rare spells, something that has contributed to the increased cost of Standard over the 2010s.

Examples

Brian Kibler won Pro-Tour Dark Ascension in 2012 with this midrange deck:

Ryan Leverone placed 6th at Grand Prix Atlantic City in 2013 with this deck:[3]

References

  1. Ken Nagle (March 26, 2007). "The Midrange Archetype". magicthegathering.com. Wizards of the Coast.
  2. Reid Duke (October 27, 2014). "Midrange Decks". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (January 13, 2013). "Coverage of Grand Prix Atlantic City". magicthegathering.com. Wizards of the Coast.